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New Smash Bros for WiiU

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PsychoIncarnate

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Does anyone else have little meta knights flying around their mouse arrow thing?



This thing

Edit: I took the time to click the thing and drag it into the address bar when I could have just right clicked and looked at page info.

It's kinda fun to try and catch it though
 

Verde Coeden Scalesworth

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I do. Only sometimes, though. Also, it causes graphical glitches. I wouldn't liked something else for Halloween myself.

Feels like an annoying birthday present, ya know?
 

Metal Overlord

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I've heard before on here that when Smash 4 gets its reveal trailer, that this thread will be closed and that it will have its own sub forum by then. Is that true?

BTW, what's up with the little Meta Knights following my cursor?
 

Shorts

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I've heard before on here that when Smash 4 gets its reveal trailer, that this thread will be closed and that it will have its own sub forum by then. Is that true?

BTW, what's up with the little Meta Knights following my cursor?
IDK for sure, but it's probably true. I hopes to pick me out a little Shorts from the noob crowd, and teach him the ways to piss off everyone here. Speaking of all of you now noobs, you will immediatly become one of the smarter posters...crazy I know.
 

Metal Overlord

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IDK for sure, but it's probably true. I hopes to pick me out a little Shorts from the noob crowd, and teach him the ways to piss off everyone here. Speaking of all of you now noobs, you will immediatly become one of the smarter posters...crazy I know.
And by then, you'll probably be like the Starphoenix/Toise of all of us...
 

Aurane

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IDK for sure, but it's probably true. I hopes to pick me out a little Shorts from the noob crowd, and teach him the ways to piss off everyone here, who will immediatly become one of the smarter posters...crazy I know.
Yep, all's well ends kinda well, with Shortie around :awesome:
But either way, November starts tomarrow. Video Game Month begins.

Kick back and watch the Meta Knights. That's my style
 
D

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Does anyone else have little meta knights flying around their mouse arrow thing?



This thing

Edit: I took the time to click the thing and drag it into the address bar when I could have just right clicked and looked at page info.

It's kinda fun to try and catch it though
I'm having them as well.
 

Mario & Sonic Guy

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WTF

Meta knights going around my mouse cursor
It's a Halloween thing.

I got bitten by the meta-bat or something :p
Does anyone else have little meta knights flying around their mouse arrow thing?



This thing

Edit: I took the time to click the thing and drag it into the address bar when I could have just right clicked and looked at page info.

It's kinda fun to try and catch it though
You're not alone here. I guess Meta Knight wants some revenge for being the very first Smash Bros. character to be banned from competitive play.
 

---

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Does anyone else have little meta knights flying around their mouse arrow thing?



This thing

Edit: I took the time to click the thing and drag it into the address bar when I could have just right clicked and looked at page info.

It's kinda fun to try and catch it though
Yep. Tons of fun.

Does the board normally do this for Halloween? Or is it MK's ghost haunting us from beyond the grave for banning him? :awesome:
 

Aurane

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Today's sceduale on my Blog:

Color Swaps: 15 different color swap ideas/one that's Halloween edition. <Done

Craft ideas for my essay (SSBF-assisted, hopefully).

Get drunk on monsters and skittles.

Make more improvements on Victini Video. <Done, for now

If anyone wants to check out my new Victini color swaps along with Pumpkin Victor Victini Holiday Color Swap, click my banner sig, then look under Color Swaps and Holiday Victinis. Also, I have a poll on Serebii that is now active. It's Victini VS Zoroark, and this poll lasts 50 days. After the 50 days, I will post the results in my blog.
 

Opelucid

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What's up with the Meta Knight's? Haha I better see D3's following around my cursor around Christmas anyway has anything interesting happened lately?
 

y.toonlink

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Capcom hates Megaman for some reason. No Mega Buster super (from TvC)....or it's some sort of evil plot for people to b*tch so much that when he ends up DLC they get money D:

I wanna see how Virgil plays. I imagine Tom Nook playing like Phoenix Wright (is there still hate on him btw?)
 
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Hate on Wright? Some but mostly, he was received positively.

Oh, Virgil is released already.

That video I sent was win right? (THE PM)
 

Opelucid

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Why are we talking about UMVC3? Seriously the game looks cool and all and I might get it but it has nothing to do with SSBU even though we don't have much to discuss anymore.
 

y.toonlink

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Because its release is near :awesome:
and Wright's attacks could be similar to Tom Nook's (I'm pretty sure that's been discussed here before)

@broserker
Yea, I replied if you didn't check :p
I use Chris in one of my teams (with X-23 and Spiderman), but there's a point where his "zoning" turns annoying and cheap lol

Mewtwo for SSB4
 

Le vieux lapin

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Mewtwo for SSB4.

The bats are a curse that occurs on every page that has been visited by someone with a black username. The people with black usernames are people who have been infected by a user named MetaVamp. If you PM him someones name he will infect them.

Disgusting little dab of revenge on the part of the banned one.
 

Big-Cat

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Why are we talking about UMVC3? Seriously the game looks cool and all and I might get it but it has nothing to do with SSBU even though we don't have much to discuss anymore.
At the very least, we can get move ideas. Let's face it, the moves in Smash are rather, erm, bland compared to some of the stuff we see in other games. Smash could definitely use some of these very creative moves to give characters a bit more pizazz.
 

~ Valkyrie ~

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At the very least, we can get move ideas. Let's face it, the moves in Smash are rather, erm, bland compared to some of the stuff we see in other games. Smash could definitely use some of these very creative moves to give characters a bit more pizazz.
Seconding, it could be quite fun and very competitive if it had a combo system (or something like from Melee), and special attacks ala Capcom fighting games.

Though I think that could make it stray bit more away from the original idea of SSB.
 

Big-Cat

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Not really. As I've said before, the thing that makes Smash what it is are the K.O. method (other games have knockouts, but this is the only method in Smash) and the nature of stages. You could add a lot around it and it'd still be Smash at its core.
 

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謹賀新年!
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MvC for moves?
Let's give someone Frank's Alcohol move...jk.

So did you see my newest moveset Kuma? I borrowed quite a bit from MvC to make it.
 

Aurane

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In actuality, SSB's fighting system is original to itself. No other games before SSB64 had this fighting technique. I personally think it would be interesting to make this system to something like Zelda 2 for adventure mode. But why add on to this game? Melee and Brawl won multiplayer awards for their years, I think.
 

Claire Diviner

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I don't know if this was mentioned before, but one thing Nintendo must do with Smash 4 is allow us to save replays with no restrictions to time. I mean, let's face it, when people have to hack their Wiis to allow Brawl to do such a thing, you know Nintendo's doing something wrong.
 

Aurane

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I don't know if this was mentioned before, but one thing Nintendo must do with Smash 4 is allow us to save replays with no restrictions to time. I mean, let's face it, when people have to hack their Wiis to allow Brawl to do such a thing, you know Nintendo's doing something wrong.
I agree, and this can partain to Stage crafts too.
 

Big-Cat

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In actuality, SSB's fighting system is original to itself. No other games before SSB64 had this fighting technique. I personally think it would be interesting to make this system to something like Zelda 2 for adventure mode. But why add on to this game? Melee and Brawl won multiplayer awards for their years, I think.
Because I honestly believe that Smash can't continue on like it is. In all seriousness, what competition did those games have? With fighting games back on the rise, starting with SFIV coming out back in 2008 after Brawl (in arcades), Nintendo's gotta take action. Now, I'll just be clear, as I have been in the past, that the core design is fine, but the design is nowhere near its full potential. Case in point, Project M shows what it's capable of, yet Sakurai has yet to do any of the creative stuff like mining with Din's Fire, powerup moves like Lucas' new B move, etc.

@Tri-Dash
No, I haven't seen it yet. Is it in the group discussion?

EDIT: Saw it. I quite like it. Think Down B could use some rebalancing though. Those kind of things aren't normally available as specials. Also, Side B seems rather OP.
 

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@Tri-Dash
No, I haven't seen it yet. Is it in the group discussion?
Tri-Dash? It seems I have another nickname. lol

Yea it is. But I'll be nice and post it again. ;)



Palutena

Attributes:Palutena is a lightweight character with a weight similar to Z.S. Samus (32nd, 81). Her size is quite large and is around Ganondorf's size. Being in a dress as well her walking speed is close to Zelda's (36th). While, surprisingly her dash speed is close to Lucario's (22nd). Falling Speed is the same as Samus's (37th). And her air speed is the same as Marth (11th).

Playstyle: Palutena can be played in many different ways. Her great projectiles can allow her to have great spacing potential especially when combined with her amazing but limited D-Special for defense; which can also be used for her offensive and approach. Her throws and aerial game are better than most characters, and she has one of the best recoveries in the game. She, however, is quite floaty and is a lightweight character meaning she is quite easy to kill. She also has slightly less kill moves than most characters as well. There is no real distinct way to play as her.
Entrance - Floats down in a beam of light.

Neutral Special - Light Ball - stops, waves her staff and it launches the ball end at the opponent. When it connects it causes the opponent to fall into a dazed state. It is chargeable and the charge can be held. The longer it's charged the longer the daze state, but the hit box and size are fixed. It does not cause a daze state when the opponent is in the air, but it does cause the opponent to flinch like any other projectile. Does 5%, 13% when fully charged.

Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion that homes in on an opponent. It can be attacked. Only 2 can be summoned at the same time. Is a good follow up to Light ball. Is one of her few killing moves. Does 20% per hit.

Up Special - Miracle of Flight - Gain the ability to fly similar to MvC’s flying moves. It therefore does not have any startup lag and you can attack during it. It lasts for 3.5 seconds, but like R.O.B.’s Up-Special you have a re-charge time of 2.5 seconds. If it expires mid-air it leaves you in a helpless state. Being attacked during the duration of the move does not leave you in a helpless state. It can also be shielded out of.

Down Special - Crystal Rod - Based the Crystal Rod item from the first 2 KI games. Palutena waves her staff and creates 2 clone orbs. Two orbs rotate around her in a 360 motion doing damage with no knockback while also blocking projectiles that make contact with the orbs. Every 2 hits by the orbs causes the opponent to flinch. It can stay out as long as her damage % does not exceed 50%. It is a mix of Vergil’s swords and Stirder’s Ouroboros Hypers from MvC. Does not do extra damage when throwing, nor does it do damage to an opponent's shield. Does 4% per hit.

Final Smash - Burst of Light
- She slams her staff onto the ground, the screen flashes and it puts opponents into a stunned state if they're on the ground while putting air born opponents in a helpless state. Does 30% to all opponents.

AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Raises her arm in the air and bonks the opponent with her shield. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.

Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. One of her few kill moves. Does 11%.
Up Air - looks up and flips herself upside-down to hit the opponent vertically with her shield. Good for Juggling. Does 9%.
Down Air - a standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%

Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 17-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.

Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.

Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.

Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.

Costumes:
Blue - Original Design
Grey - OM&M Design
Black - Fallen Angel
Gold
Green
Red

Kirby Hat:
Gains her hair and head piece

Pros:
Easy to rack up damage with
Good mix-ups
Amazing Projectiles
Great Recovery
Good Throws
Good Aerials

Cons:
Lightweight
Floaty
Few kill moves
Poor ground game


I think used quite a bit of Cap in this moveset (at least for standards and smashes), along with a bit of Vergil and Strider for her D-Special.
 

Aurane

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Because I honestly believe that Smash can't continue on like it is. In all seriousness, what competition did those games have? With fighting games back on the rise, starting with SFIV coming out back in 2008 after Brawl (in arcades), Nintendo's gotta take action. Now, I'll just be clear, as I have been in the past, that the core design is fine, but the design is nowhere near its full potential. Case in point, Project M shows what it's capable of, yet Sakurai has yet to do any of the creative stuff like mining with Din's Fire, powerup moves like Lucas' new B move, etc.
I've heard this before, and in defense, Sakurai has mentioned an RPG idea. if it relates to Zelda 2, then victory is assured (again). SF's combat style is OU'd. Example: MVSC, Mortal Combat, etc. But we don't predict the future, so we can't say Sakurai won't make differences, like to Din's Fire, or Lucas's (B) move. SSB4 isn't made yet, so let's wait and see what happens before we agree on this. (Maybe b4, but we are in the new generation of Smash).
 

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EDIT: Saw it. I quite like it. Think Down B could use some rebalancing though. Those kind of things aren't normally available as specials. Also, Side B seems rather OP.
Alright thanks for the input.

It seems I'll have to add more information on the Side B (and maybe change it to 1 summon), and lower the usefulness of her Down B (although that's how it worked in the KI games lol, maybe down to 30-40% instead of 50%).

I was worried about it being overpowered, either way I'll probably change it when we get more Uprising info.
 

Big-Cat

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I've heard this before, and in defense, Sakurai has mentioned an RPG idea. if it relates to Zelda 2, then victory is assured (again). SF's combat style is OU'd. Example: MVSC, Mortal Combat, etc. But we don't predict the future, so we can't say Sakurai won't make differences, like to Din's Fire, or Lucas's (B) move. SSB4 isn't made yet, so let's wait and see what happens before we agree on this. (Maybe b4, but we are in the new generation of Smash).
Overused? First off, that's why we have genres, and second, each of those fighters play differently, even with similar mechanics and inputs.

Why would RPG elements do Smash any good? Just curious. I can't see it working.
 

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謹賀新年!
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RPG? I agree I myself can't see really working that well, except in adventure mode.

But based on the Stickers and the possibility of those AR cards, I think Sakurai has had something planned for Brawl that he will implement this time around.
 

Aurane

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Overused? First off, that's why we have genres, and second, each of those fighters play differently, even with similar mechanics and inputs.

Why would RPG elements do Smash any good? Just curious. I can't see it working.
Genres have differences to themselves. For example, Stealth games. There's Black ops, known as "Optional" Stealth (See the achivements). But there are games, like Metal Gear, or something, that in some cases, you must not be seen thoughout the entire game.

RPGs differ, too. Zelda 2 cannot be compared to Final Fantasy. You can't say because it's in THIS genre means it must act this way. That doesn't work.

Also, RPG Smash could invite more players to buy it. I know many RPG ppl that won't play Smash because, "They like RPGs more". This can even that out, and more then 45% of gamers are RPG fanatics.

@--- Yes, in adventure mode. Not the entire game.

Overall, SSB is a popular title, with an original concept (In main action, anyways). SF and gang share a concept. Not saying they automatically suck, though, don't get me wrong.
 

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謹賀新年!
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The most RPG elements I see being added would be Sticker power ups and a leveling up system similar to the KI games or, like Asage said, Zelda 2.

Overall it should just stay in Adventure mode or a separate mode like the UMvC3's H&H mode.
 

Mario & Sonic Guy

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@---: The Palutena moveset looks good. My only complaint is her weight. I kind of pictured her being moderately heavy, considering the equipment that she's wearing.
 
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