Palutena
Attributes:Palutena is a lightweight character with a weight similar to Z.S. Samus (32nd, 81). Her size is quite large and is around Ganondorf's size. Being in a dress as well her walking speed is close to Zelda's (36th). While, surprisingly her dash speed is close to Lucario's (22nd). Falling Speed is the same as Samus's (37th). And her air speed is the same as Marth (11th).
Playstyle: Palutena can be played in many different ways. Her great projectiles can allow her to have great spacing potential especially when combined with her amazing but limited D-Special for defense; which can also be used for her offensive and approach. Her throws and aerial game are better than most characters, and she has one of the best recoveries in the game. She, however, is quite floaty and is a lightweight character meaning she is quite easy to kill. She also has slightly less kill moves than most characters as well. There is no real distinct way to play as her.
Entrance - Floats down in a beam of light.
Neutral Special - Light Ball - stops, waves her staff and it launches the ball end at the opponent. When it connects it causes the opponent to fall into a dazed state. It is chargeable and the charge can be held. The longer it's charged the longer the daze state, but the hit box and size are fixed. It does not cause a daze state when the opponent is in the air, but it does cause the opponent to flinch like any other projectile. Does 5%, 13% when fully charged.
Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion that homes in on an opponent. It can be attacked. Only 2 can be summoned at the same time. Is a good follow up to Light ball. Is one of her few killing moves. Does 20% per hit.
Up Special - Miracle of Flight - Gain the ability to fly similar to MvC’s flying moves. It therefore does not have any startup lag and you can attack during it. It lasts for 3.5 seconds, but like R.O.B.’s Up-Special you have a re-charge time of 2.5 seconds. If it expires mid-air it leaves you in a helpless state. Being attacked during the duration of the move does not leave you in a helpless state. It can also be shielded out of.
Down Special - Crystal Rod - Based the
Crystal Rod item from the first 2 KI games. Palutena waves her staff and creates 2 clone orbs. Two orbs rotate around her in a 360 motion doing damage with no knockback while also blocking projectiles that make contact with the orbs. Every 2 hits by the orbs causes the opponent to flinch. It can stay out as long as her damage % does not exceed 50%. It is a mix of Vergil’s swords and Stirder’s Ouroboros Hypers from MvC. Does not do extra damage when throwing, nor does it do damage to an opponent's shield. Does 4% per hit.
Final Smash - Burst of Light - She slams her staff onto the ground, the screen flashes and it puts opponents into a stunned state if they're on the ground while putting air born opponents in a helpless state. Does 30% to all opponents.
AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Raises her arm in the air and bonks the opponent with her shield. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.
Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. One of her few kill moves. Does 11%.
Up Air - looks up and flips herself upside-down to hit the opponent vertically with her shield. Good for Juggling. Does 9%.
Down Air - a standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%
Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 17-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.
Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.
Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.
Costumes:
Blue - Original Design
Grey - OM&M Design
Black - Fallen Angel
Gold
Green
Red
Kirby Hat:
Gains her hair and head piece
Pros:
Easy to rack up damage with
Good mix-ups
Amazing Projectiles
Great Recovery
Good Throws
Good Aerials
Cons:
Lightweight
Floaty
Few kill moves
Poor ground game