Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
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- 26,456
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What about the Hookshot then?
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Unfortunately, this is true. Most of the smash bros. crowd prefer the 4vs. However, you can still play 4vs in tourneys. It's just not treated as fairly as 1 vs 1.Words
Grab ^ aerial to hookshot upwards. Perfect for grabbing the edge.What about the Hookshot then?
It's less of balancing & more of a community standard, a community of thousands mind you.Everything
THIS. I actually remember that interview with Wavedashing and the speed. Nintendo Power if I'm correct.BTW, Sakurai knows the competitive community exists & he tries to please everyone. He knows what Wavedashing is and said it wasn't a glitch in Melee, he wanted to keep it in. He took it out in Brawl to close the gap between casual & competitive players a bit more. (Allowing you to Air Dodge Multiple times)
Sakurai himself has entered in a Smash tourney very early after Brawls japan release. He kinda knows his stuff. And considering that some Japanese Smashers will probably be working on the Smash 4 team, even though Brawl wasn't as fast as Melee (which he did on purpose) , it's only going to get better from here.
I've researched Sakurai quite a bit in college. He's probably one of the coolest & most social game developers out there. If you send feedback to him, he will most likely read it. I'll leave it at that for now.
Mewtwo should make a comeback yes. Buff up his physical attacks in terms of range, power and speed, buff up his weight / size problem (I'd picture him as heavy as Samus is, could even be heavier actually) and fix his B moves.
What I'm talking about with Standard is not saying "competitive standard," but I'm defining standard as the main way the game was built, which is 4vs with items on and all stages. Basically, default.It's less of balancing & more of a community standard, a community of thousands mind you.
It goes back to Competitive Melee:
In the beginning, the West Coast used 1v1, Items On, 4(3?)-Stocks in all their tourneys. That was their community standard.
The East Coast however used 1v1, Items Off, 4-Stocks in all their tourneys. And that was their community standard.
Then they started coming together, becoming one community with a universal (minus stages) rule set that nearly everyone agreed upon which is the one we have today.
This transferred over as people started playing Smash 64 as well which is why it used the same general rule set. Then Brawl came along and the only changes we thought were neccesary were to make it 3-Stocks & 8 Minutes.
We could have a balanced game with Items On if we all really wanted to. Hell, we even recently considered allowing Food to be on to balance planking. But the vast majority of us want items off so that's a community decision.
As for Smash 4, that's again up to the community once the game comes out.
Yeah, I can see that. I do think he prioritizes the lower levels of play though, which is why we see all of these changes (which you mentioned).BTW, Sakurai knows the competitive community exists & he tries to please everyone. He knows what Wavedashing is and said it wasn't a glitch in Melee, he wanted to keep it in. He took it out in Brawl to close the gap between casual & competitive players a bit more. (Allowing you to Air Dodge Multiple times)
Sakurai himself has entered in a Smash tourney very early after Brawls japan release. He kinda knows his stuff. And considering that some Japanese Smashers will probably be working on the Smash 4 team, even though Brawl wasn't as fast as Melee (which he did on purpose) , it's only going to get better from here.
I've researched Sakurai quite a bit in college. He's probably one of the coolest & most social game developers out there. If you send feedback to him, he will most likely read it. I'll leave it at that for now.
I was a pretty frequent poster in a thread like this for Brawl's speculation though, so you can tell me anything. I think that already the way Mewtwo holds his battering weapons is a good homage to the manga Mewtwo. I think the spoon idea is nice, but I personally want Ness to be more like that, with his bat so... I'd think that'd be more true to both Earthbound and Pokemon.Meh, I like the spoon. It's what gives my moveset it's orginallity. But since you're not a frequent poster here I won't bother you with the details on why I think it has a chance and why it's a good idea.
But overall it does seem we all agree on a few things:
Confusion should be changed.
A better weight
A different D-Special
Only a few buffs in his offensive ability (as to retain his mind game/tech status)
As for his weight I don't have much time to argue it seeing as I have class in a little while, but I do think it won't change that much due to Sakurai's opinion of him, so I made it closer to Pits as not to change him to much. But Samus's weight would be good if I didn't give him the ability to float like Peach.
Your stat idea sounds interesting and would be a good homage to the games stat increase moves. But I don't like how you put it: "reverse Lucario" as that does bring up the clone issue, of which, idiots seem to think they are (along with Lucario was the one to replace Mewtwo). I must say that it does remind me of Iron Fist (UMvC3) though.
Mewtwo was only bad in Melee because of the Game Mechanics. He was big, heavy, and easy to Combo because of it. He'd be VERY good in Brawl's physics.Melee mewtwo wasn't great. Moveset change please.
@chu: there are defaults and then there are standards. Learn the difference.
Just image how Mewtwo's Up Smash would be...Mewtwo was only bad in Melee because of the Game Mechanics. He was big, heavy, and easy to Combo because of it. He'd be VERY good in Brawl's physics.
Basically take Lucas & Wolf, combine them and give it Aura Sphere, great grab range, tilts that rival Snake's in range, a rolling dodge that travels for miles, & a recovery that makes Sonic jealous.
Oh and a GIANT Shield that turns Diddy's bananas into **** due to how far away they'd land from Mewtwo after hitting it.
I'd main him.
This, 100%. I don't like the spoon idea at all. Mewtwo is epic without it. He fights with his brain.Mewtwo was only bad in Melee because of the Game Mechanics. He was big, heavy, and easy to Combo because of it. He'd be VERY good in Brawl's physics.
Basically take Lucas and give it Aura Sphere, great grab range, tilts that rival Snake's in range, a rolling dodge that travels for miles, & a recovery that makes Sonic jealous.
I'd main him.
I don't play either of those games. I don't care about analogies from games that have nothing to do with Smash. You're assuming you understand how Sakurai made the balance. All we know is that he created the multiple options so we can choose what we want. We have no idea how he made it. You don't either, so stop trying to talk for him.Your assuming that just because you can change the game that the balance is focused around that.
Take this for example: say I take SF4 and I make the time 60 seconds rather than 99. Or I turn Ultras off. Or make it to where you have two Ultras. Or maybe remove EX attacks. All of this going to change the balance because the game was designed for 99 seconds, about one Ultra per match (although it possible to squeeze two out) and with EX moves (the meter). Changing those would obviously change the balance of the game. Or what about Starcraft 2. What if you got 8 gas per min rather than 4. The game would be a lot different. These things change the balance. While there are options to change things, this does not mean they considered it when balancing. The design team can not try to make thousands of scenarios balanced with a limited development time. So they focus on one. It's clear that 4vs with items and stages are what they balance. If we assume they use competitive standards, than why is Link nerfed from Melee to Brawl. Also, final smashes are also part of the balance and you can see that from meta-Knight and Sonic's
The online is lag-filled, if any human player dropped out, the computers take its place. That means that the data is corrupted because of the computers. We're talking about HUMAN-playing balance. The computers don't matter.The fact is he's never talked about balance besides the online thing and maybe small remarks from before Brawl.
The online thing will become a joke as you and Kuma will try to cling to it. The fact remains, the information comes from a reliable source and the data is objective and off a large sample. Just because online has issues does not mean there is a problem. In fact, if what Sakurai says is true, than there isn't that much of a problem because Ness and Lucas still compete. This is the character that is you have lag, you'll just miss his recovery.
And that has nothing to do with offline balance in the first place. Balance only matters when only humans are playing it. Computer balance, which happens often in online, has no bearing on this. Remember, Sakurai made the computers, so he feels that the way they play is balanced. Which is fine. But it doesn't speak for how the characters are balanced for playing with by humans.As a side note, online is based on your connection speed. The game lags if you have a bad connection or if another player does. I can play Brawl online very well.
And some people don't. And you'd be surprised how many websites prefer 1 on 1. Once again, competitive gameplay is 100% legit and we wouldn't have that option of Sakurai didn't want us to play it that way too. He made a game for everyone to enjoy. That's the only objective thing here. His biggest preference is 4 players, but that doesn't mean we're playing it wrong. If you're saying that, then you're indeed incorrect. Nobody is. Except the hackers, but that's a given.Ever left Smash Boards? You'll see more people talking about 4vs than anything and if you play them online you'll play 4vs with items. And yes, people do turn the computers on.
I think so...Isn't this all coming from someone saying Ganondorf sucks.
Future Trunks is ****ing metal.C'mon. Dude, Trunks is pretty cool, hell since Dragon Quest has a chance at Smash and Akira Toriyama draws and designs them, I'd say Trunks should be slipped in with Dragon Quest don'cha think?
I'm guessing those Uprising cards are like, going to be sold in stores and junk? That'll be weird. I wonder if he has plans for a Smash card game. I'd imagine that's a money maker.Although I do wonder if he'll do anything with those AR cards.