I have another idea for a character: Bandit from Super Mario World 2: Yoshi's Island. I think he'd be cool. This would be his moveset:
Neutral Special: Steal
Description: Bandit attempts to steal something from his opponent. If he gets a coin, he recovers a bit of 1 HP. If he gets a red coin, he recovers 5 HP. The chance of getting a red coin doesn't happen quite often.
Side Special: Watermelon
Description: Bandit eats a watermelon. The longer you hold the B Button, the more times he can use the projectile before having to eat more. He can't eat while airborne, but can fire projectiles in the air if he's got them. The projectile is different depending on which watermelon he eats. The seeds can be shot continuously. Bandit should flash white if it was a normal watermelon, red if it were a fire watermelon, and blue if it were an ice watermelon.
Up Special: Balloon
Description: Bandit take out a balloon and uses it to rise. It only does damage when it pops. The pop does medium damage and medium knockback.
Down Special: Bandit Bomb
Description: This works two ways: 1. For the ground one, loop frame 4 until he reaches the height of his jump: loop frame 8 until he hits the ground, then play the land. 2. For the air one, loop frame 5 until he hits the ground.
Final Smash- Bandit Balloon
Description: Bandit calls up to three other bandits to carry all the other players to a spot in front of Bandit, and Bandit throws a balloon. The Red Bandit chases P1, Blue chases P2, Yellow chases P3, Green chases P4. A series of six buttons appears in the command bar, and correctly pressing each one will make the balloon a little bigger. If an incorrect button is pressed or if time runs out, the balloon will stop growing and Bandit throws it. Use this video for reference:
http://www.youtube.com/watch?v=g1t6fz0jh2o
Bandit would make a cool character. Also notice that I changed my avatar. He sure would. Any thoughts?