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New Smash Bros for WiiU

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Aurane

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Adventure Mode! Young Link!

I approve! And maybe you do too!

-Choose Young Link
-Shows Young Link walking in the forest, drinking some Lon Lon Milk.
-Zoroark illusion as Toon Link comes in and steals the Lon Lon Milk by jumping on Young Link and taking it from his hands.
-Young Link gets mad and chases after, only following where he was last saw fleeing.
-Player plays as Young Link and goes through the Forest, known as The Sap Sap Woods (^^) And there are enemies in it.
-He goes through it, only to find Ness, looking for a fun fight. And he won’t take no for an answer.
-Player plays as Young Link, needing to take out Ness.
-Ness is downed, but then revived by Young Link.
-Ness smiles, then both shake hands, then continue on their separate ways.
-Player plays as Young Link, going through the Fields, which also has enemies in it.
-Young Link goes through the fields, only to get ambushed by Link, who doesn’t like Young Link in the first place.
-Player plays as Young Link, trying to take out Link.
-Young Link revives Link, then puts out his hand for a shake, but Link pushes him down a cliff.
-Young Link falls, landing on a bouncing belly of a Typhlosion! And the Typhlosion isn’t happy about it at all.
- BOSS BATTLE! VS Typhlosion!
- Young Link beats him, and revives him from trophification.
-He quickly explains what happened, and then Typhlosion leaves to find Link.
-Player plays as Young Link to go through the Village, which has no enemies in it, because it’s a walkthrough to Toon Link.
-Young Link finds the real Toon Link, and jumps on him.
-Young Link picks him up, yelling at him, while Toon Link is clueless towards what’s going on.
-Young Link throws him, and then brings out his sword.
-Toon Link, with swirly eyes, brings his out.
-The player battles as Young Link, needing to beat Toon Link.
-Young Link beats him, then looks at Toon Link’s trophy face, and laughs at it.
-Zoroark illusion as Toon Link is then seen by Young Link, and he jumps in fear.
-Zoroark removes his cloaking, ready for a fight, barking and snapping loudly.
-Player battles as Young Link, needing to beat Zoroark to proceed.
-Zoroark becomes trophified, and then Young Link jumps up and down as a victor.
-Young Link turns Toon Link back to normal. TAP!
-Young Link explains what happened, but Toon Link gets mad.
-Then it shows both of them running to the sunset, Young Link running from a Hammer-wielding Toon Link, who keeps repeatedly missing, but trying to hit Young Link with it.
-Credits..?

If you play this on Normal or Harder... there is a second quest after u beat Zoroark!

-Young Link revives Toon Link, explaining what happened.
-Toon Link gets mad, and almost clocks Young Link, when Suddenly, Zoroark revives by himself!
-He uses a special badge, like the one King D3 uses in Brawl, and then, he brings out a Mega Mushroom, and gets super huge.
-With Toon Link's help, Young Link accepts the large challenger.
- BOSS BATTLE ULTRA! VS Mega Zoroark
- After beating him, both Toon and Young Link release him. THey both stare at him in the face with mean eyes.
- Zoroark lowers his head, and then leaves quickly.
-Toon Link and Young Link then give each other a Hi-Five and jump up and down in victory.
-Zoroark comes back, giving both of them Lon Lon Milks as a newfound friendship, which they both accept.
-The three leave, all drinking Lon Lon Milk, to the sunset.
-Credits!

I personally think this is really bad@$$!
 

Johnknight1

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The Trophy Tussle was the mode where you fought on trophies. I kinda liked it, although they should have been trophies of stages for the lulz. :grin:

Yeah a lot of the single-player felt generic. The enemies (other than goombas, koopas, Ridley, and stuff), the locations (an abandoned Zoo? If it was the Mother 1 zoo it would be EPIC!), the modes (some of the break the targets felt stale), some map locations, various areas in the subspace emissary, the subspace emissary story (I had to read a guide to understand it), and even the backgrounds on the main menu felt stale.

Edit: Is asage in the group=???
 

Metal Overlord

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A non-generic Coin Launcher? I barely read through it and I already agree.

Is it me, or did a buttload of Brawl's stuff feel generic as hell?
I definitely agree. Target Test, the menu designs, SSE in general, etc.

The Coin Launcher idea is definitely epic. I hated it before, but now I actually see enough potential in it for me to want it to come back. :)
 

Verde Coeden Scalesworth

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I definitely agree. Target Test, the menu designs, SSE in general, etc.

The Coil Launcher idea is definitely epic. I hated it before, but now I actually see enough potential in it for me to want it to come back. :)
Yeah, you'd think a coming together of Nintendo's finest would be more about the Nintendo characters, right? :awesome:

Wait, Coil Launcher? That should be a new Item!

@John: Exactly. Come on, Sakurai, you're better than that.

It really did feel the mini-games were taken away for no good reason. I just wish that the Quantity had more Quality.
 

OmegaXXII

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@asage: yes dude, I think you are in it.

The Trophy Tussle was the mode where you fought on trophies. I kinda liked it, although they should have been trophies of stages for the lulz. :grin:

Yeah a lot of the single-player felt generic. The enemies (other than goombas, koopas, Ridley, and stuff), the locations (an abandoned Zoo? If it was the Mother 1 zoo it would be EPIC!), the modes (some of the break the targets felt stale), some map locations, various areas in the subspace emissary, the subspace emissary story (I had to read a guide to understand it), and even the backgrounds on the main menu felt stale.
I'm hoping Subspace Emmisary won't have generic environments anymore, they should have a main smadh area where portals of all the universes are, kind of like Crash Bandicoot, but Smadh style, and it would lead you to a world that totally Nintendo related from a said series.

:phone:
 

Aurane

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@asage: yes dude, I think you are in it.



I'm hoping Subspace Emmisary won't have generic environments anymore, they should have a main smadh area where portals of all the universes are, kind of like Crash Bandicoot, but Smadh style, and it would lead you to a world that totally Nintendo related from a said series.

:phone:
I kno I am, and I guess that's wat ur referring to ^^ alright, sure.
(Boy, I feel amped for this!)
 

OmegaXXII

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Aurane

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Well, no one answered me in time, so I alrdy posted a new discussion on it.
I'm making one for Mario and Link now. Don't w8 up lol
 

Oasis_S

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I honestly don't know why you go on about Mach Rider. :troll:

Anyway once I finish my moveset, I'm planning on adding a few pics to show off how he fights with it.

Also Yes. He can turn it into a Spork. :laugh:
Have you conditioned yourself to recognize "---" as your name here. Seems like it'd be so hard to PICK OUT.

Also a spork having more potential was a joke that Omega took seriously so I apologize on his behalf.

You may want this as a victory pose, by the way. Who knows.
 

Johnknight1

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Yeah adventure mode needs to be in three forms (not including all-star and classic):

1. A SSE-like Adventure mode, except with a more followable (and better story), the ability to play as each character from the start (starters after you beat the whole thing, unlockable characters when you beat it and unlock them).

2. A Melee Adventure-like mode. You have to explore each franchise represented in smash (all series in smash with starters available, including stages like Animal Crossing) to find the finish, and then have a battle. At the end, you battle either Giant Bowser, Giga Bowser, Master Hand, Crazy Hand (possibly with Master Hand) based on either the difficulty you played on, how fast you won, and which route you took (that is after you beat Metal Mario).

3. A Melee Adventure-like mode. Same as the one above, except you get it when you unlock every character and stage, you beat the SSE-story adventure mode, and the classic Melee-like Adventure Mode. Again you have to go through a "level" (think the beginning of Mushroom Kingdom or the Zelda area), and then do one to three battles in each series. Your path again determines the ending. In this mode, you can face the ending opponents as the previous mode, as well all the bosses from SSE, including Tabuu or any new enemies/final bosses. Also, you can face Metal Luigi, Metal Wario, and Metal Bowser.

:troll:
 

Metal Overlord

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I know... I mean, sooo many good song choices. And look at other series that had a buttload of them. Honestly, would anybody have been fine removing redundant stickers for more music?
I know I would've been.

What was even the point of stickers anyway? Just stick to trophies (pun intended) this time, Sora.
 

Verde Coeden Scalesworth

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I know I would've been.

What was even the point of stickers anyway? Just stick to trophies (pun intended) this time, Sora.
Other than more collectable crap, it boosted your effects in the SSE. When I mean redundant, I mean stickers that do the same stat boost, but are bigger. Not just the same character. I mean, they could've had no repeated characters.
 

SmashChu

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It is possible, maybe even likely, we may get a stage. I always envisioned a mix between WarioWare and Hanenbow with more rhythmic mechanics involved. I've contemplated doing a stage concept, but I have little knowledge on the series. Why don't you try taking a stab at it Smashchu?
I think a stage is garenteed. I'd like to see a character, but seeing as the closest star is not really the star (as Mario is to his series or Samus to her's).

My stage idea was something like this: You start in the cafe and then a platform takes you into a technicolor sky. There, characters from the game do what they do which act as obstacles. Lockstep could happens and distort the screen. The Space Soccer could happen where they bounce a soccer ball. Or air badminton and where the birdie hurts you. All of it goes to what ever song is playing, so the level alters when a different song plays.

The series has done well in Japan and the DS game sold 2 million copies. It is also a new series. I'll post some of the songs from the DS and GBA games.In the mean time, here is something silly.
 

Starphoenix

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I think a stage is garenteed. I'd like to see a character, but seeing as the closest star is not really the star (as Mario is to his series or Samus to her's).

My stage idea was something like this: You start in the cafe and then a platform takes you into a technicolor sky. There, characters from the game do what they do which act as obstacles. Lockstep could happens and distort the screen. The Space Soccer could happen where they bounce a soccer ball. Or air badminton and where the birdie hurts you. All of it goes to what ever song is playing, so the level alters when a different song plays.

The series has done well in Japan and the DS game sold 2 million copies. It is also a new series. I'll post some of the songs from the DS and GBA games.In the mean time, here is something silly.
Ah, so the stage would be dependent upon the music that plays. What about a set cycle highlighting the more popular and reoccurring rhythm games? If there are any? Hmm... Then I guess you would forfeit the rhythm aspect potentially. How about that factory stage where the claw screws on the head to the robot? The characters could be on the conveyor and have to avoid the claw and the robot. Also, that one minigame with the pea and the fork. The fork coming down could act as a hazard.

The monkey with the tambourine reminds me of Ukeke.
 

SmashChu

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Ah, so the stage would be dependent upon the music that plays. What about a set cycle highlighting the more popular and reoccurring rhythm games? If there are any? Hmm... Then I guess you would forfeit the rhythm aspect potentially.

The monkey with the tambourine reminds me of Ukeke.
The rhythm aspects are in the obstacles. So, Space Soccer would go along with the song, and by knowing the rhythm, you can avoid it.

The monkey comes from the GBA game. Rhythm Heaven loves to reference itself.
 

Starphoenix

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I assume we would likely have a similar situation where we have English and Japanese vocal tracks for the stage. Since I know the North American/European Rhythm Heaven Wii release will have English dubs to the vocal tracks.
 
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I believe the main character of the series is Barbara, right? I guess it's a small possibility in the likely chance that Rhythm Heaven gets a stage (and I would love a stage for it).
 

Starphoenix

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I had assumed Smashchu was referring to either the samurai or the karate guy. I seem to recall Smashchu bringing the karate man up before?
 

Aurane

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Here are some combonations of characters I plan to make an adventure mode for. The first character is who 1st player plays as. Second one is 2nd player (optional):

Mario and Link (Working)
Luigi and Kirby
Peach and Zelda
Bowser and Mario (You'll see)
Donkey Kong and Diddy Kong
Diddy Kong and Zelda
Samus and Young Link
Ice Climbers (This one's special for 2 player mode. 2nd player controls Nana)
Link and Pichu
Zelda and ZSamus
Young Link and Toon Link (Done)
Toon Link and Charizard (Without PKMN Trainer, (B) move reverts to Counter, exactly like Ike's)
Gannondorf and Jigglypuff
Pit and Meta Knight
Olimar and Lucariio
Captain Falcon and Roy
Ness and Mario
Lucas and Zoroark
Pikachu and Pichu
Pichu and Pikachu
Zoroark and Mewtwo
Lucario and Falco
Mewtwo and Shadow Clone for 2 player
Victini (Solo Fight. If 2 player, 2nd player plays as back up when Victini 1st falls.)
PKMN Trainer With Squirtle and Ivysaur (Also special. If 2 players are involved, Each plays as either Squirtle or Ivysaur. Squirtle's (B)v turns into Iron Defense, which is a counter like Lucario's. Ivysaur knows Sludge Bomb, which is like Aura Sphere, but is shot in front of him quickly, making awesome combo breaking)
Yoshi and Toon Link
Fox and ROB (White)
Falco and ROB (Green)
Wolf and Lucario
Sonic and Mewtwo
Wario and Luigi
Snake and Bomberman (Yes, I said BOMBERMAN)
Shiek (non-transform) and Link
Meta Knight and Ivysaur
Kirby and Jigglypuff
King Dedede and Squirtle
Ike and Olimar
Marth and Donkey Kong
(custom character) all star fight

These are some combos. What do u guys think?
 
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