Aurane
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Yeah, but we can save those if there is addable music for Smash Bros. Wii U, and download said songs-since that is such an epic list.I do have it saved in it's current state on both the Broom and as a Word document on my computer, so it's not disappearing.
It'll take time to add all these songs to the archive, guys, so be patient.
I think we will get somewhere about half a dozen of DLC characters. Of course, that is assuming we get DLC characters. Personally, I would rather have DLC stages from all the 3 previous smash bros. game first (then add DLC characters).10 characters is a lot of DLC, dude, let alone 20...
Honestly, it's just like Chess. All you have to do is win the actual fights themselves.Seems you actually knew how to play and enjoyed it, I for one never know how to play it, I did however enjoy Kombat Puzzle like tetris which I really enjoyed while having the "chibi" versions of some characters on-screen.
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I could something of a cutscene with various combos using his weapons. But unlike Ike, he'd have it from different angles. It'd actually be more interesting than a few slashes. Something like a Hyper Combo or whatever.Speaking of Subby, What would Sub-Zero's FS be? It can't be his Spine Rip fatality for obvious reasons.
He would have two alts: his cyborg form and his older brother
Holy crap this would all be awesome.Boss Mode. Where one player plays as the Bosses.
Return of Race to the Finish(can be chosen in the Stadium) and Board the Platforms, as well as Grab the Trophies. And then there's the old Coin Machine from Melee.(I think it should return, but the Coin Launcher should also be available)
Something similar to the Destroy the Cars from Street Fighter. A practice mode where they actually bring you through all your moves and possible obvious combos.(like with Dancing Blade, but not ones that are only user-created) Perhaps some mini-games like from Mario Party?
A brutality is fine too. And fits within Smash all too well. Although his weapon would still be his Kori Blade, heh.Holy crap this would all be awesome.
Adventure Mode should definitely have some side quests, as well.
@HyperFalcon again- I was gonna say his brutality from Ultimate Mortal Kombat 3 but that's even better.![]()
I saw a few. But there were much more for Link + Midna instead.Out of curiosity did Zant have any supporters in the pre Brawl days?
Sorry for the late response, I was busy with something.A brutality is fine too. And fits within Smash all too well. Although his weapon would still be his Kori Blade, heh.
And yeah, I admit that Brawl's SSE felt more vibrant in stuff to do, but it felt like a completely different game from Melee's Adventure Mode. It's true that SSB is somewhat based upon the Beat-Em-Up style fighter. But the thing is, it still plays in a similar way to a regular fighter. The SSE just further pushed it apart from the traditional fighters. That, and I gotta admit, it was kind of boring to me. I think if it atleast had more enemies that weren't original, I would've liked it more. Although the higher gravity for every character was just plain out annoying.
Anyway, there were some side quests in the SSE to find Jigglypuff, Toon Link, and Wolf. But I'd like more than that. Just find a few characters and some hidden items really isn't that big of a deal.
Idk wat game it was (that I got the idea from), but what if the Adventure mode was different for each character? You know, like they have their own story/adventure?Sorry for the late response, I was busy with something.
I think Adventure Mode would be a lot better if the story involved more than just the playable characters. And, I 100% agree, didn't have all those uninspired locales and enemies, as well.
I mean, there was pretty much one level related to the Mother series, and the rest were generic as hell. I mean, the Castle area was semi-related to Fire Emblem, but it wasn't even based upon it. Just generic.Sorry for the late response, I was busy with something.
I think Adventure Mode would be a lot better if the story involved more than just the playable characters. And, I 100% agree, didn't have all those uninspired locales and enemies, as well.
There needs to be much better character unlocking methods. And I don't just mean more difficult, I mean more creative and fun in addition to being more challenging.
That would be pretty cool, but I'm uncertain as to how feasible that may be.Idk wat game it was (that I got the idea from), but what if the Adventure mode was different for each character? You know, like they have their own story/adventure?
Thanks for the game info ^^ It was bugging me. But yeah, of course it would be different. For example, Mario has to save Peach (Wow), but in an ironic twists of fate, he and Link team up to save Zelda and Peach. And if ur in 2 player mode, you can as both of them, ya know? I think Victini's would be Epic! Victini faces everyone to prove that he is truly the victorious pokemon ^^@Asage: Soul Calibur III perhaps? Or even 1? They have their own unique Story Modes.
I don't think we need one that gives over 30 characters their own unique mode, unless it's a very specific mode, as in, it's different for everyone, but you don't have to take different paths. I don't mind if it's static, when there's tons of characters.
And Shadow the Hedgehog, Sonic Adventure 1, Sonic 2006... even Sonic Battle.And then once you beat Adventure Mode with everyone, you'd unlock a "Final Story" type of mode, like in Sonic Adventure 2 and Heroes.
No problem. And yeah, I could see even perhaps the series having their own story mode. As in, all the Pokemon have one, StarFox has one, etc.Thanks for the game info ^^ It was bugging me. But yeah, of course it would be different. For example, Mario has to save Peach (Wow), but in an ironic twists of fate, he and Link team up to save Zelda and Peach. And if ur in 2 player mode, you can as both of them, ya know? I think Victini's would be Epic! Victini faces everyone to prove that he is truly the victorious pokemon ^^
That's true. Except Sonic Advance 1 and 2. And I think he's the main boss in Rush and Rush Adventure alone with the alternate universe Eggman.Robotnik usually ends up being a false antagonist, as well.
Robotnik usually ends up being a false antagonist, as well.And Shadow the Hedgehog, Sonic Adventure 1, Sonic 2006... even Sonic Battle.
They've been doing the "Final Story" thing for an extremely long time. Ever since SA1, really. I'm not sure if it applies to the "only one playable character" games like Unleashed and Colors, though.
No Rhythm Heaven? For shame.Because you always prefer the ladies.
Anyways, I'm going to re-post this from the Broom. If people have song suggestions, now's the time to post them.
Super Smash Brothers 4 - Music Selections Archive![]()
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He was the main boss in Colors, too. Speaking of which, Planet Wisp was confirmed to be in Sonic Generations recently.That's true. Except Sonic Advance 1 and 2. And I think he's the main boss in Rush and Rush Adventure alone with the alternate universe Eggman.
I've suggested this idea before as well. The benefits of implementing this design would be enormous - players can choose to play only as their favorite character if they wish, replayability will be greatly increased since you could play as each character for each part of Adventure Mode's storyline, and if played right, the story is improved by showing individual characters experiences and reactions.I could see the story in general staying the same, but you would play it from different perspectives. Like, for example, if you choose Fox, you'd only play Fox's part of the story, or if you chose Victini, then you'd only play Victini's part of the story..
And then once you beat Adventure Mode with everyone, you'd unlock a "Final Story" type of mode, like in Sonic Adventure 2 and Heroes.
Better, More-Nintendo-Focused Story: This is pretty much agreed upon. The question is, how would this be implemented?
Play as Each Character in Each Character's Part of the Story: Basically, when you select the Adventure mode option in the menu, you go to the character selection screen and choose a character. Then you play Adventure Mode, but only from the experience of that particular character. So if you choose Pit, you only play his part of the story; you don't get sidetracked by whatever Mario is doing on the other side of the world. There would be a limit to how far you can go with a single character, and once that limit is passed, you can continue with that character. But I have no idea how this would be implemented.
Unlockables: I lopped all these features into one category. There are numerous unlockables peppered throughout Adventure mode - some you gain by just completing a level, but others are found through different means. Sometimes you have to do a side-quest given to you by a non-playable Nintendo character to be rewarded. Other times you'll need to explore a level top-to-bottom to find the little secrets. This feature would greatly increase the re-playability of Adventure Mode by encouraging players to find all the various unlockables.
Cameo Appearances by Non-Playable Characters: Marth and Caeda sharing a tender moment before Marth separates to begin his quest. Encountering K.K. Slider along a barren trail playing one of his tunes. Seeing Pokemon actually run through the thick grasses of the Kanto region. Waluigi attempting to beat up his rival Luigi before Mario kicks his *** out of town. I don't think this needs much more explaining for it's potential.
Side-Quests: Again, another feature that can greatly expand the re-playability and appeal of Adventure Mode. For example, guide a lost Nintendog through the level back to it's owner. Or translate ancient scriptures that describe the story of a lost civilization using Samus's visor. These side-quests would include unlockables as rewards, of course. For example, for guiding the Nintendog home, you gain it as an Assist Trophy in normal play.
Secret Areas: Pretty self-explanatory. In levels featuring Zelda characters, for example, you can find Hidden Grottoes underneath the level that contain small enemy encounters and an unlockable as a reward.
Mix of More Lighthearted and Darker Tones: The story can start somewhat lighthearted, more akin to the concept behind SSB64. Some humor is perfect; for example, Ness attempting to attack an opponent with PK Fire, but accidentally lighting Luigi's pants on fire and making him run panicked. But as the story progresses, it increases in darkness until it becomes darker than Brawl's story ever was. At it's darkest, for example, a vision of what a Nintendo apocalypse would look like; an emotional and dark concept that should be handled much like the emotionally-gripping incinerator scene in Toy Story 3.
Make It Only Unlocked Once the Player Has Unlocked Every Character: All-Star Mode can replace Adventure Mode as the other major available-at-start mode, and can develop and grow as the player unlocks characters to show the player's progress. This prevents Adventure Mode from being just some cheap way to unlock characters and would make it something very much worth the effort.
Suggest the music and I'll add it.No Rhythm Heaven? For shame.
Regarding Coin Launcher...I still do coin launcher! (ever 2 months)
But seriously, mini-games could be awesome. However, player-made mini-games are still the best. Like the Bowser Challenge in Melee.
Of course in Brawl there is soccer and of course bowling.
Of course, the Brawl tournament scene has a few other way more amazing mini-games, especially in good ole' Canada!
Yeah. I was referring to the games where you can play as someone other than Sonic, and had a Final Story, to note. I have yet to play either version of Colors. I got them both, though.He was the main boss in Colors, too. Speaking of which, Planet Wisp was confirmed to be in Sonic Generations recently.
I actually covered that boss as a possible boss for Smash 4.What do you guys think about this guy being a boss?
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It is possible, maybe even likely, we may get a stage. I always envisioned a mix between WarioWare and Hanenbow with more rhythmic mechanics involved. I've contemplated doing a stage concept, but I have little knowledge on the series. Why don't you try taking a stab at it Smashchu?No Rhythm Heaven? For shame.
BTW, I never see anyone talk about Rhythm Heaven stuff. The series has done pretty well, at least with the DS game.