I've been hitting myself over the head for this one. I think I've discovered a few new tricks Peach can perform using existing techs we've known about for months, and have simply never thought to use in these situations. I discovered it on accident, and when I killed my opponent and realized what I had done, I was dumbfounded that I had never thought of it before and ran to AIM to tell Edrees, who was equally surprised.
I checked with a couple other Peaches and they had never thought of it either, so I'll bring it up here in a thread.
Now, those of us who play on Jungle Japes a lot know that the best thing about water and Peach is that the water refreshes Peach's jumps and float. Fall in the water and when Japes sweeps you off you can jump out and float right back, and even if your opponent makes you fall back in, you get the float right back. We know this because it's vital to keep from dying.
Pirate Ship is generally not considered a spectacular Peach stage, because Peach's lack of a spike makes killing people off of the bottom impossible thanks to the water. Several people in EWA counterpick it on me for that reason (plus, uneven terrain makes me sometimes fail autocancels).
I was fighting my Lucario rival, and pulled this off on accident. Just like Jungle Japes, the water refreshes your float when you fall in to it. And it seems...You can groundfloat/instafloat underwater, or on the water's surface, with only the upper half of Peach's body sticking out. You can perform all of your aerials normally, and you'll hit the water (getting your float back after the splash lag) immediately upon releasing.
This initially just seems like a cool novelty, but it actually has very significant practical usage. When Peach falls in the water, any smart player with a Spike will be chasing after her trying to spike her through it. You can groundfloat and back up and they'll miss. More importantly- you can fair people while you are both in the water.
On Pirate ship, this usually equates to a kill. If you're facing away from the stage, the walls are really close, and if you're facing towards the stage, they'll get stagespiked off of the pirate ship, even if they don't touch the instant-kill zone underneath the boat. I haven't tested it but I believe that if they survive the stagespike, you can just float over and fair them as they float back up and they'll get spiked again.
This all happened to me by accident- my Lucario rival was trying to Dair me while I was in the water and I floated out of his way. He fell in the water, and I faired him into the boat, stagespiking him.
This works on Delfino, too. No stagespiking, but you can avoid spikes and fair/bair/dair people while they're in the water.
Edrees and I will do some testing after work and see if we can find any other techs using water groundfloats. I was thinking Peach might have a Dair infinite if you release dair before it finishes so that the water cancels it, then rinse and repeat. (I'm posting from work, hence my inability to test things right now)
Anyway, some of you may already know this, but if you didn't, it should significantly improve your performance on any stage with water (Delfino and Pirate Ship and Japes). I just wanted to share it.
I checked with a couple other Peaches and they had never thought of it either, so I'll bring it up here in a thread.
Now, those of us who play on Jungle Japes a lot know that the best thing about water and Peach is that the water refreshes Peach's jumps and float. Fall in the water and when Japes sweeps you off you can jump out and float right back, and even if your opponent makes you fall back in, you get the float right back. We know this because it's vital to keep from dying.
Pirate Ship is generally not considered a spectacular Peach stage, because Peach's lack of a spike makes killing people off of the bottom impossible thanks to the water. Several people in EWA counterpick it on me for that reason (plus, uneven terrain makes me sometimes fail autocancels).
I was fighting my Lucario rival, and pulled this off on accident. Just like Jungle Japes, the water refreshes your float when you fall in to it. And it seems...You can groundfloat/instafloat underwater, or on the water's surface, with only the upper half of Peach's body sticking out. You can perform all of your aerials normally, and you'll hit the water (getting your float back after the splash lag) immediately upon releasing.
This initially just seems like a cool novelty, but it actually has very significant practical usage. When Peach falls in the water, any smart player with a Spike will be chasing after her trying to spike her through it. You can groundfloat and back up and they'll miss. More importantly- you can fair people while you are both in the water.
On Pirate ship, this usually equates to a kill. If you're facing away from the stage, the walls are really close, and if you're facing towards the stage, they'll get stagespiked off of the pirate ship, even if they don't touch the instant-kill zone underneath the boat. I haven't tested it but I believe that if they survive the stagespike, you can just float over and fair them as they float back up and they'll get spiked again.
This all happened to me by accident- my Lucario rival was trying to Dair me while I was in the water and I floated out of his way. He fell in the water, and I faired him into the boat, stagespiking him.
This works on Delfino, too. No stagespiking, but you can avoid spikes and fair/bair/dair people while they're in the water.
Edrees and I will do some testing after work and see if we can find any other techs using water groundfloats. I was thinking Peach might have a Dair infinite if you release dair before it finishes so that the water cancels it, then rinse and repeat. (I'm posting from work, hence my inability to test things right now)
Anyway, some of you may already know this, but if you didn't, it should significantly improve your performance on any stage with water (Delfino and Pirate Ship and Japes). I just wanted to share it.