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perish is a cool word
plunder pumpkins....justice juice
this thread tis' trash
plunder pumpkins....justice juice
this thread tis' trash
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I've got one-perish is a cool word
plunder pumpkins....justice juice
this thread tis' trash
uh duh and or hellothere is a small brawl tourney going on at unm in thirty minutes. should i go?
that was stupid, how often is someone going to pull a stitchfaceWhat August Said, minus the moving obv.
Also, as long as we are posting random awesome brawl vids, http://www.youtube.com/watch?v=gC0iMuMnU9g
The first ten seconds are sooooooooo funny
Oh my god I love you haha! That star wars clip made me laugh pretty hard lol.i'd be down for a fest nolan
yesyesyes@everyone else Fest on Friday? I work until three but can host right after.
lolThat makes me want to play Peach (and Brawl).
For sure. We can play magics or something.Hey, Walker, I have prior engagements which will probably end at 2. Since Nolan's shindig isn't until 3, would you mind if I hung out with you for an hour? I don't want to be invasive, I just figured that'd be easiest.
Paul for best troll.that was stupid, how often is someone going to pull a stitchface
not to mention that Pit was borderline ********
is that how to make brawl fun to watch...watch bad players?
My sentiment as well. Sakurai seems to think that as a developer, he has to choose between satisfying either the hardcore or the casual crowd. What he ignores is that he can satisfy both, and in fact, he already has with the game that he maligns in the interview. Melee sold 7 million copies, and 99% of those people who purchased the game were not tournament players. Everyone was happy; we tournament players had some great times, and regular players did too.
Like it or not, there is a general trend in the fighting game genre towards easier and more accessible. This isn't necessarily a bad thing. Street Fighter IV is easier than Third Strike, but the trade-off is that SF4 essentially revitalized the entire genre, and now we have a major release every year. That seems like a pretty good deal to me, but the key is that Capcom also hasn't forgotten about the people that want something more challenging than SF4. Those people are getting an improved version of Third Strike.
Sakurai has overlearned the lessons of the industry. Brawl being more accessible is not the problem. The problem is that the design choices made for Brawl gutted what made Melee such an enjoyable experience for everyone, tournament and non-tournament players alike. And I suppose that someone would argue that Brawl has sold three million more copies than Melee. That's true, but is that because it's "more accessible," or because the Wii is selling like gangbusters in comparison to the Gamecube?*
*Or put another way- Melee sold 7 million copies on a system with a 21 million unit install base (33% adoption rate) versus Brawl which has sold 10 million copies on a system with a 77 million unit install base (12% adoption rate)
F*CK. 10 f*cksAlso, since everybody's spamming youtube links, here's a melee vid
http://www.youtube.com/watch?v=PSXxB_FxLbQ
The pain is basically nonexistent except when I'm moving around, so... No, it doesn't alleviate the pain anymore than not doubling over.Does it help to alleviate the pain when you double over? Sounds like a hernia to me.