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New Link Technique Discovered!!!

_Saint_

Smash Apprentice
Joined
Nov 9, 2008
Messages
76
A NEW TECHNIQUE FOR LINK HAS BEEN DISCOVERD

Discovery Made by _Saint_​

The Druple Draw

I was playing SSBB the other day and thinking about Link's AT's. While playing, I got to thinking of how Link could utilize a bomb in each of his AT's. While thinking, I realized that all of his AT's with a bomb had already been discovered and published in guides. All but one.

All of the AT's had already been published with a bomb exept for one. The technique I am talking about now is the Quick Draw. I knew that it was possible to perform a Double Draw and a Triple Draw with the right timing, but I started to wonder about a fourth shot. That's where the bomb comes into play.


What I Did
What I did was a Triple Draw, but while holding a bomb at the same time. After I shot my second arrow, my bomb exploded and boosted me higher into the air. From there I unleashed a third arrow, and right before I landed I released my fourth and final arrow, which got canceled.

What's So Good About This New Technique?
Now this technique doesn't sound interesting or seem to be very useful. Personally I think it's a sort of weak technique, but I have managed to utilize it in a match. At the time it was very useful and served as a great mindgame. The results of the mindgame vary but they end up with either your opponent rolling into your waiting hands, or with your opponent rolling away giving you space and time to think.

How to Use This Technique
Basically what happens is you are in a situation where you are holding a bomb and your opponent is running straight at you. What you want to do at this time is jump and shoot an arrow at him. Your opponent now has the choice of rolling towards you or away from you. If he rolls toward you, you attack and punish him, but if he rolls away, use your second jump and fire another arrow.

He now has the same options that he had the first time: create space or be punished. At this point it is more likely that he will roll away again, thinking he's safe. This is where he made his mistake. The bomb should blow up at this point, giving you additional air and time to release a third arrow.

This arrow should surprise him and cause him to dodge again. Usually they will roll back towards you now because they think that there is enough space between you, and they don't want to be too far away. As a result they roll straight into your fourth arrow, which is your canceled arrow. Just like before, they will either roll into your waiting hands or away, giving you time to plan.

When I performed this my opponent rolled towards me thinking he could get a hit on me. As a result he dodged right into my sword and got sent off the screen.


Tips
Sometimes this technique doesn't work because your bomb doesn't blow up in time. To fix this, I practiced it until I learned the timing needed for my first jump so that it will explode on cue.

The best way to utilize this technique is to learn the timing of the bomb so you can perform it constantly. That way, in a match if you haven't had your bomb for long enough, you run until it's time to jump, and then pull a B-Reversal arrow in the air so you turn around and set your attack up.

If you are at higher percents, it is possible to let off more arrows, following the blast.


Afternotes
I have checked in many threads to be sure that this technique hasn't already been discovered or talked about. If it has already been discovered, let me know. I apologize in advance for spamming the boards IF this technique does happen to have been discovered. If not already discovered, I, _Saint_, take the credit for this discovery as the discoverer of this technique.

I'm getting recording equipment soon, so I will upload a video to demonstrate this technique in action.


~Saint~
 

ArdeS

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Jul 29, 2008
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I'm personally not a fan of blowing myself up with a bomb, but it does happen unintentionally from time to time, so I'll try and keep something like this in mind if it does happen. ;)

Thanks for contributing to the Link boards, and I'd also like to give you a welcome since I haven't yet.
Welcome Saint! :)
 

Ryos4

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It might be useful against a falco. Since most of the time u wanna be above 40% damage to avoid the cg spike. So this could be something ur doing while ur blowing urself up toward the 40% self damage from bombs. But i dont really use the triple arrow just because i rather not feel like im spamming. lol. But it could help in tournaments.
 

Deva

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yeah, only problem with this is paying too much attention to the timing for the explosion of the bomb instead of the match itself.
 

Ich Bin Awesome

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Well, this specific idea has never been discussed before, I'll give you that much. However, there is no way this is useful. :) Now don't take this as an attack on your tech here, but instead as a challenge to produce a vid showing you successfully implementing the AT.

Same goes for that phantom 'rang AT--People claim they've used it for KILLS, but i don't doubt it. I doubt it's even been used for anything useful at all. I am a doubter.

Also, thanks for doing the research before you posted this.
 

-Mars-

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I seriously was shocked when I opened this thread and actually found something that could possibly be useful.
 

Minwu

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Sep 20, 2008
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Iroquois County, IL
I'm personally not a fan of blowing myself up with a bomb, but it does happen unintentionally from time to time, so I'll try and keep something like this in mind if it does happen. ;)

Thanks for contributing to the Link boards, and I'd also like to give you a welcome since I haven't yet.
Welcome Saint! :)

It'd be ideal for spacing and setting up a kill when both players are at high percents and hurting yourself doesn't matter.


It might be useful against a falco. Since most of the time u wanna be above 40% damage to avoid the cg spike. So this could be something ur doing while ur blowing urself up toward the 40% self damage from bombs. But i dont really use the triple arrow just because i rather not feel like im spamming. lol. But it could help in tournaments.



Wouldn't you be above 40% after the CG anyway? I would imagine a vertically heavy character like Link could survive Falco's spike with upward DI below 40%. and dun get grabbed
 

Deva

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No, if the falco does it right it's an automatic gimp. He can edge hog after the spike before you can up-b. You always want to be above 40% when fighting falco.
 

_Saint_

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Nov 9, 2008
Messages
76
yeah, only problem with this is paying too much attention to the timing for the explosion of the bomb instead of the match itself.
I don't think it's possible to pay attention to the bomb and not the match. After you've done it a couple times, you don't need to focus on the bomb. All you have to do is run and get your opponent to chase you.

Well, this specific idea has never been discussed before, I'll give you that much. However, there is no way this is useful. :) Now don't take this as an attack on your tech here, but instead as a challenge to produce a vid showing you successfully implementing the AT.

Same goes for that phantom 'rang AT--People claim they've used it for KILLS, but i don't doubt it. I doubt it's even been used for anything useful at all. I am a doubter.

Also, thanks for doing the research before you posted this.
That's what I thought at first too. I didn't post it up for a while because I thought it was just some useless technique. But I brought it out in a match once and it caused my opponent a stock so I figured it was at least a little useful.

I'm getting recording equipment soon so I'll be able to catch it on camera next time.

~Saint~
 

Deva

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I'm just saying there's much more important things to be doing than trying to time an extra arrow that in all honesty, wont help that much. I rarely use Link's arrows anymore, they have few uses in real competitive situations. Trust me, In general, 80% of Link's AT's are for show. they really just hinder his performance competitively more than anything. Still, cool find though.
 

Onomanic

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Hm I'm need a visual on this one. :/ I don't really see many uses for this but it's still cool you found something. Just another trick to our arsenal.
 

NintenJoe

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Mar 12, 2008
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893
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Well, this specific idea has never been discussed before, I'll give you that much. However, there is no way this is useful. :) Now don't take this as an attack on your tech here, but instead as a challenge to produce a vid showing you successfully implementing the AT.

Same goes for that phantom 'rang AT--People claim they've used it for KILLS, but i don't doubt it. I doubt it's even been used for anything useful at all. I am a doubter.

Also, thanks for doing the research before you posted this.
if I'm close enough to the ledge while I'm recovering, I use the phantom boomerang to push them far away from the ledge to ensure that they don't edgeguard me. :)
 

_Saint_

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Messages
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On-stage ATs is nice and all... but we need more recovery ATs. >_>
I'm working on it HeroMystic. I've been spending a lot of my time lately trying to find new things. This AT was an easy find. Recovery AT's are a bit harder.

~Saint~
 
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Trust me, In general, 80% of Link's AT's are for show. they really just hinder his performance competitively more than anything. Still, cool find though.
Agree with you. I think everyone is focusing on the wrong ATs, SH bomb throw arrow cancel is the only arrow cancel I can think of that actually works, everything else just is so slow. DAC is way overrated and IMO easypunished. craq walk comes when it comes but shouldnt be used all the time (if your not legan and know what you are doing), the same with jab lock. I have no opinion on the keep in hand bomb ATs since I cannot really use these without thinking.
But I must say that I have a lot of use for my bombsliding, and dairing projectiles(in recovery purpose).
 

AeroLink_the_SoulMaster

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Well the thing is, most of Link's ATs are not spammable and/or used frequently, but they provide a variety of options to keep your opponent guessing on your next move. They can help in not being predictable.
 

Blubba_Pinecone

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Agree with you. I think everyone is focusing on the wrong ATs, SH bomb throw arrow cancel is the only arrow cancel I can think of that actually works, everything else just is so slow. DAC is way overrated and IMO easypunished. craq walk comes when it comes but shouldnt be used all the time (if your not legan and know what you are doing), the same with jab lock. I have no opinion on the keep in hand bomb ATs since I cannot really use these without thinking.
But I must say that I have a lot of use for my bombsliding, and dairing projectiles(in recovery purpose).
As far as ArrowCanceling goes, I only use it in a certain situations. I rarely ever AC with a SH Bomb, but it works, kinda. I also rarely AC after a SH Bair, AC reversed in direction of course. The Bair distracts them from getting near and then they recieve an unexpected arrow to the shin.

I think Arrow Cancel's true/best use is as an interrupter to follow-ups. If you get knocked a short distance and know they will attempt to follow you up on the ground, AC them. If it doesn't hit them it will at least stop them and prevent a ground follow up.

I don't know about DAC overrated, but as long as only used sparingly it seems to get the job done; and not extremely easy to punish if you know when to use it. I probably DAC once every 5 matches or so at most, as a means of juggling someone who tries to return to the ground far away, but generally not as an approach.



Anywhoo, as far as this Druple Arrow tingy goes... it's interesting... but I fail to recognize any, (if any) practical uses it has. It may work as a 'mindgame' once in a Blue-Moon, but I don't think I'm going to be using it ever. So, grats on finding it, but good luck getting it to be a *consistantly* useful technique.
 

sasook

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I seriously was shocked when I opened this thread and actually found something that could possibly be useful.
lol, ^this

DAC is way overrated and IMO easypunished. craq walk comes when it comes but shouldnt be used all the time (if your not legan and know what you are doing), the same with jab lock. I have no opinion on the keep in hand bomb ATs since I cannot really use these without thinking.
But I must say that I have a lot of use for my bombsliding, and dairing projectiles(in recovery purpose).
bombsliding ftw, Lootic and I are gonna change the way Link is played lol. I'm still trying to learn pivot boosting though (Legan's my idol, why not learn his style?) and yes DAC is overrated. It can be shieldgrabbed so easily it's ridiculous. Use it sparingly when your opponent isn't expecting it. Max 4-5 times a match.


Anyway, it's a nice find I guess. I don't think I'll be using it though. And I totally agree with marsulas, I was half-expecting "I DID A DAC WITH A BOMB"
 

Blubba_Pinecone

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Legan is friggin' god of pivot boosting.

I can pivot boost as far as technical skill goes, but when it comes to actually implementing its use within a match, I utterly phail.
 

Swordplay

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Legan is friggin' god of pivot boosting.

I can pivot boost as far as technical skill goes, but when it comes to actually implementing its use within a match, I utterly phail.
Same...

O and blubba.
I find AC to be more useful than most links think it is. Not only is it an interupter but it is great as a spacing tool.

bair reverse AC is always good.

full hop pull out a bomb and AC (Retreating of course)

AC can act as a spacing tool when you need to get something off quicker than zair.


okay back to this thread.

1. You have to have perfect timing because you can't explode the bomb yourself.
2. This means that the technique is not flexible in any way.
3. This means that it is almost utterly unusable.
4. Unless I am fighting Falco I will not bomb myself to get an extra AC in.
 

Ich Bin Awesome

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I find that the best use of a DAC comes after an opponent misses a tech and you hit them with an arrow making them do a force get. Since you might have to quickly make your way over to him while he's vulnerable a DAC is a great option, especially when you know you can't make run over fast enough to do a spin attack. I usually get this in every match: boomerang-->arrow-->force get up-->DAC.
 

_Saint_

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Joined
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Messages
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okay back to this thread.

1. You have to have perfect timing because you can't explode the bomb yourself.
2. This means that the technique is not flexible in any way.
3. This means that it is almost utterly unusable.
4. Unless I am fighting Falco I will not bomb myself to get an extra AC in.
1. Don't most, if not all of Link's techniques require perfect timing?
2. The technique is flexible in small ways such as adjusting it to fit what's happening. You could always through the bomb at any point before the explosion.
3. I agree with you here, I just posted so people would know it's out there.
4. Personally, I blow up myself more than I would like, so I use this when it's ideal. It's all a matter of situation and the greater good.

~Saint~
 

The_Edge

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Oct 13, 2008
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I do see some potential in this technique. Thanks for letting us know. Even if we don't use it, it's good to know it's out there.
 

sasook

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Legan is friggin' god of pivot boosting.
First off, this^

I can pivot boost as far as technical skill goes, but when it comes to actually implementing its use within a match, I utterly phail.
You and me both.

not worth the damage for one arrow that probably won't hit...
^this

Even if we don't use it, it's good to know it's out there.
....and this^

lol at my quoting
 

Ich Bin Awesome

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Talking 'bout phantom 'rang.....

That's what I thought at first too. I didn't post it up for a while because I thought it was just some useless technique. But I brought it out in a match once and it caused my opponent a stock so I figured it was at least a little useful.

I'm getting recording equipment soon so I'll be able to catch it on camera next time.

~Saint~
I don't believe you.

if I'm close enough to the ledge while I'm recovering, I use the phantom boomerang to push them far away from the ledge to ensure that they don't edgeguard me. :)
If you were that close to the ledge, why wouldn't you just get back? In fact if you did use this move you'd have to purposely miss the ledge and if you didn't pull of the move you'd put yourself in a worst situation. Even if you did pull it off your opponent could just easily air-dodge it. So...i doubt it. Not useful.
 

sasook

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Why so negative, Ich? So maybe the techniques just not for you, doesn't mean you to have to bash it thoroughly.

I mean, I've been getting reverse bombsliding to become a little less underrated lately. And everyone used to bash bombsliding as if it were Link's recovery.
 

FEaR.7

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NNID
FEaR.7
Legan is friggin' god of pivot boosting.

I can pivot boost as far as technical skill goes, but when it comes to actually implementing its use within a match, I utterly phail.
Yeah, same here. The only way I implement pivot boosting regularily is in my jab lock:

http://www.youtube.com/watch?v=hCVEd1k6a1E

Excuse the quality, that's the only video I had with a jab lock, all my other videos are dormant on my broken PC (which hopefully will get fixed soon so I can finish my gameplay video).

And yeah, the jab lock is kinda short but thats the only video I had available at the moment.

I mean, I've been getting reverse bombsliding to become a little less underrated lately. And everyone used to bash bombsliding as if it were Link's recovery.
I too made bombsliding part of my game since it was discovered and I think its very useful, not only for the trown bomb but for spacing reasons.
 

Ich Bin Awesome

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Why so negative, Ich? So maybe the techniques just not for you, doesn't mean you to have to bash it thoroughly.

I mean, I've been getting reverse bombsliding to become a little less underrated lately. And everyone used to bash bombsliding as if it were Link's recovery.
lol...normally i'm supportive of most ATs (I always though bomb sliding had potential), but something about this particular tech just makes me want to hate on it, so i do.

You don't have to believe me but I tell you I did use it to see what could happen in a match with a friend and it worked. Simple as that.

~Saint~
Nope.
 
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