_Saint_
Smash Apprentice
- Joined
- Nov 9, 2008
- Messages
- 76
A NEW TECHNIQUE FOR LINK HAS BEEN DISCOVERD
Discovery Made by _Saint_
The Druple Draw
I was playing SSBB the other day and thinking about Link's AT's. While playing, I got to thinking of how Link could utilize a bomb in each of his AT's. While thinking, I realized that all of his AT's with a bomb had already been discovered and published in guides. All but one.
All of the AT's had already been published with a bomb exept for one. The technique I am talking about now is the Quick Draw. I knew that it was possible to perform a Double Draw and a Triple Draw with the right timing, but I started to wonder about a fourth shot. That's where the bomb comes into play.
What I Did
What I did was a Triple Draw, but while holding a bomb at the same time. After I shot my second arrow, my bomb exploded and boosted me higher into the air. From there I unleashed a third arrow, and right before I landed I released my fourth and final arrow, which got canceled.
What's So Good About This New Technique?
Now this technique doesn't sound interesting or seem to be very useful. Personally I think it's a sort of weak technique, but I have managed to utilize it in a match. At the time it was very useful and served as a great mindgame. The results of the mindgame vary but they end up with either your opponent rolling into your waiting hands, or with your opponent rolling away giving you space and time to think.
How to Use This Technique
Basically what happens is you are in a situation where you are holding a bomb and your opponent is running straight at you. What you want to do at this time is jump and shoot an arrow at him. Your opponent now has the choice of rolling towards you or away from you. If he rolls toward you, you attack and punish him, but if he rolls away, use your second jump and fire another arrow.
He now has the same options that he had the first time: create space or be punished. At this point it is more likely that he will roll away again, thinking he's safe. This is where he made his mistake. The bomb should blow up at this point, giving you additional air and time to release a third arrow.
This arrow should surprise him and cause him to dodge again. Usually they will roll back towards you now because they think that there is enough space between you, and they don't want to be too far away. As a result they roll straight into your fourth arrow, which is your canceled arrow. Just like before, they will either roll into your waiting hands or away, giving you time to plan.
When I performed this my opponent rolled towards me thinking he could get a hit on me. As a result he dodged right into my sword and got sent off the screen.
Tips
Sometimes this technique doesn't work because your bomb doesn't blow up in time. To fix this, I practiced it until I learned the timing needed for my first jump so that it will explode on cue.
The best way to utilize this technique is to learn the timing of the bomb so you can perform it constantly. That way, in a match if you haven't had your bomb for long enough, you run until it's time to jump, and then pull a B-Reversal arrow in the air so you turn around and set your attack up.
If you are at higher percents, it is possible to let off more arrows, following the blast.
Afternotes
I have checked in many threads to be sure that this technique hasn't already been discovered or talked about. If it has already been discovered, let me know. I apologize in advance for spamming the boards IF this technique does happen to have been discovered. If not already discovered, I, _Saint_, take the credit for this discovery as the discoverer of this technique.
I'm getting recording equipment soon, so I will upload a video to demonstrate this technique in action.
~Saint~