Bad Cupboard
Smash Apprentice
Brilliant, revolutionary, why didn't we think of this beforeMake it so you can see under PS's ledges.
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Brilliant, revolutionary, why didn't we think of this beforeMake it so you can see under PS's ledges.
This is true, it'd definitely be another layer to the metagame that we don't have right now.The issue with slanted platforms/stages is that while wavedashing while "climbing" is easy, the other way around is quite hard and that makes options like WDoos really hard to use, which as always, is a plus for spacies more so than the others.
Walls are cool but if you add them you also add Fox infinites, so, yeah, that's a problem if the wall is always there.I'd enjoy seeing a stage with walls. Some of the combos or movement options that are possible on certain PS transformations are really exciting. I don't really know how this could plausibly work without removing the side/bottom blast lines as an option though. Maybe have a decent-sized wall on one side and not the other?
A thought that I've had as well is to create an entirely different sort of competition, just for the shenanigans. Make your own Break the Targets stage with 50-something targets, or targets that respawn over time, and have teams go into it and the first team to X-many targets wins. Make a legit "King of the Hill" type stage that records how long someone's been in/on a specific area. Just crazy crap.
This. Also hacked Green Greens.Smashville.
This is hilarious.How about if we replace randal with the claptrap >:3
Don't forget Adventure Mode Corneria round 2 where the Arwings shoot four times as much from about every angle.Find out how to make stages move really fast without speeding up the characters. I want to see people struggle to hit their opponent who is simply standing still on a KJ64 plat. I want Brinstar Depths to become a new Race to the Finish minigame. I want you to put the "Ride" in "Rainbow Ride." I want Bullet Bills constantly raining down onto Peach's Castle. I want Big Blue to cause death because the landing lag from touching the track was enough to whisk you off the side of the screen. Most of all, I want to see Randall zooming around YS like it's the Daytona 500 as players make futile attemps to land on him.
Also make the wind on DL more powerful, and have it go past the ledges. Also, make the Klaptraps on DK stages appear at frightening rates and jump up above the stage. Also, steal the Pokemon models off of PokeFloats and use them to make new Pokemon appear out of Pokeballs. Also, make Goldeen an instant OHKO like it should be.
That's enough for now, I guess. If you could have all those done by Saturday, that'd be great. I'd like to take all of these codes to a tournament. Thanks.
Not for long, eventually the lava would send you back up to the stage or kill you off the sidescouldn't you use the lava to stall under the stage?
and don't spikes send through lava?
All that does is make it easier for lazy people to not remember the time pattern. I'd rather get rid of randall than have one constantly on each side.The only major issue with Randall is that it could or could not be on your side, but knowing where it is should not be a problem.
If you have 4 Randalls cycling so that there is at least one out on each side all the time, it becomes a matter of only knowing where it is, as opposed to hoping you're on the correct side (or playing only on the correct side) + knowing where it is.
It would have to work the same way as brinstar I suppose...basically can you guys remake brinstar in a less ******** way so that it's maybe viable again?No i mean... Under the stage...
Unless its yoshi's with lava.
In which case you could stall with wall techs.
You sir, have single handedly fixed melee. Kudos.That's enough for now, I guess. If you could have all those done by Saturday, that'd be great. I'd like to take all of these codes to a tournament. Thanks.
i've had a lot of these same thoughts, particularly the kongo jungle ones - i like the stage, but it feels like i can't take it seriously for some reason, probably because of the barrel and because it's slightly too big... and/or the rotating platforms in the middle. hm...I know some of these have been mentioned before, but I'm just going to list my ideas on what we could do with the current stages.
Yoshi's Story with no Shyguys and either no Randall, fixed Randal, two Randalls, or two fixed Randalls. Where the case with two randalls would have one going clockwise and the other counterclockwise.
Battlefield with normal edges.
Pokemonstadium with no transformations.
Battlefield with no top platform.
Dreamland with no wind.
Fountain of Dreams with no reflections (or whatever it is that causes performance issues).
Fountain of Dreams with a fixed pattern of platform movement or no platform movement.
Kongo Jungle with a fixed pattern of the barrel or no barrel.
Kongo Jungle scaled down a bit so it fits better with melee.
I've also wondered what it would be like if we changed the blast zones on some stages.
I'd enjoy seeing a stage with walls. Some of the combos or movement options that are possible on certain PS transformations are really exciting. I don't really know how this could plausibly work without removing the side/bottom blast lines as an option though. Maybe have a decent-sized wall on one side and not the other?
A thought that I've had as well is to create an entirely different sort of competition, just for the shenanigans. Make your own Break the Targets stage with 50-something targets, or targets that respawn over time, and have teams go into it and the first team to X-many targets wins. Make a legit "King of the Hill" type stage that records how long someone's been in/on a specific area. Just crazy crap.
Add walls with a gap at the bottom (like the height of mewtwo?)Walls are cool but if you add them you also add Fox infinites, so, yeah, that's a problem if the wall is always there.
Edit : Although one way to fix this would be to make the wall airborne, as close to the ground as possible, but still high enough that shine infinites can't happen.
I like this ideaHow about a Pokemon Stadium with non-crappy stage transformations? The four transformations can have different tournament-style platform layouts. This means character advantage would likely change throughout the match, an interesting concept. One transformation could be akin to Battlefield, another could have one very long platform, a third could have moving platforms, and the fourth I guess could be completely flat.
Hm...Make a floor like KJ64's, but invert it to something like this:
_____.<'¯¯¯¯¯¯¯¯¯¯'>._____
Smashville.
I second both of these.This. Also hacked Green Greens.
The community already has something that looks pretty and is uncomplicated without any substance. It's called Brawl.I second both of these.
This is not that complicated people.
Often the least creative choice is the best one.
just look at James Cameron's Avatar
Well instead of Samus being able to missile perfectly from the center, she'll be able to missile perfectly from the sides.Hm...
alternatively, the way it is now is perfect for samus' missiles if she stands in the middle...(and maybe that's all..)
is that kind hill too much? i understand a slight drop-off curvature to the ledges (like discussed before), but would a hill that essentially splits the stage in half be fun to play on? i imagine people might camp on ether side, since it forces the other player to move above the opponent if they want to attack. i suppose there might be a lot of wd back dash-attacking or something.
somewhat related... what about making an uneven stage, that doesn't give one side a distinct advantage over the other, but that doesn't have stage symmetry?
Nope, Lylat platforms. They're advantageous or disadvantageous depending on the character, making it an interesting stage.So Battlefield with the same platforms but slanted stage? Cause I liked LYlat cruise but those platforms are god awful.