On another note, something just came to mind after randomly thinking about the discussion a few pages back about what could be done to differentiate Takamaru from Link. What if Takamaru was the only swordsman on the roster who could switch between two styles of sword usage and thus two sets of normals (jabs, tilts and smashes)?
Way back when I first found out about the character and didn't get the significance behind his projectile game, I drafted a concept move set where he would be able to switch between using a drawn katana style (think
Kendo) and a sheathed katana style (
iaido/
battoujutsu) by pressing B to either draw his sword out or sheathe it, thus altering his normals in the process. The same idea could be put into motion while changing the projectile layout in my current move set for him based on my better understanding of his game (Mysterious Murasame Castle) and how it's played.
For a quick and dirty version of what I'm thinking:
Neutral B - Draw/Sheathe - Takamaru would either draw his sword out of the sheathe or sheathe it back depending on whether or not the sword was in his hand or in its sheathe before the command was issued. This would give him access to either fast and powerful blows with limited range or good pokes and swings with little KO power behind them.
Forward B - Fireballs - Same as in the Takamaru move set in my signature.
Downward B - Throwing Knives & Windmill Swords - Takamaru pulls a throwing knife item out that he can hold and throw in four directions like Peach's turnips. The knife flies a short distance before disappearing entirely. If down B is Smashed, Takamaru pulls out three Windmill Swords. When thrown these fly the full distance of the screen, their rotation generating a small tornado that does multi-hit damage.
Upward B - Invisibility Scroll - Same as in the Takamaru move set in my signature.
I'm especially curious to hear what @
E
EdgeTheLucas
would think of this suggestion.