Sour Supreme
サイマグネット
This is where I lost you.Cuz YOLO
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is where I lost you.Cuz YOLO
i really didnt have any other reason other than him being a Melee rep, but again id rather see others above him, many others.This is where I lost you.
Which is why this thread exists. Feel free to voice your opinion.i really didnt have any other reason other than him being a Melee rep, but again id rather see others above him, many others.
Pretty sure that was already obvious, he was asking WHY people like her more. Also, Sami's up votes already outnumber the entire Advance Wars fanbase so your comment is invalid.I can't say I speak for the entirety of that fanbase, but the fact that Sami has more votes than Andy would imply the fans like her more.
just put advance wars in google, you will see that sami is searched more than andy.Pretty sure that was already obvious, he was asking WHY people like her more. Also, Sami's up votes already outnumber the entire Advance Wars fanbase so your comment is invalid.
I was offering an opinion. If you don't like it then say something yourself next time.Pretty sure that was already obvious, he was asking WHY people like her more. Also, Sami's up votes already outnumber the entire Advance Wars fanbase so your comment is invalid.
I like everything else except the above. Maybe I am just understanding it wrong. So the spikes would cover from 12 o'clock to 3 o'clock? And could you explain what you mean when you say "have a bitbox when overlapping enemies? When you say "useless against grounded enemies" do you mean like it has poor forward range but extends well into the air? (Assuming it is for anti-air purposes.) Otherwise, I can see it good for comboing if it has little knockback.Overall: This moveset has Isaac as a combined summoner/swordsman character. With his mix of spells and sword attacks, he might be similar to Link (and probably, that's who he should use as his base), but he's a little different. Isaac would also play defensively, but not to Link's extent. His focus is on sticking to the ground (he does use EARTH attacks after all) and having effective spacing between him and his opponent. His aerial game and recovery are terrible (like Little Mac), so he'll have to play more aggressively than Link to rack up damage, as he'll have difficulty recovering.
B attacks - These are all summons
Neutral B - Briar
A charge psynergy that shoots three spiny thorns upwards. Covers him from 60 to 120 degrees. The longer her charges, the farther they go. Effective anti-air attack, but useless against grounded enemies -- but it does have hitbox when overlapping enemies. Does not have significant knockback and only has moderate damage.
....Mega Man Battle Network?No offense anti guy but the moveset is making me kind of anti hype. I guess I don't have a good enough grasp of the character since I only know of him from the mega man battle network crossovers, but I was expecting more summoning, sword play, and other neat stuff.
Also, and this isn't a dig at you, the character doesn't really seem to have much cohesiveness to his moveset. Like, he has a weird amount of anti airs and launchers, some iffy seeming spacing, and the side smash wolf "summon" isn't what I had in mind when I heard summoning character, let alone that the Usmash and Dsmash just sound weird and unfeasible.
I still really like the character, but if the PMBR did include him I'd hope he went in another direction. Sorry
Not necessarily that, but like for instance, the wolf coming out instead of just flying out it would like have some special property or fill some roll none of his other moves do that isn't just "knocks back".....Mega Man Battle Network?
And those are literally most of his psynergy attacks right there. He has a few other summons (Troll, etc.), but he's not Yugi-Oh, if that's what you were looking for.
I meant 10 o'clock to 2 o'clock. By overlapping hitbox I meant like Jigglypuff's Down B. If they're overlapping or very close by, then that's the only way a grounded enemy would get hit.I like everything else except the above. Maybe I am just understanding it wrong. So the spikes would cover from 12 o'clock to 3 o'clock? And could you explain what you mean when you say "have a bitbox when overlapping enemies? When you say "useless against grounded enemies" do you mean like it has poor forward range but extends well into the air? (Assuming it is for anti-air purposes.) Otherwise, I can see it good for comboing if it has little knockback.
Alternatively I would suggest having his Neutral B being Golem Fist attack from the Trainer Class set, Grand Golem. Isaac would draw back and clench his left fist to charge. Upon release a large Golem Fist fires forward about 4 or 5 character spaces forward. Basically, a projectile version of DK's Giant Punch, just not as strong.
If you have a better idea, I'm all ears. I didn't make the move terribly complicated because that would be a significant amount of programming for one attack (if it's even possible), I'd imagine.Not necessarily that, but like for instance, the wolf coming out instead of just flying out it would like have some special property or fill some roll none of his other moves do that isn't just "knocks back".
Also I edited my last post explaining my confusion.
I getcha. Again, it's good work you put into it, I'm just not personally a fan of the direction. I also tend to shy away from moveset construction because I feel this thread has a minimal impact on what the PMBR does to begin with and making full movelists is like the most redundant thing we can do, but that's a personal opinion deal.If you have a better idea, I'm all ears. I didn't make the move terribly complicated because that would be a significant amount of programming for one attack (if it's even possible), I'd imagine.
I would really like Solar Boy tho. That'd be so sick desu.Wow. Isaac is a lot different than I remember... Golden Sun suddenly makes much more sense now.
Could give him a Reflect if not another projectile. I think it was the Djinn Mold that made enemies attack bounce back onto themselves or enemy team mate.I meant 10 o'clock to 2 o'clock. By overlapping hitbox I meant like Jigglypuff's Down B. If they're overlapping or very close by, then that's the only way a grounded enemy would get hit.
Grand Golem would work too, but I wanted to get in some Briar too And it also overlaps with Demon Night.
Yeah ;vIs it bad that I'm just as hyped for a new character because that means a Poll reset as I am because it's a new character to play?
I just imagined design wise his smash's and tilts would be the magic psyenergy stuff and his B moves would be mostly devoted summons.@ GeZ http://goldensun.wikia.com/wiki/Red_Demon#Red_Demon These are the other Venus monsters he can summon. I picked the wolf instead because it's smaller and would be less of a hassle to program. I can imagine red demons doing things though. Heck, maybe he can even summon the Devil (from the AT) as kind of an homage to that.
As cool as the little guy is, I'm pretty firm on sticking to Nintendo only characters at this point.I would really like Solar Boy tho. That'd be so sick desu.
Not at all. I'm pretty excited about that myself.Is it bad that I'm just as hyped for a new character because that means a Poll reset as I am because it's a new character to play?
Oh. Well, like I mentioned to someone else earlier, he's not really much of a summoner in his game. Out of the 8 playable characters by the 2nd game, he's one of the four that's predominantly physical. Most of the time you are buffing his physical attacks, while your Psynergy-based characters actually cast spells. Very, very rarely do you make him use his Psynergy outside of heals and revives. So likewise, his character should be mostly physical, but at least incorporate his Psynergy into his specials and maybe smashes. Sorry if that ruins his hypeI just imagined design wise his smash's and tilts would be the magic psyenergy stuff and his B moves would be mostly devoted summons.
Anti Guy is right. Fire and Earth adepts had better physical stat growths. This is opposite for Water and Wind adepts who where better in magic abilities. Course, this statement wasn't as true in Dark Dawn, but out of the older games only Peirs really tried to break the mold because his stat growths where a lot more balanced between physical and magical. Even Jenna, who was suppose to be a "caster" has almost enough strength to match Piers most likely because she's a fire adept.Oh. Well, like I mentioned to someone else earlier, he's not really much of a summoner in his game. Out of the 8 playable characters by the 2nd game, he's one of the four that's predominantly physical. Most of the time you are buffing his physical attacks, while your Psynergy-based characters actually cast spells. Very, very rarely do you make him use his Psynergy outside of heals and revives. So likewise, his character should be mostly physical, but at least incorporate his Psynergy into his specials and maybe smashes. Sorry if that ruins his hype
You may already know this, but this is the name of a Super CO Power used by Rachel in Advance Wars: Dual Strike.Cover Fire
it's what i've always thought. Andy's not so much the poster boy of advance wars as he is the training wheels of Orange star, who, COMBINED, are the "stars" of advance wars. his units incur no bonuses or penalties, and his CO powers are pretty straightforward. he's a... mechanic, while, as it's been said previously, Sami benefits from being depicted as a lot more "hands on" in her art. hell, Max makes a more interesting choice than Andy does IMO. Ganon clone? jokes.We need more Rocket Jumping in life.
I dunno if I have a downvote on her.
1/2 vote Sami
Even though I'd mostly rather see Andy, Sami is still one of my favorite CO's. If it weren't for the fact that Andy is the poster boy and that he can borrow wrench play from Ratchet, I probably wouldn't have voted for him.
He's kinda...lame...now that I think about it.
I wouldn't want Sami to be a complete Snake clone, though. Anything involving Rockets and Missles is fine, but anything beyond that should be original, imo.
That's not what the forbidden seven is. It is used to refer to the unused, incomplete character data from Brawl: http://www.ssbwiki.com/Beta_elements_(SSBB)#Scrapped_charactersin another note i dont get why people call this the "Forbidden Seven" sounds cliche to me, why not call the "The Seven PM Wonders" or "The Seven Wonders of PM" or something else. i dont see how they are Forbidden in anyway.
She would basically be a magic user who makes Nintendo references. Maybe using magic from other franchises, or perhaps summoning Nintendo characters (In the form of sprites maybe?) that act independently. Like the Waddle Dee and Waddle Doo that K. Dedede throw.@ Solbliminal , curious, what would Ashley (WarioWare) be like in Project M to you?
I could see that, I'd think to escape any kind of back fire she'd be floaty, decent speed, and maybe falco-height Jump/SH differences.She would basically be a magic user who makes Nintendo references. Maybe using magic from other franchises, or perhaps summoning Nintendo characters (In the form of sprites maybe?) that act independently. Like the Waddle Dee and Waddle Doo that K. Dedede throw.
Or as a taunt. Ashely is a pretty good choice all around though.I could see that, I'd think to escape any kind of back fire she'd be floaty, decent speed, and maybe falco-height Jump/SH differences.
Either way, as long as she says "Hocus Pocus" during any of her moves, I'm sold.