Daroach is slightly smaller than King DeDeDe, and he would actually be based off of King DeDeDe, but will have a much different moveset, instead of using hard hits with a hammer, he will focus more primarily on zoning, and basic keep-away with his weapon of choice, the legendary Triple Star. He would be VERY floaty, like... Samus level floaty. Also, he would rely upon trickery and magic. Not a very good character up close, but does have a few tricks up his sleeve, like extremely good air mobility, where Daroach will thrive.
Idle Stance Daroach will float lightly above the air like this, swaying back and forth fluidly.
Jumps: Daroach of course, needs to have some special sort of jumping to show just how powerful he can be in the air, he has two double jumps, and he can hover, HOWEVER, he can only hover after the first jump, and not the second. Also, his hover only allows him to travel vertically OR horizontally, that means one plane per hover. Also, he cannot hover out of his Up B, but he can, if available, use his first double jump out of his up special and then hover. The hover lasts a VERY long time, maybe even linger than Peach's. This accentuates his moveset in a way that makes him seem more like himself from the games.
Jab 1: Daroach does a slow left swing with the Triple Star, which does a small hitstun and links into Jab 2.
Jab 2: Daroach does a right swing with the Triple Star, a slow swing, knocks the enemy back somewhat.
Dash Attack: Daroach does a rushing corkscrew attack similar to that of Meta Knight's Drill Rush, however, it only hits three times and knocks the victim back a small bit. It has a very quick start-up, but leaves him vulnerable for a moderate amount of time.
Up Tilt: Daroach twirls the Triple Star above him stylishly like a cane for about a half second, moderate startup, slow recovery.
Forward Tilt: Daroach does a slow overhead swing with the Triple Star. (Think Ike's Forward Smash)
Down Tilt: Daroach points the Triple Star to the ground directly in front of him and launches a small star at the ground, causing a small explosion that launches characters into the air, slow start up, quick recovery, this is Daroach's only good grounded move, as it allows him to combo with his air moves. (Think Mewtwo's Down Smash, with the launching of Roy's Down-Tilt)
Up Smash: Daroach does a slow, heavy swing in an arc above him with the Triple Star, a small trail of stars will follow the swing, each with their own hitboxes for multiple hits. (Small swing range, think DeDeDe's Up Smash, but with a smaller hitbox)
Forward Smash: Daroach does a whirling swing with the Triple Star, spinning around 720 degrees, launches a star in front of him, think of characters' Forward Smashes while holding a Star Rod. This move has a Slow Startup, and a slower recovery, due to how useful the move can possibly be.
Down Smash: Daroach spins around 360 degrees with the Triple Star pointed to the ground, leaving a small trail of stars in its wake, each with their own individual hitboxes for multiple hits, little to no knockback, think Roy's Down Smash.
Grab / Pivot Grab: Daroach quickly grabs his victim with one of his floating hands/paws/claws, holding them by the torso, holding his Triple Star in the other vacant paw/claw/hand. (We'll go with hand.)
Up Throw: Daroach tosses his victim into the air and does a quick upwards swing with the Triple Star, two hits, the first knocks them into the air with a direct hit from the Triple Star, the second hit is where the Triple Star launches a Star directly upwards into the air, if it hits, the enemy is knocked away towards whatever direction Daroach is facing. (Pretty much like Falco's Up Throw)
Forward Throw: Similar to King DeDeDe, Daroach plays T-ball with his opponent and hits them with the Triple Star, knocking them away a moderate distance.
Back Throw: Daroach simply tosses his enemy behind him, similar to Zelda's back throw, except he has his back turned, which looks COOL AS ****.
Down Throw: Daroach throws them into the ground, but not before creating a small field under him, similar to the mine left by Din's Fire, when they hit the field, they are launched in the direction Daroach is facing. (Like Fox / Falco's Down Throw)
Pummel: Daroach hits them in the head with his free hand.
Dash Grab: Daroach teleports depending on how long the grab button is held, the dash grab can also be turned into a pivot dash grab mid teleport, however, the teleport doesn't go very far.
Aerial Moves: This is where Daroach flourishes, same as Little Mac in Sm4sh is a master of the ground, Daroach is a master of the air, where he lacks in ground movement, he makes up for in incredible air prowess.
Up Air: Daroach twirls the Triple Star above him like he would if he were grounded, however, his up air will lift him slightly, similar to Ivysaur's down air. A small field of stars will also spin around the Triple Star, making the hit box bigger than its grounded counterpart. (The lift effect is only good for two up airs in one session of being airborne.)
Neutral Air: Daroach will spin around in a circle at a sloped angle, a magical trail of stars will follow, and characters hit by the Triple Star itself will be hit once with a moderate knockback, enemies hit by the trail of stars will be hit by however many stars they come into contact with before suffering small knockback.
Forward Air: Daroach swings the Triple Star overhead, followed by a singular star projectile (Like the Star Rod's). Enemies hit by the Triple Star will be hit with moderate knockback, enemies hit byt he projectile will get hitstun (Like Falco's Laser).
Back Air: Daroach does a backhanded swing of the Triple Star, has the same properties of his forward air, except with a horizontal swing insted of an overhead swing. This also turns him around mid-air.
Down Air: Daroach swings the Triple Star in an arc under him, followed by a trail of stars, enemies hit by the Triple Star itself will be meteored if hit at the start of the attack, otherwise, they will be launched upwards, or hit by the trail of stars.
Up Special: Daroach Teleports a short distance, this teleport can be used twice, however, only the first teleport can be acted out of, the second teleport causes free fall. This is one of Daroach's most useful moves, as it allows him to get away from his opponents.
Neutral Special: Daroach holds the Triple Star above his head for a charged time, then launches an amount of stars depending on how long the button was held down, if held down for one second, one star, two seconds, two stars, etc. The stars can bounce off of walls, but only once. And only up to a maximum of three stars.
Forward / Back Special: Daroach teleports into the direction held, but only a very short distance, in his place a squeak will be left behind, where it will bounce around and meander about the stage, harming any opposition that it bounces into. Only one Squeak may be active at any time, and they can be knocked off of the stage. (This move is a result of being a DeDeDe clone.)
Down Special: Daroach begins to phase out of place for a bit, if any opposition attacks him during this, he teleports behind them and hits them with a small barrage of stars, doing little damage, with the last one causing maderate knockback. (Think vBrawl's Lucario's Down B)
Taunt 1: Daroach swings the Triple Star back and forth as though it were a composer's baton.
Taunt 2: Daroach snaps his fingers and spawns a sticker, or some other treasure item, maybe a coin will appear. TREAURE! FAT LOOTS!
Taunt 3: Daroach tosses his hat into the air stylishly and puts it back onto his head.
THIS. RIGHT. HERE.
Final Smash: Daroach launches a giant laser beam from his Triple Star, similar to Samus' Zero Laser, however, it is smaller, and Daroach can move vertically (ver slowly, however) as the laser is in use.