No, but you have to take into account that he didn't have a lot to work with since he spent all his time in a car, so he had to be reimagined for Smash. Ganondorf DID have a lot to work with though, which is what baffled so many Zelda fans who played him. So much imagination could've been implemented into his character, and he wound up a clone of Captain Falcon.
I know your stance on this issue, so I'll just present my point as is and leave it at that.
P.S. plus if people want to get really liberal with the "But Ganondorf is shown using his fists in the Zelda games sometimes" argument, okay, fine, but I'll just ask you this: why give him a punch like a Falcon Punch as his neutral-B specifically? Why give him a kick that functions pretty darn similarly to a Falcon Kick as his down-B? Just, if he's such a great fistfighter and kickboxer, why isn't he his OWN fistfighter and kickboxer?
So yeah, those arguments bug me, along with the"Triforce of Power" argument.
I really don't want to start a war here, but just to be clear, I think these arguments are not made to defend Smash Ganon's adherence to canon, but rather why the Black Shadow/Ganondorf idea is not a necessary step in correcting it.
First off, C. Falcon was given a moveset based on stylized, yet generic martial arts, probably carried over from the early stages of Smash Bros when they hadn't slapped Mario's face on it yet. I'm fairly sure Falcon does not have a claim to all flying kicks and punches when they're not even from his canon in the first place (also, see that gun he always keeps holstered?). If Sami off of Snake is not such a crime against nature because generic military weaponry, why would it be to leave Ganondorf as a clone of generic martial arts and then modify him into his own style from there? Even now, Ganon has a lot of moves that feel like they belong to him (note: not to Black Shadow) such as jab, ftilt, dtilt, side-b, fair, dair, etc. and there's nothing stopping that list from being improved upon.
If Ganon were turned into a pure sword character, for example, I think I'd be disappointed. He'd have the same slashes and jabs that the other sword characters had, and frankly this would accurately represent a boring pool of sword techniques from the games, too. Same goes for magic (although I'd love to see his trusty electric volleyball, he portrays few other iconic abilities that would translate well to Project M's engine), Ganondorf is a lot more than your typical evil sorceror. He commands tremendous strength in everything he does, rather than just conjuring curses and the like to deal with his foes, and I think he is at his most interesting when this shows in his character.
Not to mention, his use of blades has nearly always been out of his own sense of ceremony or ego (and, really, the sole purpose of his swordsmanship is to act as a foil to Link's for that one showdown, both as part of his arrogant nature and in a literary sense from the writers). I wouldn't argue this myself, but if someone liked that he reserves his blade for such attempts to strike down Link, in a sense, I'd actually respect that opinion, to an extent.
This idealogy could even translate to Smash quite well. Ganon's sword use is inconsistent, but he tends to view it almost as an execution tool, rather than a truly preferred method of fighting. Even in TP he often charges in and elbows or kicks Link to open him up to the intended sword strike. If that is the case, wouldn't it make sense for Smash Ganondorf to strike with faster physical attacks to open up his opponents to the more devastating finishers? Sword attacks could easily be worked into Ganon's movepool in this way; it fits right in with how he plays already, and it would prevent the scenario of having a lack of canon sword techniques to draw an entire arsenal from, or worse, a Ganon that sits back and pokes all day. Swordplay doesn't have to be added in great volume as the backbone of Ganon's neutral play to accurately represent how he uses it in-game, although a few spacing moves could still make use of the sword (nair in particular would be nice to have a sword equivalent of).
Look at some other characters, too; Ness quite obviously prefers to use a bat, yet he didn't need a whole set of bat swings to represent that, all it took was fsmash. Samus using kick attacks and arm cannon punches isn't canon, either. Mewtwo doesn't have so many tail attacks, Zelda doesn't kick things, Peach prefers weapons in Super Mario RPG, Olimar doesn't use Pikmin swords, Kirby doesn't use extensive kickboxing, Lucario's existence in general, off the top of my head. Yet, they all manage to feel canon because there are references to their canon appearances worked into a style that is designed to work well in a fighting game. How different is Ganondorf from these to deserve getting his current design scrapped?
And yes, Ganon Punch is a thing in the first place because Sakurai was painfully insensitive to Zelda canon. Same with Wizard's Foot. That doesn't mean the potential for improved design should be denied as a whole because it's too difficult to look past the faults of the character. The fact remains that a heavy reliance on brute strength makes sense as a basis for Ganondorf. In fact, it really captures a feeling of power that the other fighting styles would likely fail to recreate. Now all it takes are the details to make him his own character.
So please, if these arguments are going to bother you, don't misrepresent them, is all. I do believe I've written more than enough on several occasions to stop arguing on this subject, but I would really prefer not to fall silent on a misunderstanding, so, I hope these arguments aren't as obnoxious given the context.