No, because what a character is physically capable of, as well as the attributes of the universe they inhabit, are not aspects of a character's personality.
I believe what's happening here is that you're making an argument that's correct, but is using the wrong terminology. To say that a character's moveset can be not only based, but extrapolated from their game's setting and whatnot, which is what I believe you're saying, is true, and I agree. But saying that, for example, Fox' ability to use a laser pistol is a part of his personality, doesn't make any sense.
Ah, that's what I thought. I agree with this. You see, I'm not referring specifically to what the character is like as a person, but rather, the 'personality' that is exhibited in the character taken as a whole, the way that the character 'feels'.
: attractive qualities that make something unusual or interesting
^ This is the closest definition of personality I've found (in like 2 minutes) that expresses what I'm talking about here. Not incorrect terminology, simply different terminology.
You misunderstand; I'm saying that the reason we already have several characters who are very similar to each other was because of the already large number of characters.
Looking at it that way makes more sense, but consider that one of the big reasons clones are included in fighting games is to bolster the size of the roster with less effort. This is something that goes all the way back to the creation of Ken in Street Fighter. In Melee, Falco wasn't similar to Fox because they couldn't think of original moves for him. He was similar to Fox to save the time and effort of actually making a full-on moveset. The same applies to Young Link, Pichu, and even Ganondorf. That's actually a very valid argument
against having any original characters in the Clone Engine, but as we agree, the amount of effort PMBR puts into this is entirely up to them.
Yes, which is why I was saying that I'd not seen very many interesting ideas as to what moves Skull Kid could have.
I'd also like to point out that I think that special attacks are more important than normal attacks with regards to how interesting a character is - earlier you said that Captain Falcon and Mario weren't really comparable to each other even though they both punch and kick and etc., and I agree. But if Captain Falcon's specials were a jumping punch, a bouncing fireball, a spinning punch and whipping you with a cape, could we say the same?
I think that, because of the number of characters we have, normal attacks are almost certainly going to (functionally) overlap with each other to a degree - but it's the specials that are really a character's bread and butter. And it's for that reason that I initially argued that the things that he could do (from the games) weren't really interesting ideas for special attacks - yeah, he can teleport and levitate, but so can Zelda and Mewtwo. Yeah, he can maybe whip people with tentacles, but we already have ZSS whipping people. And so on and so forth.
Alright, then. His potential specials have been talked about quite a bit, but I can't remember them all off the top of my head cause it was a while ago and it's late. I'll look for and post them later.
When I first said that Skull Kid's actions from the games didn't make for a compelling moveset, I think people took it the wrong way; it wasn't to imply that I'd rather not see him playable at all, but rather that I'd like to see him with a moveset that takes more interesting ideas and meshes them together thematically with the character.
To be fair, the way you said it was kind of abrasive. You sounded as though you were completely against him and found him utterly boring and unable to even have the chance to become unique.
I think it has more to do with it than you might think - as the number of characters that are very similar to each other increases, the chances that there'll be a larger gap in effectiveness between characters does as well. It manifests in two ways - multiple characters can have moves that are so effective as to create a large gap between them and other characters (i.e in Melee, Fox and Falco), or similar characters can suffer immensely for what's been done to differentiate them (Melee's Captain Falcon compared to Brawl's Ganondorf).
I know that Sakurai was likely referring to the multiplicative increase in individual character match-ups, but I think that this plays a relatively large part in balance issues as well.
That's all certainly possible, but I don't think you'll find many characters that are so similar outside of the same series. If Sakurai focuses on bringing in new series like Golden Sun, Xenoblade Chronicles and Advance Wars, he can find plenty of unique characters, some of which we've discussed here. Then, reaching deeper into the current franchises for characters like Rosalina is bound to bring up some original possibilities.
I think it was an observation based on this discussion starting on a more contrary note than was necessary. To be clear, I'm not trying to fight with anybody about who should or shouldn't be in the game - I just don't want the community to get behind ideas that aren't interesting, because I'd rather minimize the chances that they could influence the PMBR.
Like I said, I just wanted to spur discussion that could lead to more interesting ideas (which I admit is something I may have already missed earlier in the thread).
I understand that completely, but again, it came off (to me, at least) as you being unwilling to see what he had to offer. It felt as though you didn't even want to give him a chance. In your first post, you listed the things he was seen doing, and that you didn't think he had the makings of an interesting moveset. That kind of statement, in the way that I read it (and the others who replied, it would seem), held the implication that nothing could be done to fix it, which is basically the only point I've been trying to contradict - that he can be original, and he can be interesting. When some of the ideas were explained, I think they may have seemed to you to be vague because we didn't go into the same detail that we did in the discussion where it was originally brought up.
Some of the things we talked about, from the top of my head. Keep in mind this probably isn't everything, and certainly doesn't encompass all of the discussion about them. These also don't have to be specials, as some would be suitable for other forms of attack:
His blowpipe from OoT, which could work like a combination of Sheik's Needles and Snake's Tranq Gun. He would be able to angle it and use them to put enemies to sleep.
His iconic scream, when he calls down the moon. It would borrow the effects of a Redead's scream, stunning anything in range. It could also be chargeable, gaining volume and distance the more it's charged.
His hovering and teleporting. I know that you say Zelda and Mewtwo already have these, but keep in mind that there was quite a bit of discussion in ways to differentiate them from the original. I'll see if I can find them later, I just gotta get into bed soon. I believe there was something about the teleport having more distance in exchange for slower startup time or something. I would also like to again remind that similar moves can be implemented in different ways for different characters, like the spacies. I personally think that it would work well if his hover worked like Pit's original recovery did.
His puppets. He could use his flute to call them in for attacks, after which they would vanish in the same sort of way that Skull Kid teleports. One idea was that calling a puppet would cause it to follow Skull Kid and support it in the same way Nana does for Popo, but with limited stamina as opposed needing to be KOd, though that was a thought that was considered rather unfeasible.
His lantern, from Twilight Princess. It was suggested that he could use it in his moveset, with it being a battering item or spewing out fire. Or both.
His magic. Plenty of possibilities here. PMBR can literally give him any type of magical attack they want. He could even borrow Ganondorf's signature magical volley ball, since Ganon himself doesn't use it. There's also a beam / ray of fire that Majora's Mask uses in battle.
Majora's Wrath. His tentacles. Again, there are plenty of ways these could be used. He could use them as tether grapples and throwing, or even in a manner similar to Marth's Dancing Blade.
And of course, his Final Smash of calling down the moon.
That's honestly enough to construct a full moveset, right there, and a rather unique one if you're creative with it. Many of them may be similar to a move another character has, but together, used in the proper ways, they can form a completely different picture.
There's a video here showing a Skull Kid PSA someone made over Toon Link. It's far from PMBR quality and some elements of Toon Link's moves and voice are still there, but you can see the beginnings of what could become an interesting moveset if it were developed while implementing some of the other ideas from this thread. There are actually a couple of the attacks I talked about, most notably the fire beam that Majora uses, the blowpipe and a number of "generic" magical attacks for his normals. It even has Tatl and Tael helping him in a couple of attacks.