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New Characters for Project M Discussion Thread (Voting Closed)

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Jade_Rock55

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The screen can now be filled with 101 Marios!
101 Marios with 6 textures each=606 Marios textures! with 4 players in a match...theres a lot of combonations to much math.

So did anyone get that to work because I can't...
 

EdgeTheLucas

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If that 100 characters code does actually work--and it ends up being compatible with Project M--would the PMBR consider extending their limit from 5 to more?

If every clone slot is used we'd end up with a total of 46 characters. That's nothing to sneeze at, not at all! It'd be the most Smash has had yet. But 46 is such a weird number. It's not a multiple of 5 or 10--I think a better number to shoot for would be 49 or 50. That'd be only 3 or 4 extra characters. The number could accommodate a better looking and laid out CSS (49 for that 50th slot to go to the Random space) and it's not so high that balance between all of them would be impossible.

Let's hope that PMBR voices approval or disapproval on that 100-characters code. In light of that we can decide whether to keep doing what we're doing or start changing the rules of this thread to accommodate more full votes.
 

Shin F.

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The screen can now be filled with 101 Marios!
101 Marios with 6 textures each=606 Marios textures! with 4 players in a match...theres a lot of combonations to much math.

So did anyone get that to work because I can't...
Not quite masochistic enough to attempt at the moment, maybe later.
If that 100 characters code does actually work--and it ends up being compatible with Project M--would the PMBR consider extending their limit from 5 to more?

If every clone slot is used we'd end up with a total of 46 characters. That's nothing to sneeze at, not at all! It'd be the most Smash has had yet. But 46 is such a weird number--I think a better number to shoot for would be 49 or 50. That'd be only 3 or 4 extra characters. The number could accommodate a better looking and laid out CSS (49 for that 50th slot to go to the Random space) and it's not so high that balance between all of them would be impossible.

Let's hope that PMBR voices approval or disapproval on that 100-characters code. In light of that we can decide whether to keep doing what we're doing or start changing the rules of this thread to accommodate more full votes.
Reading through the entire thread, it seems as though it's not even known if it will work right with P:M. Hopefully PW and Dantarion can get it working. Since there are 41 characters now, and a 50 slot limit for the CSS (one being random), I'd say that even if PMBR does decide to use this new method, then they won't add more than 8 characters. Of course, that's assuming they even want to build that many new characters. Even PMBR has to have limits to how much work they're willing to put in...
 
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EdgeTheLucas

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Reading through the entire thread, it seems as though it's not even known if it will work right with P:M. Hopefully PW and Dantarion can get it working. Since there are 41 characters now, and a 50 slot limit for the CSS (one being random), I'd say that even if PMBR does decide to use this new method, then they won't add more than 8 characters. Of course, that's assuming they even want to build that many new characters. Even PMBR has to have limits to how much work they're willing to put in...
You make a good point. I'm holding out hope, though, because this way we can bring Pichu back for those who want him and we won't necessarily be limited by the clone engine--the code allows for full character creation. But does that include articles? Because if it does that's another revolution.
 

arcticfox8

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You make a good point. I'm holding out hope, though, because this way we can bring Pichu back for those who want him and we won't necessarily be limited by the clone engine--the code allows for full character creation. But does that include articles? Because if it does that's another revolution.
Toon Zelda / Tetra would no longer be an issue.
YOOOOOOO that's cool
 

Solbliminal

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Heck...there is only one series I'm truly saddened that Nintendo doesn't own...
 

TopTierPichu

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will those 100 character clone engine really work with PM though, they said the PM clone engine that is currently being used only works on PM and not regular brawl, im wondering if this other engine will act the other way
 

Shin F.

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will those 100 character clone engine really work with PM though, they said the PM clone engine that is currently being used only works on PM and not regular brawl, im wondering if this other engine will act the other way
Reading through the entire thread, it seems as though it's not even known if it will work right with P:M. Hopefully PW and Dantarion can get it working.
 

Raccoon Chuck

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*Sees the comments regarding an 100 character clone engine and I giga-stature Character Select Screen*

.................................................................................................................................... . . .Canz I have Decloned Doc plz?
 

Spire

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If that 100 characters code does actually work--and it ends up being compatible with Project M--would the PMBR consider extending their limit from 5 to more?

If every clone slot is used we'd end up with a total of 46 characters. That's nothing to sneeze at, not at all! It'd be the most Smash has had yet. But 46 is such a weird number. It's not a multiple of 5 or 10--I think a better number to shoot for would be 49 or 50. That'd be only 3 or 4 extra characters. The number could accommodate a better looking and laid out CSS (49 for that 50th slot to go to the Random space) and it's not so high that balance between all of them would be impossible.

Let's hope that PMBR voices approval or disapproval on that 100-characters code. In light of that we can decide whether to keep doing what we're doing or start changing the rules of this thread to accommodate more full votes.
49 being 7x7 is particularly attractive, especially since it's 1 shy of a solid 50. It's such a definitive number and considering it's just a few more than the granted 5 slots, it's totally doable...

That said, I could see the PMBR only making three more characters to complete the fourth row. 44 characters total. Adding one more column would round it to that magical 49 though. 46 is too odd: it would leave two lone stragglers hanging onto an otherwise complete roster. 44 or 49.

If I had to add THREE more characters (44), I would add:
  1. Skull Kid
  2. Ridley
  3. Black Shadow / Ganondorf
If I could add EIGHT more characters (49), I would add:
  1. Skull Kid
  2. Ridley
  3. Black Shadow / Ganondorf
  4. Waluigi
  5. Palutena
  6. Lyn (FE: Awakening appearance)
  7. King K. Rool
  8. Isaac
 
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QQQQQQQ7777777

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If we add too many they risk a cease and dissist warning, i Think 5 more is all we need
I don`t see how adding in more characters is going to be any more of a C&D magnet then adding in 7 in the first place considering they have already said SSB4 will have a smaller roster then Brawl.
 

Shin F.

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49 being 7x7 is particularly attractive, especially since it's 1 shy of a solid 50. It's such a definitive number and considering it's just a few more than the granted 5 slots, it's totally doable...

That said, I could see the PMBR only making three more characters to complete the fourth row. 44 characters total. Adding one more column would round it to that magical 49 though. 46 is too odd: it would leave two lone stragglers hanging onto an otherwise complete roster. 44 or 49.

If I had to add THREE more characters (44), I would add:
  1. Skull Kid
  2. Ridley
  3. Black Shadow / Ganondorf
If I could add EIGHT more characters (49), I would add:
  1. Skull Kid
  2. Ridley
  3. Black Shadow / Ganondorf
  4. Waluigi
  5. Palutena
  6. Lyn (FE: Awakening appearance)
  7. King K. Rool
  8. Isaac
I think it would make more sense to have the grid simply be 5 x 10 (50) than 7 x 7 (49). It's already set up as a 5 x 9 grid, after all.

Let's see - my personal additions with either of those conditions would be...

1. Isaac
2. Skull Kid (Vaati, if we're not counting the rules)
3. Ninten / Masked Man / Jeff

4. Ridley / Dark Samus
5. Ashley
6. Pichu / Plusle & Minun
7. Saki?
8. Ummmmm.... Tails?
 

Spire

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I think it would make more sense to have the grid simply be 5 x 10 (50) than 7 x 7 (49). It's already set up as a 5 x 9 grid, after all.
You misunderstood then. It would remain 5x10 with one slot being random. Thus 49 characters.
 

Shin F.

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You misunderstood then. It would remain 5x10 with one slot being random. Thus 49 characters.
I was mostly looking at this.
49 being 7x7 is particularly attractive, especially since it's 1 shy of a solid 50.
By which I assumed you meant 49 slots arranged as a 7x7 grid with one being random. I did take into account the random slot for the 5x10 arrangement, hence why I only listed 8 characters (total of 49) instead of 9.
 
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Spire

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I don`t see how adding in more characters is going to be any more of a C&D magnet then adding in 7 in the first place considering they have already said SSB4 will have a smaller roster then Brawl.
What? Can you link me to proof? I've read that roster cuts may (most likely) will be made, but with the addition of newcomers, the total size could easily rival or exceed that of Brawl.
 

QQQQQQQ7777777

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What? Can you link me to proof? I've read that roster cuts may (most likely) will be made, but with the addition of newcomers, the total size could easily rival or exceed that of Brawl.
I can`t give you a link but I remember a interview made a few weeks after SSB4`s reveal where Sakurai said that the roster may be smaller then previous releases due to him wanting to balance the roster.
 

Shin F.

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They did say there would be cuts from Brawl, and Sakurai did say that he believed they'd reached a bit of a the limit for the number of characters and they would focus more on quality, but I don't think he ever said the roster would actually be smaller than Brawl's. I do remember a lot of people assuming that at the time, but iirc, he said later on that they would try to include as many characters as possible.

Also, I don't think he would be giving a series new characters (Rosalina) if he was cutting so many from other series that the roster size was actually decreased.
 

TopTierPichu

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people only assume that there would be less than brawl because they are under estimating the 3DS's power and over estimating it's limits which eventually lead up to this whole huge unconfirmed rumor that there would be less characters
 

Raccoon Chuck

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Ladies and Gents, whatever your sexual identification may happen to be....we just don't know yet. As for the issue of a C&D, I wouldn't think that a problem as long as any additional character addition potential isn't used in a manner that comes off as an offensive promotion.
 

El Fonz0

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Personally, here's who I'd add:

1. Skull Kid
2. Dark Samus
3. Ridley

4. Pichu
5. Isaac
6. Samurai Goroh
7. Waluigi
8. Hmm... Probably Blaziken or Bowser Jr.
 

EdgeTheLucas

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Might as well join in on the fun.

44 characters:

1. Ridley
2. Ninten
3. K. Rool

49 characters:

1. Pichu (so his supporters can be satisfied)
2. Ridley
3. Ninten
4. K. Rool
5. Black Shadow / Ganondorf
6. Toad
7. Waluigi
8. Sukapon
 

Shadic

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it would be nice to get some feedback from any member of the PMBR
We've popped in a couple of times before, actually.

We're not going to comment much on suggestions because one person's opinion doesn't always reflect how the PMBR as a whole feels, though.
 

TopTierPichu

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We've popped in a couple of times before, actually.

We're not going to comment much on suggestions because one person's opinion doesn't always reflect how the PMBR as a whole feels, though.
err i meant on the new clone engine just discovered (sorry if that wasnt clear enough) the one with up to 100 characters
 

EdgeTheLucas

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err i meant on the new clone engine just discovered (sorry if that wasnt clear enough) the one with up to 100 characters
C'mon Shadic (or anyone from PMBR) we all need clarification on this. Don't be such a tease we just discovered this a while ago today and we don't know whether to raise or silence our hopes on the potential of more than 5 extra characters :( I don't want to end up in the wrong mindset...
 

Raccoon Chuck

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SILENCE!!!!!!!!!!!!!!!!

THIS THREAD'S DEITY HATH GRACED US WITH THINE'S BREATH!!!! LET THE ALMIGHTY REGAIN HIS ENERGY SHOULD WE FACE ETERNAL DESTRUCTION IN THE ONSET OF OUR DESTINY!!!!

Translation: PMBR will speak when they feel such a significant event is relevant and/or readied for declassification. Their silence is only for the good of the realm....
 

Jade_Rock55

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So after me and someone worked with the new CE for like 3 hours I got nothing...Hope it gets updated for easier use.
 

Anti Guy

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Does that 100 character engine enable enough sounds though? I think that's a big limiting factor...
 

Shin F.

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Does that 100 character engine enable enough sounds though? I think that's a big limiting factor...
Discussion about sounds seemed a tad vague to me, but from what I gathered, it doesn't enable the creation of new sounds or anything, it just assigns an existing soundbank. That and the 50 slot CSS limit are the biggest limiting factors, it would seem. I bet the sounds can be mostly solved by using Boss and SSE enemy sounds, but I'm not sure what they could do about the CSS Limit - not that they need to do anything about it, I was ecstatic about the possibility of 5 more new characters, let alone 8 or 100.
 

Anti Guy

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Either way, the biggest limiting factor is the PMBR's time and resources. I'm fine enough with just 5 more because that's already thousands of hours. I don't think their devotion and interest can last longer than that to be honest. There's also all the balancing that comes after to be taken into consideration.
 

Shin F.

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Either way, the biggest limiting factor is the PMBR's time and resources. I'm fine enough with just 5 more because that's already thousands of hours. I don't think their devotion and interest can last longer than that to be honest. There's also all the balancing that comes after to be taken into consideration.
That's true. I was mostly thinking of technical limits, but I would understand if they didn't add even one more character after all the work they already put into it. A bit disappointed, as I'm sure we all would be, but I'd understand.
 

Alfonzo Bagpipez

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I guess I'll make a +8 character wish list too.
  1. Lyn
  2. Masked Man
  3. Skull Kid
  4. Tom Nook
  5. Isaac
  6. Ridley
  7. Pichu
  8. King K. Rool/Dixie/DK Rep
If I could get that 100 character mugen shiz going and I had the PSAs available to me, I'd add like 10 FE characters and 5 or more Basketball Players.
 

EdgeTheLucas

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So, anyone got any ideas? I only have one bad idea for another character and that being another Link. According to Hyrule Historia there's been like 9 (now 10 in light of A Link Between Worlds) playable Links. Maybe if I'm really up to it I'll hack my own Link representing A Link to the Past. That way we'd see a Link that uses items other than the bow, boomerang, bombs and hookshot (Toon Link was a missed opportunity...)

Not that I'd have any of the technical know how, of course.

EDIT: For anyone curious, these have been the playable Links (in order of the Hyrule Historia chronology)

  1. First Link (Skyward Sword)
  2. First Toon Link (Minish Cap, Four Swords multiplayer game that was included with A Link to the Past's Game Boy Advance rerelease)
  3. Young Link (Ocarina of Time, Majora's Mask)
  4. A Link to the Past's...Link (A Link to the Past, Oracle of Ages, Oracle of Seasons, Link's Awakening)
  5. A Link Between Worlds'...Link (A Link Between Worlds, obviously)
  6. Zelda 1 and 2 Link (The Legend of Zelda, Zelda II: The Adventure of Link)
  7. Wolf Link (Twilight Princess, Link's Crossbow Training if you believe it to be canon)
  8. Second Toon Link (Four Swords Adventures)
  9. Alternate Second Toon Link (Wind Waker, Phantom Hourglass)
  10. Third Toon Link (Spirit Tracks)
As you can see, A Link to the Past's Link has been in the most games which is why I'd choose him as a third Link. A fourth would be Young Link since he represents Majora's Mask, a lot of people's favorite Zelda.
 
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Spire

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So, anyone got any ideas? I only have one bad idea for another character and that being another Link. According to Hyrule Historia there's been like 9 (now 10 in light of A Link Between Worlds) playable Links. Maybe if I'm really up to it I'll hack my own Link representing A Link to the Past.
A Link clone, but redesigned to look like the ALBW Link (this is viable) using a different array of items beyond the bow, boomerang, and bombs would be killer! I know Kafei is more or less this exact premise, but I'd prefer a third Link, as boring as it sounds.
 

Solbliminal

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So, anyone got any ideas? I only have one bad idea for another character and that being another Link. According to Hyrule Historia there's been like 9 (now 10 in light of A Link Between Worlds) playable Links. Maybe if I'm really up to it I'll hack my own Link representing A Link to the Past. That way we'd see a Link that uses items other than the bow, boomerang, bombs and hookshot (Toon Link was a missed opportunity...)

Not that I'd have any of the technical know how, of course.
12 counting CD-I and the Legend of Zelda Cartoon. Anyone wanna bomb some dudangos? No? Well excuuuuse me Princess.
 

Arteen

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I wonder how much effort it is to make pair fighters like the Ice Climbers. A pair of Pichus (or Plusie and Minun) fighting together would be a ton of fun. Or heck, have a triplet of Pichu, Plusie and Minun all fighting together.

How many Pichus does it take to have a viable fighter?

EDIT: Might as well throw in a +0.5 vote for Plusie & Minun. They'd be fun to play.
 

Banjodorf

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8 character wish lists are popular eh?

Alright. Ill do my logical one.

1. Isaac
2. Ridley
3. Dark Samus
3. Lyn (This is actually 4)
4. K. Rool
5. Dixie
6. Pichu
7. Skull Kid/ Telda/Bowser Jr.


Nothing too weird. If they ever even considered this, it just makes sense to have 4 for the other two big series if FE gets 4.
 
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