Did I post my Balloon Fighter moveset? If not, here it is, because I have time to kill
Balloon Fighter
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Power: Low
Jump: High
Speed: Slow, but has low traction, so he picks up speed fast
Weight: Light, but increases as he loses balloons
Gravity: Very Light, but increases as he loses balloons
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NOTE: Balloon Fighter is constantly suspended by two balloons. Now, when the battle starts, he has them both, and can float gently above the ground. He gets low gravity, high jumps, and can actually do a total of five "flaps" into the air. Since he floats, his traction is low, and hence he is slower but picks up speed fast. He also takes forever to turn. The balloons are separate targets into themselves. If somebody hits them hard (a tap just flaps them around), they will pop. At one balloon, gravity increases, jumping decreases, traction increases, and his ascension via jumping isn't as "floaty," and he hops a lot quicker in desperation. At zero balloons, he has full traction (though is still a slippery character), normal jump, normal gravity, and loses all his extra jumps.
B: Pea Shooter-- BF pulls out his peashooter and starts spitting pebbles straight forwards. They deal light damage, with minimal knockback (like Sheik's Needles, but slower), and if he holds B he can fire up to 10 in a row. After that, he has to reload. When used in midair, he stops where he is, flapping with one arm... Unless he doesn't have balloons... Then he just falls.
Forward B: Flying Headbutt-- Changes with the amount of balloons he has!
2 Balloons> Flails in midair and dashes forwards, head first. He goes straight ahead when used in the air, and knocks people back with good force. In the process he sacrifices one balloon for speed and power.
1 Balloon>Same as above, but less powerful, and he falls a little during his dash. Does not sacrifice his last balloon.
Zero Balloons>No balloons, so it's pretty weak. When used in midair, he just flails and falls.
Up B: Pump-- Since he already gets pretty great jumps, he doesn't get a special third! For his Up B, BF pumps up his balloons. If he is already full, he just sits there looking stupid. But if he has any to fill up, just keep tapping B while Up is held and he'll fill them up. He's pretty vulnerable while doing this, so find a safe spot!
Down B: Static-- Changes with the amount of balloons he has once again!
Zero Balloons> Runs his feet on the ground to make static (or his legs together in midair), and is protected from one "contact" hit, shocking the opponent.
One Balloon> Rubs against the balloon, creating a stronger static field. Is protected from two "contact" hits this time, and can tap B to fire off the field in a small bolt of electricity that flies straight forwards.
Two Balloons> Rubs the two balloons together, and gets a very powerful shield that lasts 3 "contact" hits and, when released, throws off bolts in all 8 directions!
I figured he would work best as a defensive character, terrible for 1v1's, but really great in groups or on a team.