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It just looks like another mindgames technique. Maybe good for a fake-out, but that's all I'm getting out of it.
It does seem like another mindgame technique, although it seems like it also increased the ranges of mario's f-smash and marth's grab?It just looks like another mindgames technique. Maybe good for a fake-out, but that's all I'm getting out of it.
Why is this better then just stutter-stepping in most situations?
Don't get me wrong, I'm giving it a chance, but I'm still not convinced.
A well spaced Moon Dash and a well spaced airial havel two things in common. That is that they are well spaced. At least on the ground you have more options and you aren't forced to eat landing lag.How does moonddashing + approach overcome spaced/retreating aerials? ....
Stop what?lol stop that, saviorslegacy
When you do retreating aerials, it locks you down to using that aerial. With the Dash delay into Moon dash, your options aren't limited and you're still spaced from the opponent. You can jump, pivot grab, Fsmash, Side B, Up B, roll away, or simply run away from a Dash delay without moon dashing if you see they're not lagging or they're trying to bait your approach. You can do that with a spaced aerial.How does moonddashing + approach overcome spaced/retreating aerials? ....
If you're doing nothing but walking forward and dashing back trying to bait them into it, it's very possible to predict it, but still very hard to punish since they're not really limiting themselves.If they predict the moon dash.
i lol'd.
Use this against a top marth in tourney or a MM. I want to see this actually used to the extent that you rave about.
I was assuming that people always do it with perfect spacing, both the attack and the dash delay. The opponent would need to predict either move before they did it. In the prediction scenario, the dash delay does have more options out of it. The only time you're really limited to the ground is when you first do it because that's what you're thinking to do. You can even do a retreating aerial out of the dash delay.I think it does limit options.
Though you can do anything out of this, as you start to do this, you are limited to the ground at first, to actually do the dash delay.
That's the point. The dash delay allows you to possibly get an advantageous position on the with a punish and if spaced right, the worst that can come out of it is a neutral position. There's minimal risk for the reward.I think this dash-delay can be baited too. If I am never approaching, just zoning and spacing, very few attacks will reach me. I am marth or MK right now
So I run sh, fair, di back, fair, if you thought that I was going to continue my momentum, you would have try to dash delay and tilt or smash attack or w/e, and now your are at a neutral position once again.
You can jump at any time.I think it does limit options.
Though you can do anything out of this, as you start to do this, you are limited to the ground at first, to actually do the dash delay.
If the worst possible situation of a technique doesn't get you hit and doesn't put you at a bad position, why would anyone not use it?The worst that can come from walking up to the spot where your retreating dash cancel would lead to is Neutral. You are just making it harder for yourself or exploiting a weaker opponent.
Walking up to someone isn't going to make them use an attack to barely miss you. The dash delay is to space an attack, then counter with either the moon dash slide or something out of the dash delay.I am saying that walking up to your opponent works just as well, it just looks less cool.
I don't have the ability to do that right now + this is test week. -_-Someone just get a video of them using it effectively against a real opponent already.
Too much theory crafting.