HelloAxi
Smash Cadet
- Joined
- Sep 20, 2014
- Messages
- 52
- 3DS FC
- 2938-6948-6908
Possibly a new AT that I found while playing around with Palutena. I haven't seen another post regarding it yet but I only quickly skimmed the threads. It utilizes her third up special: Jump Glide. This technique looks like this
(0:12)
I'm mostly just trying to figure it out in this replay.
After starting Jump Glide she moves backwards slightly then shoots forwards again.
Pay attention to 1:12 as well.
Didn't catch that? Here:
Yup. She is hanging on backwards. I freaked out about it and jumped off before i could try out rolling and attacking in this position and I have yet to replicate this. Reverse ledge hang might turn out to be a weird and interesting way to edgeguard in this game, if we find out how to do it consistently.
So how do you do this too?
Fairly simple. There are two ways to accomplish it.
First you need to unlock the custom move Glide Jump.
Then you can do it the way pictured in the video: Use GJ (on ground or in air) then turn Palutena around and immediately smash stick the way she is not facing, as if you were b-reversing it. She should move backwards a bit then bounce forwards again once she reaches top speed.
The much easier way is to b reverse it and then smash the opposite direction.
As a bonus you can use an aerial the entire time you are airborn. Fair into grab, anyone?
Notice how when she lands she also slides quite a bit. This maneuver seems somewhere between a wavedash and a dash dance. You can play mindgames with the jump glide, either charging ahead or Glide Bouncing back.
I think a god name for this technique would be Glide Bouncing or Hover Bouncing, seeing as it seems similar to a wave bounce but uses a glide.
My theory on how this works goes like this.
The bounce is a delayed, automatic, wave bounce that activates when the glide reaches top speed. The movement seems similar to a wavebounce's reflected momentum and is inputted as if you were using a b-reverse twice, in opposite directions.
Another trick with this is lengthening the glide before bouncing. This utilizes the top speed trigger, By only slightly using an directional input to move backwards and then releasing the control stick she will glide longer. In order to initiate the bounce back you need to reach top speed by pressing the way she is floating. This is how I changed the length in the video. It can be quite small (about as big as a marth dash dance in melee) or very large.
I think this can be used as a good approach and mindgames tool, strengthening what (atleast to me) appeared to be a weak character.
It's fairly easy to learn and can be practical and makes her much faster without using lightweight.
What do you guys think?
(0:12)
I'm mostly just trying to figure it out in this replay.
After starting Jump Glide she moves backwards slightly then shoots forwards again.
Pay attention to 1:12 as well.
Didn't catch that? Here:
Yup. She is hanging on backwards. I freaked out about it and jumped off before i could try out rolling and attacking in this position and I have yet to replicate this. Reverse ledge hang might turn out to be a weird and interesting way to edgeguard in this game, if we find out how to do it consistently.
So how do you do this too?
Fairly simple. There are two ways to accomplish it.
First you need to unlock the custom move Glide Jump.
Then you can do it the way pictured in the video: Use GJ (on ground or in air) then turn Palutena around and immediately smash stick the way she is not facing, as if you were b-reversing it. She should move backwards a bit then bounce forwards again once she reaches top speed.
The much easier way is to b reverse it and then smash the opposite direction.
As a bonus you can use an aerial the entire time you are airborn. Fair into grab, anyone?
Notice how when she lands she also slides quite a bit. This maneuver seems somewhere between a wavedash and a dash dance. You can play mindgames with the jump glide, either charging ahead or Glide Bouncing back.
I think a god name for this technique would be Glide Bouncing or Hover Bouncing, seeing as it seems similar to a wave bounce but uses a glide.
My theory on how this works goes like this.
The bounce is a delayed, automatic, wave bounce that activates when the glide reaches top speed. The movement seems similar to a wavebounce's reflected momentum and is inputted as if you were using a b-reverse twice, in opposite directions.
Another trick with this is lengthening the glide before bouncing. This utilizes the top speed trigger, By only slightly using an directional input to move backwards and then releasing the control stick she will glide longer. In order to initiate the bounce back you need to reach top speed by pressing the way she is floating. This is how I changed the length in the video. It can be quite small (about as big as a marth dash dance in melee) or very large.
I think this can be used as a good approach and mindgames tool, strengthening what (atleast to me) appeared to be a weak character.
It's fairly easy to learn and can be practical and makes her much faster without using lightweight.
What do you guys think?