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The Robo-PSIentist
My gosh that'll take awhile. Let me ask this:Nope, I would just like to know what they all mean ._.
Do you know what "F-air/Fair" means? Or are you confused with terms more like "Firebounding" ? Basic vs. Advanced.
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My gosh that'll take awhile. Let me ask this:Nope, I would just like to know what they all mean ._.
I'll try my best, being broke sucks.Shhh...I'm right here. Are there any you've seen recently you want to point out?
Also: You guys better come to Brainshock in June...if you live in the Midwest anyways. AND DAJAY WHAT THE HELL MAN YOU BETTER COME TO THIS ONE.
Okay just for you I'm going to type out what things mean:...I do not now what fair is, I'm confused with both types of terms ._.
Maybe you'll see me as well, that is if you can get over your man-crush of smash64.I am going to SiiS4. Also I hear the great, infamous, and almighty Smash64 will be going too, so I am very excited! <3
It does very much! thanks! :DOkay just for you I'm going to type out what things mean:
jab1/2/3 - very self-explanatory. It's Ness' 3 jabs. 2 fists and a kick.
f-tilt/ftilt - Ness spins around and gives a kick. It can be directed up or down with the control stick.
u-tilt/utilt - Ness raises his hands in the air, puts them together and makes a triangle.
d-tilt/dtilt - Ness does some weirdo single kick on the ground, very quickly.
d-attack/dash attack - Ness rushes forward, making PSI shoot out of his hands in 3 strings.
n-air/nair - Ness spins around in the air, holding out both his hands.
f-air/fair - a very useful attack for spacing, Ness holds out his hands in the air and shoots out 5 shots of PSI.
u-air/uair - Using his godlike skull, Ness leaps up and uses his head to attack, doing a full flip.
b-air/bair - Ness concentrates his PSI to his feet, creating a high knockback electric move from the air.
f-smash/fsmash - Ness pulls out his bat, and cracks a "home run".
d-smash/dsmash - Ness takes his Yo-Yo and "walks the dog", hitting behind him first, then in front.
u-smash/usmash - Ness uses his Yo-Yo again, but instead does "around the world", hitting in front first, then goes up and around back to him ending behind him.
f-throw/fthrow - Ness concentrates PSI in the form of throwing, tossing you in front. This is his strongest throw damage-wise.
b-throw/bthrow - The mother of all throws. Ness' bthrow kills, and he uses his PSI to toss you backwards.
u-throw/uthrow - I think it's Ness' coolest throw, he points up, PSI moves you around then tosses you up.
d-throw/dthrow - Ness' weakest throw, he tosses you down and adds some fire to it.
PKFL/PK Flash/normalb - Ness' only REAL special move, PK Flash is a ball of pure electrical energy (green) and can be used for about 3 seconds at full length, or cancelled. It's very risky but high rewarding.
PKF/PK Fire/sideb - A move Ness doesn't actually own, this special move goes horizontally or diagonally depending if you're on the ground or in the air. It adds a wall of fire, damaging more than once.
PKT/PK Thunder/upb - Ness' recovery, a ball of lighting with a tail of lighting to match with it. Can be used for damaging, mixups, etc.
PKT2/PK Thunder/upb - This is different. PKT2 is when the ball CONNECTS with Ness, sending him flying. It's a great kill move if you can mindgame.
PSIM/PSI Magnet/downb - Ness' health recovering magnet. It's used to absorb tons of energy projectiles. For whatever is thrown at Ness' PSI Magnet, he recovers about x2 the percent the energy projectile would've done.
Taunts: "OK!", "Hup!" *bat out*, "Haaa!" *PSI is traced*
Does that help you Blue? Haha.
I thought that was brawl in general though.Ganons whole game is guessing what you're going to do before you do it, and try and punish it.
gg cp?
Not when it's the only thing you have going for you.I thought that was brawl in general though.
You pretty much just showed that you got my game style down almost 100% by bringing up these two things to this board, especially with number 2.People don't "spam" at high levels of play, they throw out moves for various reasons:
1) They expect an approach so they throw out a move that will hit if their opponent approaches, and they'll most likely be safe if their opponent didn't approach.
2) Bait. Throw out and wiff a move so opponent thinks you missed accidently and they'll think they'll be able to punish the wiff in time when instead they're simply being lured in.
http://super-smash-bros.wikia.com/wiki/Air_dodging#Air_dodge_invincibility_and_lag_in_BrawlI'm pretty sure the average airdodge lasts 51 frames, while some characters like Peach have longer and worse airdodge framedata.
And yet average is still pretty bad in the case of talking about airdodges overall sadly.Ness luckily has average airdodge and spotdodge frame data. :3
*hug* No, you don't....Do I have to know what all of this means?![]()
They made a new one a couple days ago, watch it it's hilarious. There's an EB reference!
...and Mischief Makers, which was weird.
At least Ness can kill imo. :3cPeach's airdodge is better than ness' because after she airdodges she's still a better character :3c
Aww! thank you! and I will.*hug* No, you don't.
Go watch nin10doh! to the 64th power!