Demonstrate it's the person escaping and not the user screwing up.QED
By admitting that it is capable for a human to get out of, you admit that the technique has a counter.
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Demonstrate it's the person escaping and not the user screwing up.QED
By admitting that it is capable for a human to get out of, you admit that the technique has a counter.
It's outside of human execution time though. I recall being told that anything that can't be done consistently by a human is impractical in fighting games (1-frame button sequences, etc.)QED
Not banned.
Well, for the really bad ones, we can ban them, like we did the IC infinite. Or we could at least limit them to like 3 or something (like the De3 chain grab is being limited to 3 grabs in many tournaments). Ness and Lucas were well off without this (I was thinking they were high or top tier material, in all honesty),, so this can actually balance them out. Now to further balance Snake, Toon Link, Falco, Meta Knight, Pikachu, Marth, and Fox...
Defiintely another point for Heavy Brawl! >_>
I'm not the one who made such claims.Demonstrate it's the person escaping and not the user screwing up.
Ah. I shouldn't have spoken for you then, I'm really sorry. ^^;For me, it's not so much an emotional attachment to the characters (although that is a factor) more than how extremely wasteful it is to lose two perfectly good fighters and player options to something so trivial as this.
As far as a comprimise, and a very possible conclusion, I would say that the most likely outcome would be the banning of the truly infinite ones, like Marth's and the others of that calibur, but keep the lesser ones that glide across the stage a lot and eventually end unbanned.Ah. I shouldn't have spoken for you then, I'm really sorry. ^^;
I wish it were trivial though. I can understand both side's arguements, they're both very valid points. The part the concerns me is how the side not in favor of banning such tactics seems utterly unwilling to even consider talking about a solution (if I'm wrong, please feel free to correct me! ^^; ). I'd like to say a compromise is very possible but that would require willingness work together on both ends.
This is all we're asking for! The ones that aren't truly infinites are not the problem. We can live with those!As far as a comprimise, and a very possible conclusion, I would say that the most likely outcome would be the banning of the truly infinite ones, like Marth's and the others of that calibur, but keep the lesser ones that glide across the stage a lot and eventually end unbanned.
Well I am pulling for you, man. I would like to see what I just said be the standard, and I feel like it has a good chance. There were things banned in Melee, like infinite wallshines, so why not ban something in Brawl. Just like wallshines only applied to Fox, this baning would reall only apply to the 4-5 characters that can do the true infinite anyway.This is all we're asking for! The ones that aren't truly infinites are not the problem. We can live with those!
No offense, but that's a pretty indignant statment. While I agree those of us outside Japan have been shafted from getting two of the installments of a series I'll admit I love, it's hard to blame them for an honest mistake. Besides, it took us this long to discover it for ourselves, so it makes sense they wouldn't have noticed it in testing.Unintentional or not, Nintendo has been crapping on Earthbound for too long.
It decays, but you can tap A in between at higher percentages to keep infinites, I believe it works on Mario, Samus, Luigi, Bowser, and DK.What else is an infinite aside from what's under discussion?
D3's Infinite comes to mind but i thought it decayed after a while?
It isn't particularly EASIER to enforce, but I don't recall the ICs infinite ever being decided upon to not be banned. Like I said before, I don't know how banning works exactly, but I wouldn't expect the community to get a general concensus about it(be it through the SBR or just general community) until the first tier list comes out at the earliest.I know all you guys want it banned, but please help an ignorant member here:
How can they ban it? How would a ban on the technique be any easier to enforce than a ban on the IC's chaingrab on everybody?
Rest assured I'm not asking this because I want to use it (I use Lucas frequently and Ike's grabs are useless in my eyes), but I don't understand what makes it easier to enforce.
No offense, but that's a pretty indignant statment. While I agree those of us outside Japan have been shafted from getting two of the installments of a series I'll admit I love, it's hard to blame them for an honest mistake. Besides, it took us this long to discover it for ourselves, so it makes sense they wouldn't have noticed it in testing.
The person you quoted didn't say either way either, but you were more than ready to jump on that as evidence for your position.I'm not the one who made such claims.
The ice climber's infinites take skill and they can't perform them unless they're together. It's really not that hard to separate the ice climbers, and often if they grab you early, you can break out of the hold before Nana gets into position.Alex is right. If we're not going to ban IC's chaingrab...why ban this? It makes no sense to do so.
Because IC's chaingrab only works with IC, so players will only really have to worry about it when playing against an IC.Alex is right. If we're not going to ban IC's chaingrab...why ban this? It makes no sense to do so.
Actually it's true.No offense, but that's a pretty indignant statment. While I agree those of us outside Japan have been shafted from getting two of the installments of a series I'll admit I love, it's hard to blame them for an honest mistake. Besides, it took us this long to discover it for ourselves, so it makes sense they wouldn't have noticed it in testing.
Tell that to the idiot who programmed it, I'm sure he'll have a brilliant response.Correct me if I'm wrong, but isn't the lag after being released from a grab some set value in the games code?
And if it is, who thought it was ok that Ness & Lucas had much higher values than the rest of the cast...
Something is just terribly wrong about someone who breaks from a grab having to wait longer than the one who's grab was just broken...
My guess is that they wanted to add a small weakness to Ness and lucas to compensate for their buffs/strengths. However, I very much doubt that an exploit like this was intended, just negative frame data from a grab release.Correct me if I'm wrong, but isn't the lag after being released from a grab some set value in the games code?
And if it is, who thought it was ok that Ness & Lucas had much higher values than the rest of the cast...
Something is just terribly wrong about someone who breaks from a grab having to wait longer than the one who's grab was just broken...
I'd guess it's more they had a certain animation they wanted them to go through, and didn't think of it much beyond that -- it's really not THAT much of a balancing point on characters: "To weaken them slightly, if they break out of a grab, they take longer to recover by a couple frames."My guess is that they wanted to add a small weakness to Ness and lucas to compensate for their buffs/strengths. However, I very much doubt that an exploit like this was intended, just negative frame data from a grab release.
Actually he did, chief.The person you quoted didn't say either way either.
I was pointing out the logical implications of his statement., but you were more than ready to jump on that as evidence for your position
But the Mother series has not been shafted in terms of representation in Brawl. 2 characters and 2 stages for a series with 3 total installments, only one of which left Japan, is pretty impressive. Even Fire Emblem, which has almost as many installments as the Zelda series, has only 2 characters and 1 stage to represent it. It doesn't make sense that they'd put a glitch like this in the game just to shaft them.Actually it's true.
Nintendo kind of mocks that they don't have an Earthbound series.
They don't realize that it isn't always about Mario and Link.
So why aren't their fans complaining? And actually, yes, F-Zero does have a decent following.F-Zero hasn't been big, Metroid has finally gained some popularity.
Again: you're placing the blame where it doesn't belong.Basically Nintendo ignores the other franchises because they just want to ***** out the main guy and Link.
Wrong, it's because they're the most popular franchises for the company and earn the most money. The Mother series is indeed popular, but cult followings aren't as notable compared to the overall crowd. Stop blaming Nintendo for giving focus to what is inarguably the most popular franchises.Why do you think both Zelda and Mario always the front cover of Nintendo?
Because the other series don't matter to them.