So this was inspired by two things, first by EB360's find of the FS to jab lock he found months ago, the second thing was this find on the Shiek boards, http://www.smashboards.com/showthread.php?t=234716
So basically this combines EB360's find with the basics of the shiek find. Some question if shieks is a true infinate/combo because it seems you can stand b4 the bair hits, but ness still has a form of DJC to help him get into the lock faster, thus it should be true.
Here is a video of me performing it http://www.youtube.com/watch?v=An5011VgQEU
It is utilt, FS, DownB, Jab Lock, Dtilt lock, tipper Fsmash. for it to work characters have to have a certain range of damage. Here it is for the chars.
0-8% He is strangly one of the easiest people to get it on.
7-10% and 14-17% ,at 14% damage the tumble animation initiates which adds more hitstun, so you can do it easier.
4-10%
10-15%
Doesn't work at all slides to far from the wind of PSI Magnet
14-18%
10-14%
0-7%
0-11%
N/A she can float away and shes to light and floaty, the utilt pushes her to far away
ROB has a different type of set up. ROB has a weird effect when you FS so this is different then the rest.
http://www.youtube.com/watch?v=0vZ769_605c
http://www.youtube.com/watch?v=MU_guFz51T4
I add as i test more. Also this is strictly for the utilt SET-UP, to my knowledge utilt to FS isn't a true combo, but it would take ridiculous reflexs to counter it every -time. There are other set-up move for the FS like Dair, and maybe the yo-yo.
Notes:
-The fsmash will work because when you get Footstooled the only thing you can do is stand up, you have to charge it a little, or else you'll miss becuase your opponent will still have Invincibility frames from standing up. But feel free to finish it off with whatever you choose, personally i think a tipper Fsmash is the best, but maybe you want to use something else like a upsmash, or a SH aerial.
-The closer you are to your opponent during the jab lock the better, for whatever reason if you are closer to them you can get more hits in.
-For ones requiring 4% or less start damage, a FF Fair and dtilt are good set-ups for the utilt.
Like i say in the vid it isn't very practical, not likly to be used in a real match, but if you can pull it off its an easy 90%ish combo, depending where you are on stage.
And Sakurai truely hates Ness because he gave him that wind effect on his DownB, it will screw you up a few times when you try this because it'll push them to far away for the jab, but when you get the hang of it, it isn't much of an issue. In all about 15minutes of practise is what it takes to get it consistantly.
So basically this combines EB360's find with the basics of the shiek find. Some question if shieks is a true infinate/combo because it seems you can stand b4 the bair hits, but ness still has a form of DJC to help him get into the lock faster, thus it should be true.
Here is a video of me performing it http://www.youtube.com/watch?v=An5011VgQEU
It is utilt, FS, DownB, Jab Lock, Dtilt lock, tipper Fsmash. for it to work characters have to have a certain range of damage. Here it is for the chars.
0-8% He is strangly one of the easiest people to get it on.
7-10% and 14-17% ,at 14% damage the tumble animation initiates which adds more hitstun, so you can do it easier.
4-10%
10-15%
Doesn't work at all slides to far from the wind of PSI Magnet
14-18%
10-14%
0-7%
0-11%
N/A she can float away and shes to light and floaty, the utilt pushes her to far away
ROB has a different type of set up. ROB has a weird effect when you FS so this is different then the rest.
http://www.youtube.com/watch?v=0vZ769_605c
http://www.youtube.com/watch?v=MU_guFz51T4
I add as i test more. Also this is strictly for the utilt SET-UP, to my knowledge utilt to FS isn't a true combo, but it would take ridiculous reflexs to counter it every -time. There are other set-up move for the FS like Dair, and maybe the yo-yo.
Notes:
-The fsmash will work because when you get Footstooled the only thing you can do is stand up, you have to charge it a little, or else you'll miss becuase your opponent will still have Invincibility frames from standing up. But feel free to finish it off with whatever you choose, personally i think a tipper Fsmash is the best, but maybe you want to use something else like a upsmash, or a SH aerial.
-The closer you are to your opponent during the jab lock the better, for whatever reason if you are closer to them you can get more hits in.
-For ones requiring 4% or less start damage, a FF Fair and dtilt are good set-ups for the utilt.
Like i say in the vid it isn't very practical, not likly to be used in a real match, but if you can pull it off its an easy 90%ish combo, depending where you are on stage.
And Sakurai truely hates Ness because he gave him that wind effect on his DownB, it will screw you up a few times when you try this because it'll push them to far away for the jab, but when you get the hang of it, it isn't much of an issue. In all about 15minutes of practise is what it takes to get it consistantly.