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Gotem City Vigilante
Me too, but not by much.Actually, I think Puff does beat Sheik.
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Me too, but not by much.Actually, I think Puff does beat Sheik.
I'm on the train that says Puff beats everyone.Actually, I think Puff does beat Sheik.
you don't have to care for it to affect ur opinion. that's just fact. if you are saying that puffs are winning now is a result of skill getting better, it could just as easily be attributed to the metagame evolving. regardless, they are winning.i dont care about melee dj. if i really cared about gettin 4 stocked i'd train and get better like I did in brawl. but melee is a dead game so whats the point in training for it anymore? lol nice troll tho
sheik has a negative stigma about her. thats why nobody picks her. thats why nobody new picks jiggs either, the only jiggs you see winning tournaments today are ppl who have been playing for awhile but recently just started ******. i think hbox is the only exception to that, darc and mango are old school.
Oh yeah, I forgot to mention that. My bad.I'm on the train that says Puff beats everyone.
Really. I think Puff has the best matchups in the game (Fox v Puff not in Fox's favor anymore?), along with the best tournament performance. Mango and Hbox are the best players atm.
PP: Shine JC grab is great, but how do you get the shine on shield without using an aerial. Laser>shine?
I could always pull the Dope, walk>grab.Oh yeah, I forgot to mention that. My bad.
Laser to shine is good. It's part of your mix up game.
You also have straight up dash into shine. Laser from a distance and just walk, or walk after they tech. Chop has done it before with a fair amount of success.
i agree with this except i think puff>=marthI think Marth beats Jigglypuff barely, it's just that no one good uses Marth against Jiggs so no one knows for sure.
Marth vs Sheik at the highest level play is actually kinda even. Somewhere around 45:55 (sheik) and 40:60 (sheik).
Marth vs Sheik at mid-level play is ****. Like 35:65 (sheik) or even 30:70 (sheik) lol.
those same numbers are also pretty close for the marth vs falcon matchup (45:55 falcon), except marth beats falcon at mid level play at 60:40 (marth)
just my irrelevant opinions.
Yeah that sounds good. I need to work on encorporating that. I find this kind of stuff alot harder to do on small stages. On FD this all seems reasonable, but on YS and especially FOD I find myself much more limited and frankly helpless against marth.@PEEF: This mixup game is basically what allows Falco to keep himself from being Fair'd OOS when he approaches, Up-B'd/WD OOS Fsmash'd when he shield pressures, and shield grabbed. By keeping Marth nervous in his shield because of his options, Falco has an easier time executing all of his options.
By varying how close you get to Marth when you land from a laser, Marth could be afraid of an aerial, or a grab, or a shine(to whatever), or any of these. You have laser spacing tricks and laser follow-up tricks. You also have Dair or Nair to follow up with, which means you could be going for the shieldpoke shine combo or the catch marth out of his jump/WD back/reaction to Dair counter approach.
I'm having a hard time explaining this fully, but hopefully some of it makes sense....