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Nair saves the day again!!(I think)

TheMann

Smash Ace
Joined
Mar 18, 2008
Messages
824
Location
Michigan
Okay everybody I don't have a way of testing if this works consistently BUT if I remember correctly I have nair'ed out of Metaknights shuttle loop multiple times. I guess this would mean Luigi's aerials have more priority than shuttle loop? If this is true we wouldn't have to airdodge the shuttle loop but instead be able to stop the shuttle loop and punish metaknight at the same time.( Maybe even KO him if sweetspotted and he's at high %)

So yea I guess what I'm kinda saying is someone should try this out. Tell us if it works and if it does we all can be very happy.
 

TheMann

Smash Ace
Joined
Mar 18, 2008
Messages
824
Location
Michigan
I'm talking about when it first comes out. Like when he's in the process of looping (if thats what you call it)
 

Salvo Fenris

Smash Apprentice
Joined
Oct 17, 2008
Messages
87
Location
Kentucky
Well, after reading some posts by some top MK players (I think this was in M2K's guide for fighting MK), it appears Shuttle Loop actually has pretty low priority; it's harder to deal with more, I think, because it comes out pretty fast and has a good hitbox, so you often will need to anticipate it to time a good aerial to counter; it also seems a lot of aerials end up trading hits instead of overriding one another. So it's entirely possible, and if you can do it consistently, you've got yourself a nice Shuttle Loop counter.
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
I also think this might just be because the Nair hitbox stays out so long. You can sort of wait out the shuttle loops super armor then out prioritize it... I might be totally incorrect here though.
 

cutter

Smash Champion
Joined
Jun 4, 2008
Messages
2,316
Location
Getting drilled by AWPers
Priority technically does not exist in the air. It exists on the ground when two hits clash and their damage output difference determines if both attacks clash, or if one overrides the other.

In the air, an attack "wins" when its hitbox overlaps the hurtbox of the other opponent. That is why disjointed hitboxes are so powerful. MK's shuttle loop has a disjointed hitbox on the sword and the shockwave area in front of it. However MK's sword doesn't reach too far up when he executes SL so he exposes his hurtbox above him.

This is probably why your Nair would "hit through" a SL; though I can't fathom how it would beat SL. Did both attacks manage to trade blows? I can see that happening; it is not uncommon at all for aerials to hit simultaneously if hitboxes and hurtboxes overlapped each other.

G&W's Bair for example has such "godly priority" because the hitbox (the turtle) is also not a hurtbox (disjointed) and it has such amazing reach. When you have a move like Luigi's Nair that extends his hurtbox in addition to his hitbox and have it hit right into a move that is disjointed, it's obvious what move wins.
 

TheMann

Smash Ace
Joined
Mar 18, 2008
Messages
824
Location
Michigan
yea if you get hit and metaknight goes for an up-b on you while your in tte air Nair will save your life.....
Is that a confirmation? Like you've done it consistently?

@ Cutter

I'm really sure I went through the shuttle loop. It wasn't even a trade in hits. Metaknight got hit while I was safe still in my nair animation. Or maybe I was just sleepy and in an optimistic mood idk. I'm still going to try it out next time I get a hold of a wii.
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
Priority may not technically exist in the air, but you can call it that. Its basically the same thing so why bother making things more confusing than they need to be. Air attacks will still out prioritize things in the air, whether or not that is the proper technical term.
 

TheMann

Smash Ace
Joined
Mar 18, 2008
Messages
824
Location
Michigan
i do the same thing with mario when i noe shuttle loop is coming i do Dair with mario......and it will hit metaknight and send him upwords...depending on %...it just might kill him....
Ok cool this is good to know. See everybody I'm not crazy shuttle loop can be stopped. Now depending on how often this works this can help the Luigi vs Metaknight match up alot.
 
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