Mystical Ninja Goemon - Now supporting Goemon Mii costume. "ONLY $0.75" - In Goemon terms; that's a steal

drag0nscythe

Smash Champion
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Sep 2, 2007
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#1
Support Goemon. (And Adding in his ECHO! Ebisumaru)


~~~History:~~~
Goemon is the main character from the Ganbare Goemon Series(or Mystical Ninja in the USA.) He has starred (in some form) in over 30 games, with a total of 5 being released in the West. He made his debut in Mr. Goemon in the Arcade all the way back in 1986. Since then he has been starring in games (as of 2011) and making cameos in most Konami products (most recent being Super Bomberman R). He is most famous for his in the west for Legend of Mystical Ninja on SNES, Mystical Ninja starring Goemon and Goemon's Great Adventure on the N64 and a really bad game on the Gameboy. These was not his last appearances though, having been in games on the PS2, GBA, NDS and Pachinko Machines. Given Konami is being nice for Smash Ultimate, maybe he has a chance.

He is rather popular, still being referenced to this day. He starred in a 23 episode Anime series, had 2 OVA's, a long running Manga series, his own Yugioh cards and more. Check out Goemon.net for more on his merc.

Strengths
Long associated with Nintendo.
Great personality and awesome.
Konami just purchased the Goemon domain. Might mean something we hope.
Premade moveset avaliable. I will prove it.
Did I say he is awesome?

Weakness
Really small time in the west compared to Simon, but we have Simon. Lets give him a shot.
Did I say small time. His last real games was in 2005. Let that sink in.

Character Stock Icon
GoemonStock.png
EbisumaruStock.png
Sasuke.png
Yae.png

Goroku.png
Baben.png


Franchise Icon
GoemonFranchiseIcon.png


Franchise Logo
goemon_en.png


This is primarily a a Goemon Support topic. But that does not exclude the fun of the rest of the Goemon team. With this in mind, I reorganized the post to include the ability to support the entire team in a simple to read way.

Plasma Stage Concepts
PlasmaStageConcept2.PNG


Goemon is privileged to have two stages in Brawl. Both are listed in picture form here. The description should be within the update.




Fighter Spirit - Goemon

Primary Spirits:

Ebisumaru - Blue Goemon Battle on Goemons stage
Sasuke - Small Metal Young Link
Yae - Blue Shiek

Secondary Spirits:

Goemon Team (All 4 Goemon characters) - All Primary Spirits above in one fight 4 v 1.
Monoshiri - Simon and Small Metal young Link
Omitsu - Goemon and red Princess Peach
Goroku & Baben - Green DK and Mario with a jetpack (and only uses Flood)
Future Goemon Team - Team Goemon, but all have beam swords
Goemon Impact - Giant Goemon - Gets the Super Laser gun random during the fight
4 Tsujugiri - Four small Toon Links on the Goemon stage
Koryutta and Suzaku - Blue Sheik and Red Shiek. Once Blue Shiek is defeated, A large Blue Ridley appears.
Princess Yuki - Goemon and blue Princess Peach

Trophies
Goemon
FS – Impact
Yae
Ebisumaru
Sasuke
Wise Man
Omitsu

Costume Colors
CostumeConceptsP1.PNG


Kirby Hat
N64KirbyHat.PNG


Fake Website Update
fakeWebsiteUpdate.PNG

Entrance animation:
A door appears from a tea Shop and Goemon runs out the door slamming it behind him. He will then spin his pipe and enter his idle animation.


Idle animation:
Goemon will breath heavily raising his arms and shoulders high and then lowering. His arms will also bob left and right slightly. On a side note, Goemon's pipe is always hidden until he uses it. It is a good trick to fool people into not knowing what his actual reach is until he attacks.


Getting bored Idle animation
When he gets bored waiting, he will begin tapping his foot in anger. He will have a very angry look on his face, will turn his head left and right and will lower it occasionally.


Tiptoe animation:
Goemon will walk very slowly like he is stepping on glass.


Walking animation:
He will walk normally, throwing his arms forward and back.


jogging animation
Goemon runs moving his arms mainly in front of her body.


Running animation:
He runs while flaying his arms backwards and forward. He also turns his body as he runs.


Ducking animation:
He will knell down, put his hands on the ground, move his legs back making it look like he is doing sit-ups and then lay down on the ground.


Sustained ducking animation:
He will lay there, but have his head bob left and right.


Crawl animation:
He crawls like a caterpillar crawling on the ground. He raises his rear as he moves forward.


Dodge
Goemon will fall backwards into the background. He will hit his bum on the ground, which will cause him to jump up quickly. He will then push himself back onto the play field.


Air Dodge
Goemon will Perform a backflip into the background. During the somersault, when his back is towards the players is when he is dodging. This spin is very quick.


Roll Turn
He will lunge forward, hit the ground with his shoulder and roll. During the roll, he will tilt to the side, causing him to turn right-side-up while facing the opposite direction. He will then push himself off the ground and stand up.


Roll Forward
He will lunge forward, hit the ground with his shoulder and roll.


Roll Backward
He will fall backwards, hit the ground with the bottom of his spin and roll. When he his back is facing upwards again, he will push himself off the ground forcing him into the air. He will then fly backwards a little, hit the ground and slide to a stop.


Jumping animation:
He will jump into the air with his arms above his head.


Double Jump animation:
He will perform a spin, grabbing his legs as he does the somersault.


Falling animation:
He falls just like he jumps. When he hits the ground, it is with great force that wind will fly out from under him. He will then be knelling and when he forces himself to stand up by using his leg strength.


Standing on Ledge forward:
He will stand there knelling on one foot swinging his arms trying to get steady. He will bob forward and back as he tries to stay in postion.


Standing on Ledge backward:
He will stand, almost falling back swinging his arms to keep himself from falling backwards. He will have a very panicked face.


Ledge Cling - Pull self up off Ledge - No attack:
He will hold on like he is doing pull ups. He will also pull himself up off the ledge like he is doing pull ups.


Tripping:
As he is walking, he will lose his balance, enter his “Standing on Ledge forward” animation and then fall over, performing a flip while he flys to the ground. Once there, he lays there, not moving.


Foot Stool animation:
He will have one arm raised in the air and his foot will land on the person. He will then push off their head and raise his other arm and leg while lowering the ones on the side that push down on the opponents head.


Being weak Hit animation:
He will stutter back, but nothing to drastic. His arms will fly into the air as this happens, with his pipe extending in a 45 degree like angle.


Being strong Hit animation:
He will rear back in pain and actually take a few steps back. This make him difficult to combo.


Being sent flying:
When he is sent flying, it looks like he is laying on his stomach. He is yelling out with a frightened look on his face as he spins in a 360 on the horizontal axis.


Star animation:
He will just spin in a circle like everyone else does.


Hitting the screen animation:
You get to see his pained expression he is using in the “Being sent flying” animation. To get a good idea of this, look at the fake update. In the four pictures showing him in action, you can see this expression and a rough idea of how it will look.


Shield Animation:
Goemon will put his pipe in front of his body and grab the other end of it. He will hold it in place in front of him and the typical smash shield will appear around him.


Broken Shield Animation / death animation:
He will stand in place and his upper body will spin around his center focal axis. He will then fall back and hit the ground.


Dazed:
Goemon will just lean over really tired and winded.

Normal A
Goemon will pull his pipe out of nowhere and swing it in front of him in a clubbing like motion.


Combo A
He will then swing the pipe in a horizontal fashion from the arm not holding the pipe and away from the arm. The final hit is another clubbing like blow.


Running A
Goemon will lean over pulling out his pipe as he moves. He will get his hands close to the ground and stick the pipe into the earth. He will then drag the pipe slowly across the ground causing dirt or sparks to fly into the air. He will drag the pipe for a short while and then force it into the air. While the pipe is coming up, it he will jump with it into the air. This move should have an upper cut like feel to it.


Duck A
Goemon will pull out his pipe and swing it in front of him with no problems at all.


Ledge Attack
Goemon will pull himself up, lower his body in a knelling like animation. He will lower his arms, spread his right leg aside and back. In this postion, he will then perform the typical throwing the table like animation. The table will have the end he throws fly up into the air and then fall back. The table will bounce on both ends before setteling down again and disappearing. A mat will appear just so he can do it also.

Tilt Forward A
Goemon will spread his legs slightly and knell his upper torso over slightly. He will put his right hand near his left side and pull out his pipe. He will then swat the pipe in front of him. It will come from the lower left corner of his body and appear to be like a samurai attack. The pipe will come out with great force, but look like he did a casual swing with his pipe.


Tilt Up A
Goemon will pull out his pipe and start swinging it above his head. It should look like he is trying to swat flies. While his pipe is above his head, he will have his body leaning slightly and his other arm moving in front of his body in a similar fashion to the hand holding the pipe. He will also have the angry face while he is doing it.


Tilt Down A
Goemon will just lower his pipe and raise it up into the air for the attack. It will start off low beside his body, move forward in a semi-circle and end above his head. It is a useful move even though it is a down move because it has a large range. (being the front semi-circle of his hitboxes.)

Smash Forward A
Goemon will perform the sparta kick on the person in front of him.


Smash Up A
Goemon will pull out his pipe and enter the charging position where he has one leg off the ground and his back is arched behind him. His upper body will almost be facing up into the air as he charges his pipe up. When the attack reaches full strength, he wil release a basing like attack directly above his head. Think of his normal attack, but only going up.


Smash Down A
Goemon will knell over like he is about to fart. His pipe will be out while he stands there and at his side. After the charge period, Goemon will lean back, raising his arm over his head and swing the pipe at the ground. The swing is at a diagonal and will only hit in one direction.

Air Neutral A - Spin Kick (from ganbare goemon kurunara koi ayashige ikka no kuroi kage [PSX])
Goemon will perform a 360 somersault kick. He will have a freaked out face while he does it..


Air Forward A
Goemon will take out his pipe and perform a giant swing bludgeoning attack with it. It will start behind him as he attacks, and it will fly forward.


Air Down A - Dive Punch (from ganbare goemon kurunara koi ayashige ikka no kuroi kage [PSX])
Goemon will point his pipe straight down towards the ground. As he falls, he will keep it there. He is in a position where his shoulders are in line with the pipe, his body is turned to the side, his knees are slightly curved and his arm not holding the pipe is at a 45 degree angle moving away from his body in the opposite direction of the attack.


Air Back A
Goemon will crunch his body into a ball for a split second. He will look like he is doing a canonball with his back goign straight into the air. He will then thrust his feet backwards in an extended back kick like animation. He will not pull out his pipe for this attack.


Air Up A
Goemon will thrust his pipe in the air similar to his up smash attack. This will be done in the air though.

Goemon's B moves are special because he can not only perform them while standing and jumping, but he can also perform them while lying down.

Neutral B - Medal of Flames (from Legend of Mystical Ninja [SNES])
This move is from Mystical Ninja and Goemons Great Adventure on the N64. He learns the move by donating five Ryu to the temple on top of the hill. This move is pretty much him throwing the currency in the games, and when he gets the ability to charge it, it is him throwing the currency in the games on fire.

Goemon will throw a coin out in front of him. This attack can be charged up by holding down B for a short time. When this move is charged, Goemon will throw a further flying, stronger coin on fire. This move will knock an opponent back slightly and if done right, the flame coin will get in a few more hits before disappearing. This move will always have a forward trajectory, even when he is lying down.


Forward B - Mist Meteorite (from bouken jidai katsugeki goemon [PS2])
This move comes from the only entry on the Playstation 2. This is a different Goemon, but the move is still good. He fires a mist like meteorite from the sky damageing foes in front of him.

In smash, Goemon will throw out a bluish mist meteorite. It will go from his fist a small distance in front of him. This mist damages anyone in the area it occupies and lasts for a few seconds after sprayinng. While mist is on the stage, this move cannot be used again.


Down B - Magic: Sudden Impact (from Mystical Ninja starring Goemon [N64]
This move was learned from the guy that stole Goemons house in the legend of the Mystical Ninja on the N64. It is a super strength move where Goemon can move giant steel blocks that block the path to the mountains.

Goemon will charge up in a super sayian like fashion and increase his strength and knockback skills by sacrificing his defense and his weight. In Sudden Impact mode, Goemon is stronger and has better knockback, but he has low defense and takes twice the normal damage as well as being able to be killed at lower percentages easier. This move lasts for about 20 seconds at a time.


Up B - Super Goemon [Legend of the Mystical Ninja [SNES]
Goemon dawn his super cape and lunge into the air. He will then slowly float down, giving him execellent horizontal recovery. If this move is canceled, or he is hit, he begins free fall. He kind of looks like he is flying like a super hero while performing the move.

Final Smash - Impact (from Mystical Ninja starring Goemon [N64])
Impact: Impact is a giant Goemon robot who showed up in the SNES games first. He was built by the Wise man (or is an alien. Your pick) for Goemon to use. In the N64 game, Impact is a film star who has gone to the USA to star in his own movie. When ever Goemon and his team needs him to beat up on a giant robot, all he has to do is pull out his conch shell and blow on it to summon him. Impact will then show up, beam teh goemon team into his head and then begin his run to the boss fight. Every time they run to the boss, Impact destroys many towns and homes on the way. In fact, destroying them gives you Coins to launch at your enemy.

Goemon will Pull out his horn and blow into it. Anyone caught in the sound waves are then part of the Impact smash sequence. Impact will then fly into the background and beam up the character. Goemon will fall into the piolet seat upside down. Impact will then charge up his Impact beam and fire it into the captured players, damaging and killing anything caught in the blast.

Grab Animation – Chain Pipe (from Mystical Ninja starring Goemon [N64]
Goemon will launch out his chain pipe at anyone who is in front of him.


Running Grab animation
His running grab is similar to his normal grab, he just does not stop running unless he catches someone.


Running Grab Missing animation
The pipe will hit the ground and lay there. Because Goemon can still run even though he tried to grab, the pipe will just retract as he moves.


Pivot Grab
He turns very quickly and uses his chain pipe like his normal grab animation.


Hold Animation
He holds the person with both hands up in the air. It looks like he is holding the collar of someones shirt and is holding them up in the air.


Attack Animation
Goemon will lift them off the ground and shake them violently.


Throw Forward
Goemon will hit them forward, pull out his pipe, toss it into their heads as he does a spin. He will life his hand in the air as he ducks and will grab the pipe as it flies back into his hand. This attack will send them flying in a strictly horizontal trajectory.


Throw Up
Goemon will easily just toss them into the air.


Throw Backward
He will lower one hand and turn so his back is to the opponent. He will then pull them over his shoulder and slam them into the ground, causing them to fly off into the air.


Throw Down
Goemon will push them back, pull out his pipe and smash them into the ground with it. He will then perform a back flip kick to send them into the air.

Up Taunt
Goemon will pull out the conch shell in his coat and show it off. He will swing it around, lift it over his head and then act like he is going to summon Impact. Afterwards, He puts it back in his coat.


Right Taunt
Goemon will stand on one leg, pull out his pipe and start spinning it in a circle. He will then lose his balance a little, freak out and put his pipe away.


Down Taunt
Goemon will put his foot back, extend his arms with one going forward with palm going up. He will then turn his head in a circle and sneer.


Win pose 1
Goemon will jump down, pull out the conch and summon impact. He will then fly away in the beam of light that appears.


Win pose 2
Goemon will be laying there looking at the screen and smiling. He will also be spinning his pipe in a circle.


Win pose 3
Goemon will sit down and pull out rice cakes. He will then offer it to the losers. Seeing no takers, Goemon will then begin to eat his lunch.


Lose
Goemon will just be leaning over as in his dazed like state.

Entrance animation:
A door appears from a tea Shop and Ebisumaru runs out the door slamming it behind him. He will then rub the top of his head, as if cleaning sweet, and enter his idle animation.


Idle animation:
Ebisumaru will breath as if he is out of breath, rocking his body left and right as if in there is a little bounce in his step. His arms will also bob left and right slightly. On a side note, Ebisumaru's weapons are always hidden until he needs them. It is a good trick to fool people into not knowing what his actual reach is until he attacks.


Getting bored Idle animation
Ebisumaru will start swaying his arms back and forth while standing in place.


Tiptoe animation:
Ebisumaru wil tip toe on the tops of his toes. He will also wave his arms back and forth..


Walking animation:
He will walk normally, having his arms sway beside him..


jogging animation
He will skip as he moves. A very jolly styled skip.


Running animation:
He runs while flaying his arms backwards and forward. He also turns his body as he runs.


Ducking animation:
He will knell down, put his hands on the ground, and flip over onto his back. Flying flat.


Sustained ducking animation:
He will lay there, as if asleep.


Crawl animation:
Ebisumaru will thrust his torso upwards and will then shimmy forward, while still on his back.


Dodge
Ebisumaru will fall backwards into the background. He will hit his bum on the ground, which will cause him to jump up quickly. He will then push himself back onto the play field.


Air Dodge
Ebisumaru will Perform a forward flip into the background. During the somersault, when his back is towards the players is when he is dodging. This spin is very quick.


Roll Turn
He will lunge forward, hit the ground with his shoulder and roll. During the roll, he will tilt to the side, causing him to turn right-side-up while facing the opposite direction. He will then push himself off the ground and stand up.


Roll Forward
He will lunge forward, hit the ground with his shoulder and roll.


Roll Backward
He will fall backwards, hit the ground with the bottom of his spin and roll. When he his back is facing upwards again, he will push himself off the ground forcing him into the air. He will then fly backwards a little, hit the ground and slide to a stop.


Jumping animation:
He will jump into the air with his arms above his head.


Double Jump animation:
He will perform a spin, grabbing his legs as he does the somersault.


Falling animation:
He falls just like he jumps. When he hits the ground, it is with great force that wind will fly out from under him. He will then be knelling and when he forces himself to stand up by using his leg strength.


Standing on Ledge forward:
He will stand there knelling on one foot swinging his arms trying to get steady. He will bob forward and back as he tries to stay in postion.


Standing on Ledge backward:
He will stand, almost falling back swinging his arms to keep himself from falling backwards. He will have a very panicked face.


Ledge Cling - Pull self up off Ledge - No attack:
He will hold on like he is doing pull ups. He will also pull himself up off the ledge like he is doing pull ups.


Tripping:
As he is walking, he will lose his balance, enter his “Standing on Ledge forward” animation and then fall over, performing a flip while he flys to the ground. Once there, he lays there, not moving.


Foot Stool animation:
He will have one arm raised in the air and his foot will land on the person. He will then push off their head and raise his other arm and leg while lowering the ones on the side that push down on the opponents head.


Being weak Hit animation:
He will stutter back, but nothing to drastic. His arms will fly into the air as this happens, with his pipe extending in a 45 degree like angle.


Being strong Hit animation:
He will rear back in pain and actually take a few steps back. This make him difficult to combo.


Being sent flying:
When he is sent flying, it looks like he is laying on his stomach. He is yelling out with a frightened look on his face as he spins in a 360 on the horizontal axis.


Star animation:
He will just spin in a circle like everyone else does.


Hitting the screen animation:
You get to see his pained expression he is using in the “Being sent flying” animation. To get a good idea of this, look at the fake update. In the four pictures showing him in action, you can see this expression and a rough idea of how it will look.


Shield Animation:
Ebisumaru will pull out his hulla hoop and put up his shield. He will hold it in place in front of him and the typical smash shield will appear around him.


Broken Shield Animation / death animation:
He will stand in place and his upper body will spin around his center focal axis. He will then fall back and hit the ground.


Dazed:
Ebisumaru will just lean over really tired and winded.

Normal A
Ebisumaru will pull his food platter out of nowhere and swing it in front of him in a clubbing like motion.


Combo A
He will then swing the food platter in a horizontal fashion from the arm not holding the food platter and away from the arm. The final hit is another clubbing like blow.


Running A
Ebisumaru will lean over pulling out his hammer as he moves. He will get his hands close to the ground and stick the hammer into the earth. He will then drag the hammer slowly across the ground causing dirt or sparks to fly into the air. He will drag the hammer for a short while and then force it into the air. While the hammer is coming up, it he will jump with it into the air. This move should have an upper cut like feel to it.


Duck A
Ebisumaru will pull out his food platter and swing it in front of him with no problems at all.


Ledge Attack
Ebisumaru will pull himself up, lower his body in a knelling like animation and then send out a ribbon to wack anyone nearby.

Tilt Forward A
Ebisumaru will spread his legs slightly and knell his upper torso over slightly. He will put his right hand near his left side and pull out his closed fan. He will then swat the closed fan in front of him. It will come from the lower left corner of his body and appear to be like a samurai attack. The closed fan will come out with great force, but look like he did a casual swing with his closed fan.


Tilt Up A
Ebisumaru will pull out his closed fan and start swinging it above his head. It should look like he is trying to swat flies. While his closed fan is above his head, he will have his body leaning slightly and his other arm moving in front of his body in a similar fashion to the hand holding the closed fan. He will also have the angry face while he is doing it.


Tilt Down A
Ebisumaru will just lower his closed fan and raise it up into the air for the attack. It will start off low beside his body, move forward in a semi-circle and end above his head. It is a useful move even though it is a down move because it has a large range. (being the front semi-circle of his hitboxes.)

Smash Forward A
Ebisumaru will swat with his hammer, simialr to his forward tilt.


Smash Up A
Ebisumaru will swat with his hammer, simialr to his up tilt.


Smash Down A
Ebisumaru will swat with his hammer, simialr to his down tilt.

Air Neutral A - Pan Spin (from ganbare goemon kurunara koi ayashige ikka no kuroi kage [PSX])
Ebisumaru will pull out his pan and perform the Pan spin.


Air Forward A
Ebisumaru will take out his pan and perform a giant swing bludgeoning attack with it. It will start behind him as he attacks, and it will fly forward.


Air Down A - Butt Smasher (from ganbare goemon kurunara koi ayashige ikka no kuroi kage [PSX])
Ebisumaru will perform the Butt Smasher, hitting them with a powerful butt spike.


Air Back A
Ebisumaru will crunch his body into a ball for a split second. He will look like he is doing a canonball with his back goign straight into the air. He will then thrust his feet backwards in an extended back kick like animation.


Air Up A
Ebisumaru will thrust his pan in the air similar to his up smash attack. This will be done in the air though.

Ebisumaru's B moves are special because he can not only perform them while standing and jumping, but he can also perform them while lying down.

Neutral B - Shuriken (from Legend of Mystical Ninja [SNES])
This move is from almost everyone Ganbare Goemon game starring Ebisumaru. This move is pretty much him throwing a Ninja star in the games, and when he gets the ability to charge it, it is him throwing a larger ninja starr that can bounce off of walls.

Ebisumaru will throw a Shuriken out in front of him. This attack can be charged up by holding down B for a short time. When this move is charged, Shuriken will throw a further flying, stronger and larger Shuriken. This move will knock an opponent back slightly and if done right, the Shuriken will get in a few more hits before disappearing. This move will always have a forward trajectory, even when he is lying down.


Forward B - Poison Mist (from Goemon's Great Adventure [N64])
This infamous move is integral to the story of the game. Ebisumaru will turn around, bend over and let out a purple mist. This mist damages anyone in the area it occupies and lasts for a few seconds after sprayinng. While mist is on the stage, this move cannot be used again.


Down B - Ballerina (from ganbare goemon toukai douchuu ooedo tengurigaeshi no maki [NDS])
This outfit shows up in many different games for Ebisumaru. He tends to dawn it whenever the chance arrises. It had special properities in the NDS game, allowing him to drill underground. Given Ebisumarus Echo status however, it will function more akin to Goemon's Sudden Impact.

Ebisumaru will twirl in a circle and change into his Ballerina costume. this will increase his strength and knockback skills by sacrificing his defense and his weight. In Ballerina mode, Ebisumaru is stronger and has better knockback, but he has low defense and takes twice the normal damage as well as being able to be killed at lower percentages easier. This move lasts for about 20 seconds at a time. there is a meter on screen showing when the move is about to end.


Up B - Fly Fans (from Legend of Mystical Ninja [SNES])
This move also has shown up in multiple locations, being an attack in the SNES Mystical Ninja, and also a recovery in Goemon's Great Adventure.

Ebisumaru will pull out the fans and thrust himself into the air. He will then slowly float down, giving him execellent horizontal recovery. If this move is canceled, or he is hit, he begins free fall.

Final Smash - Impact (from Mystical Ninja starring Goemon [N64])
Impact: Impact is a giant Goemon robot who showed up in the SNES games first. He was built by the Wise man (or is an alien. Your pick) for Goemon to use. In the N64 game, Impact is a film star who has gone to the USA to star in his own movie. When ever Goemon and his team needs him to beat up on a giant robot, all he has to do is pull out his conch shell and blow on it to summon him. Impact will then show up, beam teh goemon team into his head and then begin his run to the boss fight. Every time they run to the boss, Impact destroys many towns and homes on the way. In fact, destroying them gives you Coins to launch at your enemy.

Ebisumaru will Pull out his horn and blow into it. Anyone caught in the sound waves are then part of the Impact smash sequence. Impact will then fly into the background and beam up the character. Ebisumaru will fall into the piolet seat upside down. Impact will then charge up his Impact beam and fire it into the captured players, damaging and killing anything caught in the blast.

Grab Animation – Hook Glove (from ganbare goemon uchuu kaizoku akogingu [PSX])
Ebisumaru will launch out his Hook Glove at anyone who is in front of him.


Running Grab animation
His running grab is similar to his normal grab, he just does not stop running unless he catches someone.


Running Grab Missing animation
The hook glove will hit the ground and lay there.


Pivot Grab
He turns very quickly and uses his hook glove like his normal grab animation.


Hold Animation
He holds the person with both hands up in the air. It looks like he is holding the collar of someones shirt and is holding them up in the air.


Attack Animation
Ebisumaru will lift them off the ground and shake them violently.


Throw Forward
Ebisumaru will hit them forward, pull out his Hammer, toss it into their heads as he does a spin. He will life his hand in the air as he ducks and will grab the pipe as it flies back into his hand. This attack will send them flying in a strictly horizontal trajectory.


Throw Up
Ebisumaru will easily just toss them into the air.


Throw Backward
He will lower one hand and turn so his back is to the opponent. He will then pull them over his shoulder and slam them into the ground, causing them to fly off into the air.


Throw Down
Ebisumaru will push them back, pull out his hammer and smash them into the ground with it. He will then perform a back flip kick to send them into the air.

Up Taunt
Ebisumaru Will perform a ballerina twirl.


Right Taunt
Ebiusmaru Do a Hulla Hoop spin.


Down Taunt
Ebiusmaru pull out a steam bun or sticky rice and munch on it.


Win pose 1
Ebisumaru will Perform a dance for the player, mainly shaking his hips and doing a hero pose afterwords.


Win pose 2
The camera will spin around Ebisumaru as he tries to hide the food he is eating.


Win pose 3
Ebisumaru will sit down on the ground as if tired and just take a break, giving a smile of victory.


Lose
Ebisumaru will just be leaning over as in his dazed like state.

This section is dedicated to stupid Ideas i had when Brawl was being released. I plan to update it at some point to reflect Ultimate. But Here it is for now:


Be the first to make a unique moveset.


Goemon N64 style 3D models: https://www.models-resource.com/custom_edited/goemoncustoms/

GOEMON AND EBISUMARU SUPPORTERS!
3D Dillon 3D Dillon
A.G.L. A.G.L.
Biometal Biometal
CroonerMike CroonerMike
DarthEnderX DarthEnderX
Dixie Kong Dixie Kong
DuckHuntDork DuckHuntDork
Flyboy Flyboy
Gemini-Gene Gemini-Gene
GoeGoe GoeGoe
I Intsuno.o
KirbyWorshipper2465 KirbyWorshipper2465
~ Valkyrie ~ ~ Valkyrie ~
Luigifan18 Luigifan18
ninjahmos ninjahmos
Oddball Oddball
Ornl Ornl
papagenos papagenos
Pizza Robo Pizza Robo
PsychoJosh PsychoJosh
Pyra Pyra
RetrogamerMax RetrogamerMax
Ridrool64 Ridrool64
ryumo the Zekenator ryumo the Zekenator
scoobymcsnack scoobymcsnack
S SEGAGameBoy
smashingDoug smashingDoug
SirCamp SirCamp
Splendid_Days Splendid_Days
Wambo Wambo
~ Valkyrie ~ ~ Valkyrie ~
YsDisciple YsDisciple
 
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drag0nscythe

Smash Champion
Joined
Sep 2, 2007
Messages
2,204
#8
I added in (and still adding in) a updated moveset and Ebisumaru as an Echo. They would actually work very well in this pairing given what we learned from Chrom and Dark Samus.

I want to make a visual moveset using video from the games, etc. but I do not know howto yet. but I will add it when I can. Also added in Ebisumarus stock.

We need to spread the love of goemon to all!!

Oh, and both NES RPGs are translated. People need to play them also.
 

GoeGoe

Smash Lord
Joined
Oct 28, 2018
Messages
1,108
#12
Hello guys,
This is my first post. Solely here for Goemon. And all I'll say.. DON'T YOU DARE GIVE UP ON GOEMON. The most deserving charcater.
If I get a reply here, I know someone who can provide all sort of good Goemon stuff, like banners n whatnot.
Oh and I definitely support. How do I get my name in the list?
 

drag0nscythe

Smash Champion
Joined
Sep 2, 2007
Messages
2,204
#13
Hello guys,
This is my first post. Solely here for Goemon. And all I'll say.. DON'T YOU DARE GIVE UP ON GOEMON. The most deserving charcater.
If I get a reply here, I know someone who can provide all sort of good Goemon stuff, like banners n whatnot.
Oh and I definitely support. How do I get my name in the list?
By being a Goemon fan!!
I agree. Never give up!
 

GoeGoe

Smash Lord
Joined
Oct 28, 2018
Messages
1,108
#14
By being a Goemon fan!!
I agree. Never give up!
It's the Ganbare part X)
Hi, they say you're the top Goemon guy here, and I'm here to promote Goemon. Need banners? media? I have plenty of good stuff.. from a Goemon fan too. All free to use for any Goemon fan.
I have to say, I thought he'd be the grand obvious choice, but Sakurai seems to take note of.. the intenet. I don't appreciate how he's left in the dust and characters like Shovel Knight (or Steve) are more asked than Goemon. SO, where do we start?
Oh, do you mind helping me with my sig. I don't seems to know how to upload an image to it, is it because I'm a noob here?
 
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Wambo

Smash Ace
Joined
Jun 26, 2018
Messages
669
#15
Once Geno and Banjo are in (and as of right now, their chances look pretty good), Goemon has my full support for DLC. I think with Snake, Simon, and Richter in Smash as fighters, we deserve at least one or two more Konami characters from different IPs, and Goemon is a perfect fit.

Plus, imagine the stage, the music...

 

GoeGoe

Smash Lord
Joined
Oct 28, 2018
Messages
1,108
#18
Once Geno and Banjo are in (and as of right now, their chances look pretty good), Goemon has my full support for DLC. I think with Snake, Simon, and Richter in Smash as fighters, we deserve at least one or two more Konami characters from different IPs, and Goemon is a perfect fit.

Plus, imagine the stage, the music...
This one would be hard to reply to, please don't hate me for this..
Well, first thank you so much for concidering supporting Goemon. Geno is a Sakurai desire so that's a given, and Banjo is most probably (but only according to PapaGenos source). BUT seriously, I'd never take any charcater over Goemon. I don't even comprehend why would anyone concider Geno over Goemon, let alone Banjo. They're good, but honestly not as. I respect your wishes, as you do mine. I really think Goemon is the most deservant though, not because I'm a fan (that certainly adds to it) but because there's no other with such a rich history.

Please take my question with good intentions in mind, wouldn't Sasuke make a better Geno?
I'd like to throw Goemon carrying Ebisu is the Banjo here but that's a stretch.
 
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Wambo

Smash Ace
Joined
Jun 26, 2018
Messages
669
#19
This one would be hard to reply to, please don't hate me for this..
Well, first thank you so much for concidering supporting Goemon. Geno is a Sakurai desire so that's a given, and Banjo is most probably (but only according to PapaGenos source). BUT seriously, I'd never take any charcater over Goemon. I don't even comprehend why would anyone concider Geno over Goemon, let alone Banjo. They're good, but honestly not as. I respect your wishes, as you do mine. I really think Goemon is the most deservant, not because I'm a fan (that certainly adds to it though) but because there's no other with such a rich history.

Please take my question with good intentions in mind, wouldn't Sasuke make a better Geno?
I'd like to throw Goemon carrying Ebisu is the banjo here but that's a stretch.
I'm literally just saying that once my two most-wanted are in, Goemon will become my new most-wanted. That's it.

I like Goemon, I played the **** outta Mystical Ninja on my 64 when I was a kid. I just like Geno and Banjo a lot more, and I wanna support them first until they get in. After that, I'll support Goemon however I can.
 

GoeGoe

Smash Lord
Joined
Oct 28, 2018
Messages
1,108
#20
I'm literally just saying that once my two most-wanted are in, Goemon will become my new most-wanted. That's it.

I like Goemon, I played the **** outta Mystical Ninja on my 64 when I was a kid. I just like Geno and Banjo a lot more, and I wanna support them first until they get in. After that, I'll support Goemon however I can.
So in your opinion, may I know what made them more special than Goemon? (since you like all three).
I also went through all these games, but I ended at Goemon (apparently). Is Geno a revival call or it's purely Geno?
 

Luigifan18

Smash Master
Premium
Joined
Feb 19, 2015
Messages
3,130
Switch FC
SW-5577-0969-0868
#21
Once Geno and Banjo are in (and as of right now, their chances look pretty good), Goemon has my full support for DLC. I think with Snake, Simon, and Richter in Smash as fighters, we deserve at least one or two more Konami characters from different IPs, and Goemon is a perfect fit.

Plus, imagine the stage, the music...

The music from that game is amazing. I particularly like the final level.
 
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NNID
RetrogamerMax2
#22
I really think Goemon is the most deservant though, not because I'm a fan (that certainly adds to it) but because there's no other with such a rich history.
Goemon does have a rich history, but that history is mostly only known in Japan because 5/6 of the amount of the Goemon games were only released in Japan, but I'm sure you already know that. Goemon is my most wanted character and I truly believe he deserves to be up there with Snake and Simon on the battlefield.
 
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GoeGoe

Smash Lord
Joined
Oct 28, 2018
Messages
1,108
#23
The music from that game is amazing. I particularly like the final level.
Goemon music is always good. Even as a groove :)
Goemon does have a rich history, but that history is mostly only known in Japan because 5/6 of the amount of the Goemon games were only released in Japan, but I'm sure you already know that. Goemon is my most wanted character I truly believe he deserves to be up there with Snake and Simon on the battlefield.
May I say I love you XD
I know how badly Goemon is known west side, am not giving up on him for that though. I have some JP side contacts, they're still holding.. with a higher expectation though.
 
Joined
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Messages
13,511
Location
Somewhere in the West.
#25
Can't believe I'm not on this list yes, so count me in!

Goemon does have a rich history, but that history is mostly only known in Japan because 5/6 of the amount of the Goemon games were only released in Japan, but I'm sure you already know that. Goemon is my most wanted character and I truly believe he deserves to be up there with Snake and Simon on the battlefield.
Yeah, that's mainly what hurts Goemon's chances, his series is not globally popular. Bomberman being down could give him a chance, though, if only as DLC.
 

GoeGoe

Smash Lord
Joined
Oct 28, 2018
Messages
1,108
#27
Yeah, that's mainly what hurts Goemon's chances, his series is not globally popular.
They are in EU and JP (of course), but not that in NA unfortunately. He is popular in NA, but apparently way overshadowed.
Edit: Oh man I missed and double posted. Is there's a way I can join my last post with this one.
 
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Joined
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Messages
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Location
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NNID
RetrogamerMax2
#28
They are in EU and JP (of course), but not that in NA unfortunately. He is popular in NA, but apparently way overshadowed.
It's Konami's fault that Goemon is overlooked and obscure here in the States. They didn't really try to commercialize Legend of the Mystical Ninja/Ganbare Goemon 1, Mystical Ninja: Starring Goemon/Ganbare Goemon 5, and Goemon's Great Adventure/Mystical Ninja: Starring Goemon 2/Ganbare Goemon 6 here at all.
 
Joined
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Messages
830
Location
New Jersey
#29
Honestly I can't think of any Konami characters better than Goemon if we get another one. Alucard and Bomberman are Assists.

Also if Goemon happens just put in the entire OST of Mystical Ninja Starring Goemon and I'll be pleased. Even if it is a little short, that's probably among the top 5 N64 3D platformers, or maybe even top 3 (with a good chance of being the best). I'll be trying out the 2D sequel someday.

If I had to say what are the top 5 3D N64 platformers, I'd say...

  1. Banjo-Tooie
  2. Mystical Ninja Starring Goemon (Fun Fact! This is one of the few 3D N64 games able to run at 60FPS at any point, which are the intro sequence, certain cutscenes, and Impact battles except for the final one.)
  3. Banjo-Kazooie
  4. Donkey Kong 64
  5. Super Mario 64
I like the idea of a Goemon/Ebisumaru/Yae/Sasuke quadruple transformation fighter the most.
 
Joined
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Messages
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RetrogamerMax2
#30
Honestly I can't think of any Konami characters better than Goemon if we get another one. Alucard and Bomberman are Assists.

Also if Goemon happens just put in the entire OST of Mystical Ninja Starring Goemon and I'll be pleased. Even if it is a little short, that's probably among the top 5 N64 3D platformers, or maybe even top 3 (with a good chance of being the best). I'll be trying out the 2D sequel someday.

If I had to say what are the top 5 3D N64 platformers, I'd say...

  1. Banjo-Tooie
  2. Mystical Ninja Starring Goemon (Fun Fact! This is one of the few 3D N64 games able to run at 60FPS at any point, which are the intro sequence, certain cutscenes, and Impact battles except for the final one.)
  3. Banjo-Kazooie
  4. Donkey Kong 64
  5. Super Mario 64
I like the idea of a Goemon/Ebisumaru/Yae/Sasuke quadruple transformation fighter the most.
I see you put Banjo-Tooie and Mystical Ninja at the top of your list, a man of great taste. I highly recommend checking out the sequel Goemon's Great Adventure, it's the best side scroller on the N64 and my most favorite N64 game of all time.
 
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drag0nscythe

Smash Champion
Joined
Sep 2, 2007
Messages
2,204
#31
I'm literally just saying that once my two most-wanted are in, Goemon will become my new most-wanted. That's it.

I like Goemon, I played the **** outta Mystical Ninja on my 64 when I was a kid. I just like Geno and Banjo a lot more, and I wanna support them first until they get in. After that, I'll support Goemon however I can.
Most of his games do not require english, I would "find" a way to give them a shot. And they translated the two RPGs on the NES. So much Goemon goodness.

Fair on the support. I support Goemon first (now Ridley is in). I also support Banjo. Goemon and Banjo were my childhood. Once the N64 mini is released, I will buy it. And if Goemon is not on it, i will hack it.

The music from that game is amazing. I particularly like the final level.
The "oh my stage" song? It is epic.
I love the n64 games. That is why I ripped most of the 3d models from it. for recommendations, I would also recommend the PSX recycling game annnnnd I think the Future Goemon Game has some awkward charm to it. Oh. and atleast try the two RPG's. I would recommend cheats as they are grindy. But give them a shot.

Honestly I can't think of any Konami characters better than Goemon if we get another one. Alucard and Bomberman are Assists.

Also if Goemon happens just put in the entire OST of Mystical Ninja Starring Goemon and I'll be pleased. Even if it is a little short, that's probably among the top 5 N64 3D platformers, or maybe even top 3 (with a good chance of being the best). I'll be trying out the 2D sequel someday.

If I had to say what are the top 5 3D N64 platformers, I'd say...

  1. Banjo-Tooie
  2. Mystical Ninja Starring Goemon (Fun Fact! This is one of the few 3D N64 games able to run at 60FPS at any point, which are the intro sequence, certain cutscenes, and Impact battles except for the final one.)
  3. Banjo-Kazooie
  4. Donkey Kong 64
  5. Super Mario 64
I like the idea of a Goemon/Ebisumaru/Yae/Sasuke quadruple transformation fighter the most.
I think Goemon is at the top of the list. I did see someone suggest Frogger, which would be great if it is the old version, being nothing more than a frog. But after Goemon.

For 3D platformers, Mystical Ninja is up there. It is just so soothing and can be blown out in a solid afternoon. I love playing it and the music, even to this day. It is in my top 10.
 
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Joined
Oct 29, 2007
Messages
13,511
Location
Somewhere in the West.
#32
Honestly I can't think of any Konami characters better than Goemon if we get another one. Alucard and Bomberman are Assists.

Also if Goemon happens just put in the entire OST of Mystical Ninja Starring Goemon and I'll be pleased. Even if it is a little short, that's probably among the top 5 N64 3D platformers, or maybe even top 3 (with a good chance of being the best). I'll be trying out the 2D sequel someday.

If I had to say what are the top 5 3D N64 platformers, I'd say...

  1. Banjo-Tooie
  2. Mystical Ninja Starring Goemon (Fun Fact! This is one of the few 3D N64 games able to run at 60FPS at any point, which are the intro sequence, certain cutscenes, and Impact battles except for the final one.)
  3. Banjo-Kazooie
  4. Donkey Kong 64
  5. Super Mario 64
I like the idea of a Goemon/Ebisumaru/Yae/Sasuke quadruple transformation fighter the most.
As much work as it would take to make it a reality, having the Fab Four as swappable would mean the world to me.

Also, I'm willing to bet Hironobu Kageyama and Ichiro Mizuki are dying for an excuse to reprise their MNSG songs.

Most of his games do not require english, I would "find" a way to give them a shot. And they translated the two RPGs on the NES. So much Goemon goodness.

Fair on the support. I support Goemon first (now Ridley is in). I also support Banjo. Goemon and Banjo were my childhood. Once the N64 mini is released, I will buy it. And if Goemon is not on it, i will hack it.



The "oh my stage" song? It is epic.
I love the n64 games. That is why I ripped most of the 3d models from it. for recommendations, I would also recommend the PSX recycling game annnnnd I think the Future Goemon Game has some awkward charm to it. Oh. and atleast try the two RPG's. I would recommend cheats as they are grindy. But give them a shot.
I should add that the recycling game is the one with the foreigner with an Earth hat. The one with the two guys replacing Sasuke and Yae is decent, too.

The only PSX game that's hot garbage is the one that gives Impact mechs to everyone, though it does have some killer songs.
 
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Luigifan18

Smash Master
Premium
Joined
Feb 19, 2015
Messages
3,130
Switch FC
SW-5577-0969-0868
#33
Most of his games do not require english, I would "find" a way to give them a shot. And they translated the two RPGs on the NES. So much Goemon goodness.

Fair on the support. I support Goemon first (now Ridley is in). I also support Banjo. Goemon and Banjo were my childhood. Once the N64 mini is released, I will buy it. And if Goemon is not on it, i will hack it.



The "oh my stage" song? It is epic.
I love the n64 games. That is why I ripped most of the 3d models from it. for recommendations, I would also recommend the PSX recycling game annnnnd I think the Future Goemon Game has some awkward charm to it. Oh. and atleast try the two RPG's. I would recommend cheats as they are grindy. But give them a shot.
Eh, not "oh my stage", the level leading up to it.
 

drag0nscythe

Smash Champion
Joined
Sep 2, 2007
Messages
2,204
#34
As much work as it would take to make it a reality, having the Fab Four as swappable would mean the world to me.

Also, I'm willing to bet Hironobu Kageyama and Ichiro Mizuki are dying for an excuse to reprise their MNSG songs.



I should add that the recycling game is the one with the foreigner with an Earth hat. The one with the two guys replacing Sasuke and Yae is decent, too.

The only PSX game that's hot garbage is the one that gives Impact mechs to everyone, though it does have some killer songs.
That is true. It is really bad. I did beat it though. I loved what they did with the mech battles. I think that was a great improvement that could go somewhere. But other then those, they were bad.
I did like the game with Goroku and Baben, but it was more RPGish, and harder to follow without a guide. But still fun.

Eh, not "oh my stage", the level leading up to it.
You are right. the level leading up to Oh my stage is pretty good.
 

GoeGoe

Smash Lord
Joined
Oct 28, 2018
Messages
1,108
#35
It's Konami's fault that Goemon is overlooked and obscure here in the States. They didn't really try to commercialize Legend of the Mystical Ninja/Ganbare Goemon 1, Mystical Ninja: Starring Goemon/Ganbare Goemon 5, and Goemon's Great Adventure/Mystical Ninja: Starring Goemon 2/Ganbare Goemon 6 here at all.
True, but we're here to prove otherwise. That he's still on demand. Some might not like this but one of the main reasons is Kojima himself not Konami (partially). Resources were drawn to Metal Gear so hard. Now (hopefull), it's a new Konami (or the old coming back). They want to revive their "old" IPs, they started with Bomberman (Global appeal for 1st try). and it was a success. Guess who we want next? definitely Goemon. I'm trying to make sure they know that. You all as fans should too. Maybe they'll start with a Smash DLC, who knows. We have to work for it though.
A correction if I may. Goemon series ended on a 4 parter on SFC/SNES. You may call the 2 on 64 a 5 n 6, but actually they're simply new titles

Honestly I can't think of any Konami characters better than Goemon if we get another one. Alucard and Bomberman are Assists.

Also if Goemon happens just put in the entire OST of Mystical Ninja Starring Goemon and I'll be pleased. Even if it is a little short, that's probably among the top 5 N64 3D platformers, or maybe even top 3 (with a good chance of being the best). I'll be trying out the 2D sequel someday.

If I had to say what are the top 5 3D N64 platformers, I'd say...

  1. Banjo-Tooie
  2. Mystical Ninja Starring Goemon (Fun Fact! This is one of the few 3D N64 games able to run at 60FPS at any point, which are the intro sequence, certain cutscenes, and Impact battles except for the final one.)
  3. Banjo-Kazooie
  4. Donkey Kong 64
  5. Super Mario 64
I like the idea of a Goemon/Ebisumaru/Yae/Sasuke quadruple transformation fighter the most.
Oh man you're naming my wishes. But I'll say, we have to take note that the SFC games are the most popular in japan. So expect moves and music from those games. They're great, don't worry about it.
Thanks for that fun fact, didn't know that. A plus to an already great game.
Thanks for joining the crew of All-in for Smash (Quad Poof).

Since we're in the subject of music. Have you fans heard this great piece already?
This is so recent btw. Just proving that Goemon is still on demand "in the west" despite many of the fans not showing it. That's what you miss Sakurai for lending too much ear to the internet :/
 
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Joined
Apr 9, 2014
Messages
1,580
Location
Behind you.
#36
And the two on PlayStation what they?

Like Isn’t the one where they all get mechs and every but Goemon become girls. The kids of the original cast?

And the one he gets a white Tiger? A reboot?
 
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GoeGoe

Smash Lord
Joined
Oct 28, 2018
Messages
1,108
#37
And the two on PlayStation what they?

Like Isn’t the one where they all get mechs and every but Goemon become girls. The kids of the original cast?

And the one he gets a white Tiger? A reboot?
Well, you can name or number them as you wish. There were actually 4 on PS and 1 on PS2. That's 5.
The 4th on PS is the New Generation one., and no no one turned into a girl in this game. The group is totally new, well sorta.. The new Goemon is a disciple of the Goemon we love and know (some monster broke his arm, and apparebtly he retired or something like that). Ebisu (not Ebisumaru) IS a girl from the get go (no one knows, but she could be Ebisumaru's daughter. The old Goemon asked the New one to take of her). Sasuke is supposedly the same but upgraded to the version MKII. Yae, I'm not sure, I think that's her cause she's the oldest or at least looks the oldest, OR that's just another spy from the agency that's simply called Yae.
The reboot? If you want to call it that. Yeah, Goemon's earlier days. Looked awesome though.
 
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