FullMoon
i'm just joking with you
Is Shadow Sneak a good option out of shield though? It's laggy, but at the same time it sounds good for punishing.
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I can't really think of a situation I'd use it where it wouldn't just be a surprise gimmick, I was just looking into the tech because I didn't know about it until now.Is Shadow Sneak a good option out of shield though? It's laggy, but at the same time it sounds good for punishing.
Like I was saying, it seems you can do this while standing and the running isn't necessary (tentatively thinking you need to do shadow sneak on shield frame 11~12f, haven't formally tested). I don't think it would be useful for rapid jabs though, since you're still vulnerable during the teleport startup. At best I think it's just a surprise gimmick for before the opponent hits your shield.Shadow Sneaking While Shielding- It's possible to activate Shadow Sneak while you are sliding after shielding post-running. Activate Shadow Sneak's input during this sliding animation, and while in shield you will be able to charge Shadow Sneak. Check this post for details and a video!
It's been mentioned in the social and frame data threads, but not here. Though, Greninja's isn't the only counter like this - Ike and Palutena also have invincibility during the counter stance. Ike's had invincibility in Brawl too, I believe.Don't know if it's been mentioned yet or if it's that big of a deal, but Greninja's Substitute is apparently the only counter that has true invincibility on it during its active frames, meaning he can't be grabbed out of it and can also avoid being damaged by unblockable attacks like Mac's KO Punch or Final Smashes which would break through the other counters, though they won't trigger the attack from it.
If only they could've put invincibility on the attack itself, as well.
Thats almost impossible to pull off. LolJapanese players are on a different level
Rough translation of the text:Like how is he doing this?
Wait, wait, wait. This is not something we should write off. People like Zinoto made the single banana lock work in Brawl. If someone can test this and find no way to DI it, we should all try and practice this. Nair is already a really good move, and we also have the ability to set up a footstool with Dtilt as well. I managed to pull it off once in ten minutes, though, so it's gonna take some learning, and we'll need to figure out character specific stuff as well.Japanese players are on a different level
We've actually known about this for a while (https://www.youtube.com/watch?v=qRzc_mupBHI). Although, I personally didn't think of using it after a turnaround dash. I believe it happens because we use Shadow Sneak the same frame that we are able to shield out of dash as well as when one can no longer foxtrot. For some reason, that causes the dash to not be canceled. Shadow Sneak has a lot of strange, glitchy properties. For instance, as noted under the Delayed Shadow Sneak thread, Shadow Sneak cannot cancel landing lag from a regular landing (except from a short hop). This also applies to the auto-release of Shadow Sneak for reasons I cannot begin to explain. This results in the ability to bypass the auto-release by being in landing lag after jumping and keep the shadow active until we decide to release the button. Of course, to bypass this if you want to Shadow Sneak when you land, just cancel the lag by walking as usual and release the button immediately.Umm I don't play Greninja but I may have found an AT that lets you do the running animation while using Shadow Sneak. I'd imagine this would be nice because one of the greatest tells that a Greninja is shadow sneaking is that he walks towards me or stands still.
I was testing around with this technique:
http://smashboards.com/threads/edge-pivot-dash.385847/
I decided to do it with Shadow Sneak and to my shock Greninja was running while doing Shadow Sneak! I did further testing and you don't even need the ledge to do it. You can do it with any turn around. It's just like this but with side b rather than down smash:
Input timing seems difficult but doable with practice. If done right, it looks like you just turned around and then continued running. It seems like the run is a bit slower than usual though, and the shadow goes faster than you still.
Ah, ok. I didn't see it in the AT part of this thread so I figured I might as well post about it.We've actually known about this for a while (https://www.youtube.com/watch?v=qRzc_mupBHI). Although, I personally didn't think of using it after a turnaround dash. I believe it happens because we use Shadow Sneak the same frame that we are able to shield out of dash as well as when one can no longer foxtrot. For some reason, that causes the dash to not be canceled. Shadow Sneak has a lot of strange, glitchy properties. For instance, as noted under the Delayed Shadow Sneak thread, Shadow Sneak cannot cancel landing lag from a regular landing (except from a short hop). This also applies to the auto-release of Shadow Sneak for reasons I cannot begin to explain. This results in the ability to bypass the auto-release by being in landing lag after jumping and keep the shadow active until we decide to release the button. Of course, to bypass this if you want to Shadow Sneak when you land, just cancel the lag by walking as usual and release the button immediately.
There are some other weird Shadow Sneak tricks as well. Surprised we don't have a dedicated thread to the move tbh.
how u do hypen smash?
While dashing, slide the circle pad upwards and press A at the same time. Or if you have a C-stick set to smash you can just press up on the C-stick while dashing.how u do hypen smash?
So something like this (grounded): back diagonal --> forward OR back lightly +b --> forward?It's a wavebounce. Flick back, then B, then forward.
Though to do it grounded you either need to do a back diagonal with B-Stick or lightly hold back while pressing B, since you'll pivot otherwise.
Correct.So something like this (grounded): back diagonal --> forward OR back lightly +b --> forward?
So we should nair as low as possible?It was discovered recently that, by landing as an aerial hits, it's possible to start your landing lag during hitlag and thus be able to act after the attack sooner. While we don't have high hitlag aerials that allow for things like this, I think it's important to note for Greninja considering how often we use shorthop aerials, since it both makes them safer and makes followups easier.
In layman's terms, landing at the same time you hit with an aerial results in less landing lag. Not technically what's happening, but close enough.
EDIT: More specifically, this looks to save us around 10 frames on fair/strong hit nair.
He does. The reduced lag is very noticeable on Fair and it`s the only way I`ve managed to do the Fair -> Fair combo.So we should nair as low as possible?
Im hoping he benefits from reducing the lag on his fair because its my favorite approach.
This actually isn't necessary for fair -> fair, though the timing's tight.He does. The reduced lag is very noticeable on Fair and it`s the only way I`ve managed to do the Fair -> Fair combo.
can you show it to me? :O