PEACE7
Smash Champion
Lol wow so much hate but I'm looking forward to the videos.
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Oh, we all know that's for rich people that can also attend tourneys, i'm too poor for that so I have to rely on others to upload videos for me.We've been waiting for well over a month. How much longer is this gonna take? Plug your dazzle in, record you doing your death combos, do some editing, upload it. BOOM, done. Shouldn't even take a week.
Nah man, it's k.Oh, we all know that's for rich people that can also attend tourneys, i'm too poor for that so I have to rely on others to upload videos for me.
Anyway... thread updated again, this time it's about team stuff. lol
INFINITY ∞ LASER With Falco: (Note Falco is one of my favorite characters to team with) Stun the opponent with Zss's D-smash > Zss Foostools > Falco Laser Locks > Zss lands close to the ledge the opponent is being pushed towards > Falco stop laser lock when opponent reaches near the edge > Zss turns around and short hop fully charged neutral-b's the opponent during forced get up > Opponent falls off the edge and Zss performs death combo
Done and done, it's true death combo #2.Which death combo? I think you should number them. And couldn't ZSS just stand behind the opponent as they're being lazer locked then SH bair them during the forced stand up...?
Yeah, you should totally put up #2 since I currently fail at the moment and have no wii.salem......send me the damn videos!!!! You know i can upload them. Also I just Might but Death combo #2 up since you showed me how to do it. (if you want)
Fair > Falcon Punch fits this criteria.if landed correctly they're a true death combo, the game even registers this as a real combo. this has been tested in training mode on lvl 9 cpus, the computers that airdodge the fastest.
Anytime, I'm pretty much always online since I have no life and stuff.when can we set up a time to be online?
You can not Air dodge immediately when you enter falling animation by being pushed off the ledge. The Dsmash is legit. So yes, we need to try it on a real player.These aren't guaranteed combos. They could be useful, but they definitely aren't inescapable COMBOS.
The only thing I think might be guaranteed is Fair > D smash near the edge. BUT, if you take Snake into practice mode, walk him to the edge and Fair him, he won't even attempt to air dodge. He just falls and then recovers. So, while level 9 CPUs air dodge on the earliest possible frame during a tumble (I think) you can't be sure it's a combo just because they don't air dodge fast enough. It needs to be tested against real players.
People should be able to DI the "combos" involving flip kick towards the stage and tech or land on stage depending on where they are. Or they could meteor cancel it...
I'll admit there are some cool strings and they could potentially be useful, but I'm pretty sure none of those are combos. :/
Ask your self, what aerial comes out fast enough with that much range to out space Dsmash?Would it be possible to immediately FF an aerial and avoid the D smash or is this actually legit?
Oh I didn't, but thing is, there is many other death combos (not posted yet due to me forgetting part of the setups) used to switch things up and keep people guessing, all which require a different DI to escape, You could also just read the DI and adjust the finishing blow.Come on, don't forget about DI now.
The FF fair > dsmash might work though.
If by RPS, you mean pressing jump to avoid all the spikes...Oh I didn't, but thing is, there is many other death combos (not posted yet due to me forgetting part of the setups) used to switch things up and keep people guessing, all which require a different DI to escape, You could also just read the DI and adjust the finishing blow.
So mostly in the end, it's like a rock paper scissors game.
Simple fix to that, perform at a slightly higher percentage for increased hitstun to make it all impossible to escape, the best option is to DI correctly or not get hit by it in the first place.If by RPS, you mean pressing jump to avoid all the spikes...
Yup, RPS.