Pierce7d
Wise Hermit
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- Dec 20, 2006
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Link to original post: [drupal=2846]My views on the history of Brawl[/drupal]
I basically view the history of Brawl like this:
The Birth of Brawl - Many people started playing Smash for the first time. Smashboards blew up, and Smash became one of the most popular fighting games of all time.
The Golden Ages - Melee old veterans started debugging the game and developing a solid metagame, and brilliant newcomers studied hard to catch up and have a chance in the new game.
The Flame Wars - Melee players got tired of Brawl and it's slower mechanics, and decided to go back to Melee. Brawl vs. Melee wars were rampant, and flames were everywhere.
MLG Domination - A subset of the Flame Wars, MLG buys Brawl. This helps the stability of Smashboards, although caused major uproar when MLG didn't pick up Brawl on the 2009 circuit.
The Rebirth - The flame wars died down partially, and Brawl continued to increase in popularity, as more and more people discover the competative scene. The metagame begins to rapidly develop again.
The Calm - Growth stagnates, and many players grow bored. Tournaments stop growing, and while Smash still lives strong, it seems to be in it's adulthood, and not really benefiting from any types of growth. Furthermore, the search for growth dies down, and average player improvement radically drops.
I basically view the history of Brawl like this:
The Birth of Brawl - Many people started playing Smash for the first time. Smashboards blew up, and Smash became one of the most popular fighting games of all time.
The Golden Ages - Melee old veterans started debugging the game and developing a solid metagame, and brilliant newcomers studied hard to catch up and have a chance in the new game.
The Flame Wars - Melee players got tired of Brawl and it's slower mechanics, and decided to go back to Melee. Brawl vs. Melee wars were rampant, and flames were everywhere.
MLG Domination - A subset of the Flame Wars, MLG buys Brawl. This helps the stability of Smashboards, although caused major uproar when MLG didn't pick up Brawl on the 2009 circuit.
The Rebirth - The flame wars died down partially, and Brawl continued to increase in popularity, as more and more people discover the competative scene. The metagame begins to rapidly develop again.
The Calm - Growth stagnates, and many players grow bored. Tournaments stop growing, and while Smash still lives strong, it seems to be in it's adulthood, and not really benefiting from any types of growth. Furthermore, the search for growth dies down, and average player improvement radically drops.