D
Deleted member
Guest
here's what i would like to do:
- revert back to 3.5 sheik, and perform alterations from that point forward
- change bthrow to have a slightly higher release point
- remove transform, replace it with sheik throwing a deku nut with an effect similar to a weaker ZSS dsmash (to match ocarina of time)
- weaken upsmash tip kill by reducing KBG
- add KBG to bthrow, dthrow. this will have to be tested, but i suggest starting with 1.5x and 2x whatever it currently is and playing around with it for a bit
- add BKB to fthrow to encourage it over dthrow at the edge. this will also have to be tested, but likely does not need very much for this purpose
- add a secret taunt matching link's ocarina, but with a harp typical to the character
this solves a few things:
1. helps her losing MUs against fastfallers
2. makes her throw combos less brutal vs good DI on opposing bad combo weights (ganon link lucario etc)
3. makes the character fun to play as and against the larger cast by smoothing out MU spread
4. makes the character less frustrating to play against for her easier opponents
5. removes the transform debacle entirely, which has been around for 3+ years
6. makes the character aesthetically flavorful with relatively little effort
addressing design criteria:
- adding growth to bthrow/dthrow makes the chaingrabbing less effective for damage and somewhat removes tech chase abuse
- no other degeneracy is added in the process, but its still far more reliable than her current toolkit
- the evened MU spread makes her more fun to play as and against, which is a nice win/win
- since her changes are given relatively fair trade-offs, her power level can be expected to remain the same
- these changes also correct long-standing issues that have been put aside for a long time
@Strong Bad
- revert back to 3.5 sheik, and perform alterations from that point forward
- change bthrow to have a slightly higher release point
- remove transform, replace it with sheik throwing a deku nut with an effect similar to a weaker ZSS dsmash (to match ocarina of time)
- weaken upsmash tip kill by reducing KBG
- add KBG to bthrow, dthrow. this will have to be tested, but i suggest starting with 1.5x and 2x whatever it currently is and playing around with it for a bit
- add BKB to fthrow to encourage it over dthrow at the edge. this will also have to be tested, but likely does not need very much for this purpose
- add a secret taunt matching link's ocarina, but with a harp typical to the character
this solves a few things:
1. helps her losing MUs against fastfallers
2. makes her throw combos less brutal vs good DI on opposing bad combo weights (ganon link lucario etc)
3. makes the character fun to play as and against the larger cast by smoothing out MU spread
4. makes the character less frustrating to play against for her easier opponents
5. removes the transform debacle entirely, which has been around for 3+ years
6. makes the character aesthetically flavorful with relatively little effort
addressing design criteria:
- adding growth to bthrow/dthrow makes the chaingrabbing less effective for damage and somewhat removes tech chase abuse
- no other degeneracy is added in the process, but its still far more reliable than her current toolkit
- the evened MU spread makes her more fun to play as and against, which is a nice win/win
- since her changes are given relatively fair trade-offs, her power level can be expected to remain the same
- these changes also correct long-standing issues that have been put aside for a long time
@Strong Bad
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