Melee is completely centralized by a characters ability to exert true shield pressure, which is limited to 3 characters + frame perfect yoshi. This is also a central point behind 20xx. People call metaknight a melee character in Brawl, Fox is a 64 character in melee.
Also addressing someone else but melee is not balanced at its top, my experience and knowledge from the existing titles hints at Melee being the most unbalanced smash game at top level. Im not gonna call this good or bad here though.
This is false. AT's are the false converse of fundamentals, mastering the technical mechanics behind ATs such as l-canceling and wave dashing isn't going to help you win in street fighter. Understanding the meta behind things like footsies and zoning will.
Secondly, memorizing characters and customs is a very dismissive way to imply character variety does not greatly add to depth. Understanding how characters function takes minimal effort for the great amount of diverse gameplay they can add, if it didnt we'd wish for single character competitive games.
Lets run with this line of logic.
In one of the earliest Brawl tournaments I entered a well known top melee player was also in attendance, likely the most successful Brawl player that moved on to play melee (super cool dude, this is not meant to reflect on his personality). The same tournament I outplaced him by quite a bit, and mind you this was years ago before Brawl underwent its modern revolutions. I could go into greater depth on melee players experience with Brawl, but the reference more or less summarizes the extent of their overall extensive play. In contrast many players familiar with Brawl (myself included) have been playing melee as of late which is at the very least a relevant time period. By the line of logic were using this makes them drastically more knowledgable than their melee counterparts. Not going to say Im outstanding, but I got through first round pools at KoC4, which is the top 1/3rd of players in melee's toughest region, and by such odd standards a better authority on melee then most posting here.
Granted all of this is based on a faulty line of reasoning, and experience or placements do not directly equate to your understanding of a game.
Dont state unproven assumptions as truth, as it stands the opposite side seems to have more evidence.
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CodeBlue_
from reading your posts I feel you believe approaching in melee is easier than it truly is and harder than it is in smash 4. Shaya responding to your discussion mostly, but this is just my general assessment