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My Marth videos (New matches being posted!)

GamerGuitarist7

Smash Champion
Joined
Jun 4, 2006
Messages
2,015
Location
Tucson AZ
Hey guys, keep the tips coming!


Here are all my new matches (all are sets best of three) recorded on June 3rd

GG7 (Marth) vs. Jet4 (Olimar)
Match 1: http://www.youtube.com/watch?v=vUrrrQ2vWlU
Marth 2: http://www.youtube.com/watch?v=AJhAr6r5Srg
^^^^ LOL not on purpose

GG7 (Marth) vs. Jet4 (Snake)
Match 1: http://www.youtube.com/watch?v=wv9A3zMqSjg
Match 2: http://www.youtube.com/watch?v=kq5xC27jnWk
Match 3: http://www.youtube.com/watch?v=n4VdHSNNCkA


More coming soon


Note: Some newer videos will be in a weird resolution and not fill in the whole Youtube window. After they've been up for a while, it fixes itself.




Here's the rest of my older matches (mixed in with the before all the new ones above) from May 20-22ish.

http://youtube.com/profile_videos?user=gamerguitarist7&search_query=marth
 

FF7Cid

Smash Rookie
Joined
May 20, 2008
Messages
5
Location
Houston
I only watched 3 or 4 of your videos, and aside from the fact that MetaKnight really needs some work, I have to say:

-Your counters were very predictable, and leave you wide open for a set-up and combo. I'd say not to depend on countering too heavily.
-You use the dancing blade a lot, which isn't necessarily a bad thing. Against better opponents you won't likely be able to pull off all 4 hits so consistently, so be wary of that.
-Your aerial game is really strong, I think I learned some things from watching your videos.
 

GamerGuitarist7

Smash Champion
Joined
Jun 4, 2006
Messages
2,015
Location
Tucson AZ
against metaknight, its good to counter a lot because of how aggresive he can be. but, i am predictable with it sometimes, thanks.

Dancing blade needs to be spammed, it regen's your other moves and is a great way for punishing everything. shield release dancing blade is ****.

Glad you like my aerial stuff :)

Thanks for the info, keep it up
 

∫unk

Smash Master
Joined
Mar 22, 2008
Messages
4,952
Location
more than one place
If you start countering against a good Meta, he'll start grabbing you because not only does their grab have insane range it also does good damage.

You stop his aggressiveness by zoning with f-airs and tilts.
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
You should switch up the dancing blade slashes every once and a while to help with move regeneration. Also, the down variation lets you weaken the opponent's shield. Use the fair a little less and go for a bair instead when the opponent is on a platform above you on occasion or when they are offstage. I find bairs easier to tipper when the oppenent is offstage and they are safer because of the turning animation marth does that extends the move somewhat. (at least that's what it seems like) If you are going for a spike, try turning your back to the opponent and aim with the backswing.
 

GamerGuitarist7

Smash Champion
Joined
Jun 4, 2006
Messages
2,015
Location
Tucson AZ
mostly stuff i do, dunno why you didn't see it in those matches cause i always bair when i go to spike so i can be turned around...
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
Usually when i go for a spike i just turn around b4 hopping off the ledge. I just run, smash the joystick backwards and use my leftover momentum to hop offstage to the enemy. From there its just one c-stick press till my opponent experiences the fury of gravity.
 

king0'smash

Smash Rookie
Joined
Oct 9, 2007
Messages
3
Location
Hamden, CT
Your Marth is pretty good. I would avoid using the Dancing Blade too often. It gives a moment of slowdown after doing a set of them. It could potentially be risky to continue to do a lot of those.
 

Steel

Where's my Jameson?
BRoomer
Joined
Mar 30, 2008
Messages
7,587
Location
Los Angeles, CA
Your Marth is pretty good. I would avoid using the Dancing Blade too often. It gives a moment of slowdown after doing a set of them. It could potentially be risky to continue to do a lot of those.
It's too good to not be used too often tbh
 

Psymon

Smash Sweetheart
Joined
Aug 19, 2007
Messages
502
Location
Wales
Very nice vids, you're a really good player =). I'm not going to criticise you because a) I don't main Marth & b) you seem to be doing amazing the way you are =D. Keep it up man. Psy.
 

hizzlum

Smash Journeyman
Joined
Mar 4, 2008
Messages
451
Location
http://youtube.com/watch?v=8FaV6oizNnQ
Your marth needs to be more technical, pivot edgehogs allows oppurtunity for more advanced and efficient edgeguarding off the stage and for movement foxtrotting is supirior with a pivot f-smash at the end which gives off better speed and a stronger attack. Vertical spacing could be used on those light characters such as MK, allows ken combos and early kills to happen. Half-stepping your f-smashes would have allowed more tippers and thus quicker kills. dash canceled up-smashes would also pull of kills at 100% and throw your opponent offguard and allows juggling to occur with shff u-airs and b-ups. Also, where's shield breaker(marth's new approach move) and b-side for pressure game and quick damage. more SH would allow more fair/nair combos. and more spikes for easier kills.
Not bad though, you just need to brush up on some new marth techniques.
 

GamerGuitarist7

Smash Champion
Joined
Jun 4, 2006
Messages
2,015
Location
Tucson AZ
more matches coming soon including 3 broken shields lol


thanks for the tips (above) hopefully you'll see that stuff from matches i recorded today (except the pivot fsmash thing and usmash since i always miss usmash)
 

cubaisdeath

Smash Lord
Joined
Jan 5, 2007
Messages
1,160
Location
Concord
you should do sh forward b to falling nair or uair to another forward b combo or f/usmash. good **** thought
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
I only watched the first round of the battle with Olimar. Overall good stuff. Remember that if Olimar blocks a SHFF Fair you can roll, spot dodge or up b to deal with any retaliation attempt on Olimar's part.

Less SH nairs though. It's just not a good approach. You should drop that habit. Your gimping was solid from what I saw. I saw a few random f-smashes though so work on that. Also try not to counter pikmin since Marth will turn around if they are on his back when he counters. Only do it when you are really close to Olimar as a surprise tactic.

Any matches you think I should look at so you can get some pointers? Fighting Olimar takes a really specific style and it limits your ground game, so it's hard to use that as a base for analyzing a Marth player.
 

Problem2

Smash Champion
Joined
Jun 12, 2006
Messages
2,318
Location
Crowley/Fort Worth, TX
NNID
Problem0
Your marth needs to be more technical, pivot edgehogs allows oppurtunity for more advanced and efficient edgeguarding off the stage and for movement foxtrotting is supirior with a pivot f-smash at the end which gives off better speed and a stronger attack.

Vertical spacing could be used on those light characters such as MK, allows ken combos and early kills to happen.

Half-stepping your f-smashes would have allowed more tippers and thus quicker kills. dash canceled up-smashes would also pull of kills at 100% and throw your opponent offguard and allows juggling to occur with shff u-airs and b-ups.

Also, where's shield breaker(marth's new approach move) and b-side for pressure game and quick damage.

more SH would allow more fair/nair combos and more spikes for easier kills.
Not bad though, you just need to brush up on some new marth techniques.
I would really listen to this guy as he has some great advice there.

all I have to say is that in terms of Marth's weaknesses, I always seem in trouble when a player makes his/her way directly behind me (usually by a roll from a missed F-smash). Practice those techniques hizzlum described and turn around grabs for when your opponent tries to **** you from behind.

Also, Marth's U-smash has a good hitbox from both sides, but I haven't tested it's horizontal range. It's most likely not as insane as Snake's u-tilt or something, but it can be used for a few situations. Just don't spam it!

Honestly though, you are doing a great job.

P.S. Marth's Dolphin Slash (Up-B) breaks through Metaknight's Whorenado.
 

GamerGuitarist7

Smash Champion
Joined
Jun 4, 2006
Messages
2,015
Location
Tucson AZ
thanks guys and i'm glad emblem lord popped in here to check my matches out :) i have a set against Snake coming up soon that hopefully you guys can gather some more advice for me from watching.



edit: vs Snake added
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
I'm critiquing the Snake vs Marth matches.

Match 1

You start off badly getting hit by the u-smash and then dairing Snake so he has time to grab you.

At 00:43 you dash towards him then do a reverse Dancing Blade. I guess this was just a huge mistake. You could have just grabbed though and kept it simple.

1:04 - You were able to penetrate Snake's camping, but as soon as you did you rolled back. Do not let your opponent get breathing room after you just did the work of getting past their projectiles/camping.

1:11- You played right into Snake's hands. Be on your toes when you fight Snake and ALWAYS be aware of where his mines are.

2:05 - You threw in the air and made no attempt at all to pressure him.

3:15 - The same thing happens.

3:40 - Why did you jump over Snake? There wasn't any real reason to do this.

4:46 - You should not have tried to spike. It was pretty obvious that you wouldn't get it off.

In this match you get hit by alot of stuff that you shouldn't be getting hit by. Namely explosions and it's because you were either not paying attention or you were too aggressive and Snake baited you into rushing him. Keep your wits about you and watch Snake's movement carefully. Also Snake's tech chasing seemed to give you trouble. If Snake jabs you and then tries to grab you can jump away. Your best options after a d-throw from Snake are to roll left or right or do a get up attack. Switch up what you do to keep him guessing. You seemed to do pretty well in respecting Snakes tilts, but you still got hit by alot of f-tilts that you shouldn't have. Stay on your guard and know when to shield and when to roll.

Match 2

More of the same really. Going for silly things at times. Just like in match 1 at one point you go for a spike when you clearly won't hit with it and he airdodges and you are left vulnerable. Play smarter. Don't do risky things like that because it will get you killed. You also are really fair happy vs Snake. You need to tone that down since it's asking for a boot to the face. And really work on your aerial pressure. You want to use fast fall Uair to pressure someone that way when you land you can hit them when they come down or grab them and throw back up.

At one point you hit with a fully charged Shieldbreaker and it did not kill. This is because you didn't space it at the tip where it has the most knockback. Snake should have died. When you break someone's shield space the Shieldbreaker at the tip so it will kill.

I'm also seeing some full hopping on your part and silly mistakes like doing your full Dancing Blade even when Snake's shield is full. Don't do things like that. It's predictable and asking to be punished.

Match 3

More of the same mostly, but right at the beginning you backed off and gave Snake room. Why did you do this? Do you want to get camped?

Look over all these vids again and see where you made errors. Correcting these little mistakes will go a long way in improving your game.
 

3xSwords

Smash Lord
Joined
Mar 14, 2008
Messages
1,193
Location
Bergen County
^Dang O.o. I don't think I'll want to have Emblem Lord critique my matches. He'll make me feel like a nooby 10 yr old. :laugh:

Yeah but I felt everything he said was true. To me it felt that in the matches when you did badly it was b/c:
1. either you were too aggressive. Going for stupid spikes, (mentioned above)
2. you were too defensive. In the second snake match he holds up a shield you do the same. Where's the shieldbreaker, grab, or poke move?
3. Just bad decision making. During one time when you were being tech chased you got up and did an u-tilt trying to hit with the back end. :confused: Dancing Blade much better due to quickness and the fact that you would have actually hit the opponent.

Other than that I found the matches and entertaining and fun to watch. Loved when snake started off the match by taunting.
 
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