Aldwyn McCloud
Smash Ace
ok, I need you guys to test a few things out for me if you can...
the topic is metaknight's forward B move:
1) is it possible to get out of metaknight's forward B using DI?
2) is it possible to use crouch cancel to prevent metaknight's forward B from working as a combo?
3) I noticed that when metaknight uses his forward B move in the air, he has some lag after it as he has to land, but that if he performs his forward B on the ground he gets almost no lag. What exactly happens if you start your forward B in the air but then push down and steer metaknight towards the ground having him land on it as a result? Does metaknight get some lag or not?
4) is forward B (performed on the ground) + up B a combo?
if possible try out on different chars at different % (like.. Fox and bowser who are the heaviest and lightest)
thanks for the help
the topic is metaknight's forward B move:
1) is it possible to get out of metaknight's forward B using DI?
2) is it possible to use crouch cancel to prevent metaknight's forward B from working as a combo?
3) I noticed that when metaknight uses his forward B move in the air, he has some lag after it as he has to land, but that if he performs his forward B on the ground he gets almost no lag. What exactly happens if you start your forward B in the air but then push down and steer metaknight towards the ground having him land on it as a result? Does metaknight get some lag or not?
4) is forward B (performed on the ground) + up B a combo?
if possible try out on different chars at different % (like.. Fox and bowser who are the heaviest and lightest)
thanks for the help