I was waiting to post this for a while but then SWF went dedd.
Yeah, because going public with this without giving people even the change to discover this on their own is the professional thing to do. ¬.¬
And your character choices do indeed matter in this case, seeing as you have done a lot of things, both publicly as well as in the backroom, that gives me the impression that you want Zelda the way you want, and everything that has even the slightest external influence on that has to be dealt with, be it by trying to influence the general public, or doing something is such a direction.
I'm not here saying that this shouldn't be discussed, I'm here saying you shouldn't have gone public with this as soon as 2.6b was released, and instead should have left it to the public to decide if this was indeed a problem that needed to be discussed or not.
Project M is still in it's development phases, and while we're trying to gather information from non backroom members without adding bias, you are effectively frustrating that process by having created this thread under a cover that your concerns are valid (which they are BTW).
I'm more of a coder than a player, and tend to keep to myself.
It's just that this particular action made by Ryoko/Wavebuster was something I just had to say something about.
It's been over a month since the demo came out, and people have been keen to changes longer than that month with public preview streams of 2.6 prior. People have already put this in their own personal list of "discovered changes" like on the Reddit well before I made this thread. That's been plenty of opportunity to discover a change. It's simply disingenuous to assume that absolutely no one knew about this change after such a significant timeframe, and that they need some official changelist to be aware of it.
You and some others keep falling back on the same tired argument of "ooh, he develops Zelda without outside influence, he must be disagreeable" when in reality, I outsourced a lot of feedback about what to do from people who actually play the character with others as far as changes done to her. It was a necessity because almost no one played her in PMBR seriously in previous Smash games, and the release of 1.0 was crafted on the basis of making her more "fun" (read: minussy) to people who had no attachment to the character at the expense of those who did. And despite her direction since then, she didn't wind up being something like 2.1 Ike/Lucario or 2.5 Sonic who had plenty of such influence and were actually released publicly in a messy state and also have the the money to back them up. I try not to make changes that ultimately bring up a character to stupidly good levels. If you're going to keep insisting on bringing this subject into unrelated manners at least be aware of the big picture. You insist that overall this change is not a big deal, well of course it might not be when a "global change" affects only enough moves to be counted on one hand. That same reasoning is why I find it stupid, because when it happens to said moves it generates a never before seen level of weird shield interaction foreign even to Brawl which is chock full of silliness.
I do not assume people to be incapable of forming their own opinions. I posted in the topic with my reasoning, some people have responded with theirs. My only influence is what I posted which in itself is not an automatic sway. I have since made respectable attempts to refute their points, which is the entire premise behind healthy debate. If people are that easily influenced by what I posted without making their own educated opinion on the matter then that is not my problem. It would also be ignorant of the fact that people who are "+1" for this kind of stuff aren't their own kind of easily swayed lemming which ultimately had a hand in the implementation of this particular change. Regardless, I don't respond to people's opinions only saying "hey, you're wrong for disagreeing with us," which is more than I can expect of certain bigwig PMBR members who actually have the power to implement code changes on their own, being guilty of doing this even to its own members.
Further, I really do not understand underplaying P:M as being "just an unfinished demo" when sizable groups of people have been playing it for tournaments and prize pots for a couple of years now. I see no sense whatsoever in even saying that. The quality of the game is important at any public release given how people treat it, and I meant it when I said that when changes are controversial and not critical, one needs to be careful. It's easy to cross such a line of development by having no actual connection to the tournament scene or otherwise the very playerbase that you're trying to please and make an audience of.