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We still can but I don't know if it's useful for anything.Can we Z-drop while in a ball, lol
Man...We still can but I don't know if it's useful for anything.
Now, if only we could still grab the item while in the roll state..
According to this:@ Sonic Orochi
Don't suppose we can get some frame data for our standing/running/pivot grab? as in when the grab-box is actually out? thanks in advance bro
Sounds awesome.We shall dub the slow variant of Spin Dash/Spin Charge as the Lyric Dash.
Oh yeah, I've addressed this before. They know.hohohold the **** up, @ True Blue Warrior AND @True Blue are both people? This needs to get fixed right now it's going to confuse the **** out of me.
Yes.- Can you interrupt moves with spring?
As in bypass the airdodge invincibility frames? I don't think so.- Can you interrupt airdodge with spring?
It's so surprisingly fast that even you won't expect it.- Skydragon with (sp)wings?
I think the most important thing to note about a lot of Sonic's AT's is that they're mix-up options. That's really all they are. None of them are particularly breaking the meta or anything.Have any of you guys been able to incorporate some of the advanced moves in more competitive matches? I can now execute the Spinshot and Instant Spin Dash Jump quite easily but then when I'm fighting they are rarely ever used.
Only when the opponent is clearly inferior do I fool around and pull the tricks off but when they are good I just play fast a stick with the basics... To be fair, latelly I've been trying to incorporate Instant Spin Dash Jump which works with floaty characters.
I once got a nice kill off of a spinshot, I think I have the replay I should post it sometime!
Not once have I pulled the ledge snap thing off once....
So, is someone making real use of them?
I don't believe this is true, because SDSC isn't an instant shield - there are some startup frames that you might as well just run and (power) shield. The majority of the slide happens during startup frames.This is a safer alternative to running shield grab, since we can have the shield up way before entering the opponent's reach.
So since you brought up SDSC, I finally decided to look into it because of that annoying (forward) slide and figured out the timing for the pivot slide.So, does anyone know what's the timing needed in order for the reversal Spindash to make you pivot slide? I've been messing around with SDSC a lot and found that if you shield cancel the SD ASAP, you'll slide in the direction you were running, regardless if you reverse the SD or not (already knew that it existed but never bothered to check its timing).
...
I think that SDSC and reverse SDSC will play a vital role in the future, due to Sonic's lack of good approach options in Sm4sh. Spacing while faking SDs seems good in theory but I've yet to test it in a real match.
I think we would benefit greatly if we could get the pivot slide timing 100%. Running away and then reverse pivot slide into shield sounds like a great tool, tbh, specially with our running speed.
Manually, with B and Control stick.On a side note, how do you guys reverse your SD? Just run in one direction and then reverse the SD? Or just run and then SD the other way (it's way slower, though)? I've used to do the first option but it's killing my left arm, so I've implemented the C-Stick into the equation now, by flicking it with my right index finger, and it works awesomely well (guess it works better on the Pro Controller, though). I just need to get used to the timing to leave the analog back to neutral in order to not accidentally roll.
Well, I dunno the real frame data but it seemed safer because you can start the SD much earlier and then have your shield up before entering the opponent's attack range. Then again, I might be wrong because I did not test this thoroughly.I don't believe this is true, because SDSC isn't an instant shield - there are some startup frames that you might as well just run and (power) shield. The majority of the slide happens during startup frames.