Ixisnaugus
Smash Journeyman
Whichever variation Canpy uses, he seems to be executing it consistently and using it practically. It's worth pursuing, I think.
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Came here to report this. I found this Monday and found to use it consistently by B-Sticking it. The distance you run before you SD seems to be a huge factor on the direction. I've come across multiple weird results such as extending Spin Slide and performing the dash SE while grabbing.Ok, I have no way to record it, but we can kind of wavebounce on the ground with our SD. I guess it works the same way as a wavebounce, but grounded. All you have to add is a shield cancel.
Dash > SD > Reverse Sd > Shield Cancel
I don't know if you already knew it, if it can be usefull but I found it nice to see.
My explanations may not be clear and I'm not sure I can record it properly so I hope someone will get it or already knows it to make a proper footage.
EDIT: I can not do it consistently, but I can confirm it acts like a wavebounce but on the ground : I slide in the opposite direction of my initial dash
If you want Bthrow kills, you'll pretty much need rage, have your back to the ledge, and have your opponent at least be 120%.I think they secretly keep nerfing Bthrow a little bit everyday... it's useless. I'd rather use Fthrow and chase them in the air now. In the meantime, every time I fight Ness it's a Bthrow kill-fest.
To be honest, practicing how to land a solid Fsmash is a valuable thing these days. Other than that, gimp with springs, Dair off stage, Bairs offstage and stuff. Knowing him from 1.0.1...Sonic kinda sucks nowAs we're speaking about finishers, how do you finish your opponent now that 1.0.8 ended to kill all our powerful kill moves ?
Do you have any particular set up to land a finisher ? Something like the S.O's SD/SC to Dair+footstool.
I'm really looking for some ways to kill characters with a powerful recovery like the villager or ROB
I agree sadly, has anyone else noticed how, since the patches, 6WX hasn't been doing so hot in big tournaments, but more defense oriented Sonics like Static Manny have? it could just be a coincidence.To be honest, practicing how to land a solid Fsmash is a valuable thing these days. Other than that, gimp with springs, Dair off stage, Bairs offstage and stuff. Knowing him from 1.0.1...Sonic kinda sucks now
"SD/SC to Dair+footstool" -> I never managed to do these things
Basically... This.
- Sm4sh heavily favors a defensive style over an offensive one.
- People asked for Sonic nerfs.
- Sonic was nerfed.
- Sonic now has no good approaches AND less low percent KO options.
- Playing defensively is better because the risk/reward now is ****.
- People whine but it's their own fault, really.
- **** them, camp more.
You hate Sakurai not the game...shhhhhhI hate this game.
I really want to tinker with this technique. I am thinking of all the possibilities you could maybe do with it, like you do that WaveSpinDash thing, slide from it, then go into a VSDJ, or Spin Shot. Or Spin Dash/Charge, or go in for the grab or pivot grab. Dash Attack even.. I am going to try and experiment a bit tonight.Whichever variation Canpy uses, he seems to be executing it consistently and using it practically. It's worth pursuing, I think.
There are a lot of people to blame, not just Sakurai.You hate Sakurai not the game...shhhhhh
Confirmed.. I did the reverse shield-cancelled ISDJ a few times, the timing suuuucks though. I have not managed to do the turn-around version yet.Oh that slide....i've done that many times. it's done the same way you would perform a reverse ISDJ except instead of trying to get the jump you shield cancel. The way it was done though in that video was a turn around reverse SDSC though which is somewhat harder because you have to do all those inputs but also pivot yourself the other way.
It's hard to explain in words
Yes but he is the face of the developing team, I don't know anybody else there, so he's to blame.There are a lot of people to blame, not just Sakurai.
The community included.
those are tech, produced by the move set so yeah, they belong hereSomeone should make a thread to document these weird spin mechanics like spinshot, ISDJ, whatever this new wavebounce thing is... They don't really belong here IMO but they are important.
EDIT: Also the weird short hop you can do out of a SD by pressing A just as you land from the initial hop. I don't know how useful it is but it's there.
Flawless logic.I don't know anybody else there, so he's to blame.
Someone should make a thread to document these weird spin mechanics like spinshot, ISDJ, whatever this new wavebounce thing is... They don't really belong here IMO but they are important.
EDIT: Also the weird short hop you can do out of a SD by pressing A just as you land from the initial hop. I don't know how useful it is but it's there.
They're also literally already documented in my thread...those are tech, produced by the move set so yeah, they belong here
btw, that short hop works for combos
@ Ixisnaugus @ kid craft 24/sonic master @ Camalange
OK guys the Sheik boards figured it out for us. For context, what I'm talking about is how to do this:
https://www.youtube.com/watch?v=u1Z2vqX0Q4k&t=11m15s
Deku Tree posted a video showing something called C-bouncing which allows Sheik to basically do a backwards wavedash:
https://youtu.be/vnPuibqUIuA?t=264
Look familiar? Well, the thing Kyanpi was doing in the first video is the same thing, just with side B instead of neutral B. The inputs are not even that hard compared to what we were thinking (assuming you use Deku Tree's control scheme). So anyway that's how you do it.
Yeah I keep getting Homing Attacks when trying to C-Bounce...Hmm, I think I discovered something about this tech.
I was wondering how we could do this "C-bounce" with our B-side using the same execution shown in the video while it works for Bneutral.
In fact, when we try to "C-bounce" and we perfectly time C-stick+B we obtain a HA, that apparently doesn't benefit from the slide of the "C-bounce" as the HA is not on the ground. But, if we time our C-stick+B with the same timing as a Jump cancel I guess, we obtain our Bside "C-bounce"
Knowin this, it becomes really easier to get the result we expect and not the HA =)
That kind of makes me want to call it the Spin Flam.It definitely is more consistent with a tiny delay between the side B and the c stick. I used to play drums so I think of it as a flam.
Will do, eventually. FSJ to Dair spike character list has been in the OP for like months, though.I get homing attack occasionally too...
The window is weird for the C-bounce. It's not like, super difficult, just strange. I don't know how to explain it.
I think you're supposed to hit C-Stick the opposite direction of Side-B at the same time you input Side-B, but with the way Sonic winds up during the Side-B, I feel like for some reason it works if I hit C-Stick with a very small delay after Side-B. I could just be delusional/experiencing placebo/etc.
Also, Orochi, if you haven't already, I think a link to this data belongs in the OP.
http://smashboards.com/threads/footstool-applications-ft-stomp-dair-spike-now-with-video.412410/