J.APS
Smash Cadet
the ASD works and pretty sure ASC too
For the combo...I'm feel so stupid XD I don't know why I was thinking in Utilt X'D
Well, in that case...yes it works (I done that in for glory sometimes before the patch...)
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the ASD works and pretty sure ASC too
l m a o
Grounded Dair spike is cool tooYeah I know it has good uses I just don't seem to adapt, I'd prefer a more static safer Dair
I though that was normal, isn't Yoshi's 2nd jump super armored or something?
..what? I don't get it XDStupid Yoshi... I hate him since S64.
But now that he as a Spin-link move it makes so angry when he hits me as Sonic.
OOOOOOOOOOOHHHHH!!! X'D1- I hate yoshi.
2- He as a "spinning egg" move which resembles Sonic's spin dash move. I don't like when Yoshis start rolling around and manage to hit me with that.
Is much better when the Dair don't spike them in a higher zone, they get killed.Speaking of uses for Dair...
Y'all should punish airdodges with Dair more.
**** is tight.
https://youtu.be/aTw9n7YMDS0?t=13m32s
Dair also makes for janky edgeguards, even if you don't get the spike.
https://youtu.be/kyuJcNiIk_0?t=1h49m55s
Use it whenever the Spring sends you above them (when air chasing ofc). Works pretty much everytime.Speaking of uses for Dair...
Y'all should punish airdodges with Dair more.
**** is tight.
https://youtu.be/aTw9n7YMDS0?t=13m32s
Is much better when the Dair don't spike them in a higher zone, they get killed.
That edgeguard...so cool.
Yup yup.Use it whenever the Spring sends you above them (when air chasing ofc). Works pretty much everytime.
I'm not sure why there were no air dodge attempts, but dair kills off the top are hilarious always.sometimes when a Spring+Uair don't reach them...Dair is a good option
(also..this is old...)
https://www.youtube.com/watch?v=KReitSsYvJU&feature=youtu.be&t=17m21s
I have this absurd Nair kill from one of my first online matches. What a culture shock that was coming from Brawl...It's funny when you jump->Nair and they get kill, I know I have that video somewhere...
Does auto cancel up air into nair work? It's showed in training when I do it, but otherwise I don't know if it does.Combos are pretty much SDR/SCR to their respective jumps and then an aerial followup (aerial attack, footstool, special attack.. etc). Also: sourspot falling Nair into grab, Utilt or another Nair; aerial Spring -> Dair to land -> FSmash/USmash chase; VSDJ/SDH to HA. I guess that's pretty much it.
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You guys know how airdodging after a Spring won't let us grab the ledge anytime soon, right?
Yeah.. so I was training my Sonic amiibo just for kicks and it freaking discovered a new AT.
I mean, I did not do the AT: the amiibo did..
So, yeah, what we have here is pretty much an airdodge cancelled ledgegrab.
Notice that extra "effect" there? Well, that's a walljump visual cue. Turns out that if you time a walljump after an airdodge when near the ledge you should be able to autosnap onto if right after the airdodge ends.
Technically this should work with all characters that can walljump but it doesn't seem that way. Also, only a few actually have timings that are easy to deal with, Sonic included.
I don't know how we can use this to our advantage yet, but I'm thinking.. maybe run offstage then double jump back and then time an ACL (airdodge cancelled ledgegrab) to avoid the opponent's recovery and immediately force a ledge trump?
My b. I found that out and just wanted to share it ASAP. It was ****ing 4 a.m. also. @_@I really, really wish that was in slow motion so I could see the cue better.
At that rate, it sort of just looks like the airdodge ended in time for the ledge to be grabbed. Airdodges can't normally be canceled by a wall jump, so the airdodge ended in time for a wall jump as you say...
… But in that case, if the airdodge was over in time for a wall jump, wasn't he already close enough to the ledge to auto-snap? Why would the wall jump even happen or be necessary? It does seem like a little too short of a time difference for it to auto-snap, but again it's really hard to tell without knowing the frames.
Took some screenshots for visual reference to help myself and everyone else.
View attachment 49663
View attachment 49664
View attachment 49665
So it does appear that there are two flash effects. One of which below the ledge, and one where Sonic autosnaps. To be transparent, I'm not sure how many flashes normally happens when this sort of things happens lol but I'm assuming there's normally only one flash when he snaps.
You can see in the stills where Sonic's airdodge is no longer flashing, and when it grabs the ledge. So… Is airdodge maybe IASA if you input a wall jump? But I've also never seen a wall jump lead to such a direct autosnap… It's gotta be frame perfect.
I am quite puzzled.
Oh, sure. Falling Uair1 and 2 can act as combo starters. You can even falling Uair2->Spring->Uair at higher percentages.Does auto cancel up air into nair work? It's showed in training when I do it, but otherwise I don't know if it does.
I don't think so… No clue how to go about it. Frames aren't really my speciality.Have you guys started on any gif's showing off Frame Data with like outlined hitboxes? XD
Orochi might know better, but I think a comprehensive frame data google doc/thread or something was shared earlier. Might not include when the Spring is active, though.How fast does Spring come out? I think that's good info for Sonic's up b special. DX
Kay, thanks Camalange!I don't think so… No clue how to go about it. Frames aren't really my speciality.
Orochi might know better, but I think a comprehensive frame data google doc/thread or something was shared earlier. Might not include when the Spring is active, though.
I was under the impression spring was frame 1 - the reason why you can get out of jab combos with it.Have you guys started on any gif's showing off Frame Data with like outlined hitboxes? XD
How fast does Spring come out? I think that's good info for Sonic's up b special. DX
I wish.I was under the impression spring was frame 1 - the reason why you can get out of jab combos with it.
Does it? That's neat.Springing headbutt is better to get out of jab combo's due to the first frame the spring appears it has an active hitbox.
I think that particular video is more on Orochi's end.Also any word on when we could expect that video on BSBS?
Bair to stage spike (Y)Okay, this: https://www.youtube.com/watch?v=YnaXWfUjPTA
Side B from the ledge to aerial, anyone?
No, seriously, I can't test this atm and wanted to know if anyone else could..
Isn't this the same as the ledgesnapping video you did?Okay, this: https://www.youtube.com/watch?v=YnaXWfUjPTA
Side B from the ledge to aerial, anyone?
No, seriously, I can't test this atm and wanted to know if anyone else could..