LancerStaff
Smash Hero
Lucas's Nair exists. There's worse designed moves in Smash. I mean, DFS looks safe on hit at least.I'm thinking Corrin will be faster than we think because of the paralyzer. It would be completely stupid for there to be a move that stuns with absolutely no follow ups.
I'm not understanding why you use logic to say how Corrin might be bad, but you completely avoid logic when it will benefit Corrin. I do not understand. Also, I must have missed the post of you comparing Corrin to Zelda because I see zero similarities. And if I have to hear you validate one of your reasons because "it would make sense cause FFA" one more time I'm gonna go insane.
I'm not really ignoring it, I'm just not mentioning it... Prefer to talk about the negatives because the positives have been done to death.
I don't understand why you think them balancing for FFAs is silly. If they really cared about 1v1 balance they would of fixed Sheik and Zelda a looooong time ago for starters.
Zelda's known for having a lot of FFA tools and nothing else. It's not hard to draw similarities when many of his main moves are similarly designed... No, really, even if you can follow-up on DFS, how well can you? They didn't imply that he'd have any significant grab reward in the trailer, not once did they show us any aerial combos, and dash attack is... A dash attack. If it's supposed to have easy follow-ups then it's going to have low damage itself, but then I don't see any of his other non-smashes having incredible damage output either. You're looking at like 16% total off of an insanely slow attack. You could just pick ZSS at that point and get like double off a grab.
You know that's not happening... Fsmash isn't going to be a spacing move. May be safe on shield, but if the startup and endlag are bad it just won't matter. Considering that a character's Fsmash is almost always a character's slowest and most powerful move I have my doubts.I think he compares them because they're both slow characters with powerful moves.
What he forgets is that Zelda has to use her terrible mobility to get in your face to deal damage, which isn't feasible. Corrin can just F-smash you from halfway across the stage whenever he wants, and he might even stay safe while doing so.
You're kinda proving my point, actually. Zelda can technically space with her specials from across the stage, but none of them put up any real pressure. Corrin's specials and the aforementioned Fsmash look just as reactable.
Don't recall saying he has slow movement. Saying he's fast... I could just as easily call that a false belief.We don't even know if Corrin is actually slow or not. We can't gauge run speed from a 30 fps trailer.
Why are we still hanging tightly to this false belief?