Okay weird it wont let me quote you. Yeah but bite is mandatory so DFS getting shielded gets you punished so should test shield stun. Charged is easy to react to so follows ups yes, but in a Corrin ditto ill spot dogde the shot and counter the bite... Wait this skill is amazing at reading spot dodges if you delay the bite hmmm. Well So much testing to do.
Eh, still not seeing the mandatory bite. If you guys are talking about that small tiny bite where it closes its mouth (the endlag of DFS) then I'm ok with it. If that really is a bite, then it basically has barely any lag. When Corrin hits an uncharged DFS, he is positive on hit (you can see his face change before Diddy gets out of hitstun). Which means when charged it definitely has follow ups. And they don't have to be stunned in one spot for you to make a follow up. You can follow their DI too like ZSS does with her dsmash into flip kick. And also, it shows the bite sending Falco to blast zone quite quickly and then make a note saying how strong it is. The last time Nintendo talked about move being strong was Cloud's finishing touch and forward smash along with Ryu's true shoryken. They don't joke when they say something is strong. If a charged bite will send people flying, then no doubt it will have some good shield pressure. So if you opponent is expecting to punish your bite after the DFS, you can mix it up and charge the bite while they are holding shield. If you hit the shield with the charged bite, it might be safe and might have decent shield push back. And considering this thing will kill early, I doubt anyone will want to risk dropping their shield early unless they are going for a read and guessing you will hold the bite until it's fully charged. Sort of like Toon Link's forward smash. People hold shield expecting the second hit. You shouldn't even be using DFS close range anyways. We have 2 really quick moves up close. Jab and down tilt.
You guys are saying why everything won't work using hypotheticals.
Nothing works when it's seen coming. That's like saying "Sheik's fair is bad because everyone can trade with it". People are still getting hit by PK2s from Ness. There are things called set ups and traps. Nothing will look like it'll work when just used in a vacuum. Gotta use your imagination and think a little bit.
*Opponent is in the air without a jump and is about to land right next to me*
"Hmm, if I do a charged DFS, then he will have to air dodge or do something to not get hit by it. He will most likely air dodge to avoid it. When he does, I can use a charged bite to punish the landing lag from the air dodge! Great, let's try it"
*Gets a KO at 80% (or whatever the percent is when it kills)*
It's not that hard guys. Any move can be made to look bad when you name every scenario that beats it. Hindsight is 20/20