A2ZOMG:
uh... I posted a link to your Sonic vs Mario video thread. I didn't watch the videos, but according to some people in the Sonic section, the person that you play with who uses Sonic isn't exactly too good with him. Maybe you don't have experience against good Sonic players..?
4 {Painful Matchups}4.8 Sonic
Summary
-- I'll write this; please do not submit a summary
Difficulties
-- Homing Attack
+ This move seems to like to come from the top; just time a UTilt (or Falcon Punch?) [00]
-- He's faster than you
+ Kill him to regain your honor! [05]
+ Keep the pressure up; his moves are slow and his jab is a lot slower than Falcon's [05] [00]
Quotes
Bad Stages
> Stage 1 Name
-- Why not to fight here
+ Tips for fighting here
> Stage 2 Name
-- Why not to fight here
+ Tips for fighting here
Good Stages
> Stage A Name
++ Why to choose this stage
> Stage B Name
++ Why to choose this stage
Videos
> Video 1 (link to a good fight between Falcon and this character)
++ Moments to focus on/examples of points made in the guide (particularly difficulties and how to solve them)
> Video 2 (link to a good fight between Falcon and this character)
++ Moments to focus on/examples of points made in the guide (particulalry difficulties and how to solve them)
lol I can help you out there.
-- Homing attack
+ Dodging will make it lose its target
+ Shield > U-air to counter
-- Spindashes (grounded or aerial) link into true combos or juggles
+ Grounded spindashes can be stopped by jab spam
+ They are generally used as move punishment or from techchasing.
-- Sonic tech-chases very... very well.
-- Spring is sometimes used to do auto-cancelled D-airs for spacing or movement.
+ These tend to get predictable, especially if they're facing you. If that's the case, shield and try to grab their landing, or see if you can catch his landing with a smash or aerial.
-- He's considerably faster than you... on the ground.
+ His speed (running, spindash, move cancels) can be used to bait attacks and reactions. He also has enough speed to close distance quickly, so don't feel safe just because he's standing half way across the stage, or think that spamming a tilt while waiting for him is a safe thing to do.
+ On the ground, speed can be used to escape you, so chasing will only lead to whiffed moves.
+ His general aerial speed is more... normal. If you have him in the air, you can chase from the ground.
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Good Stages (for Falcon vs Sonic):
Battlefield, Lylat
- Platforms tend to ruin the aerial game, and vertical escapes/approaches (autocancelled D-airs from spring, Full hop over opponent, etc) are pretty common for him, so he loses alot there. This forces him to play a pretty grounded game. However, this isn't to say that you should be underestimating him. His u-airs have good vertical priority, so try to keep him above you. BF isn't a COMPLETE counterpick though. The small stage makes it easier to bring people off the edge, and needless to say, Sonic has an above-par gimping game.
Yoshi's Island
One large platform can mess up some of Sonic's aerial approaches again, but a notable thing about this level is that you cannot go under it, and sometimes platforms come up to save a gimped person. Some of Sonic's KO's are done via gimps, stage spikes, and sending people under stages, and this stage skews with that.
Bad Stages (or stages that Sonic does well in?):
- FD, Smashville, Halberd
Flat stages with alot of gimp opportunities. Halberd has a low ceiling and Sonic can go under/through the platform when it's in the air, and this can work to his advantage.