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Social Mother of the Cosmos: Rosalina [General/Social] Thread (Closed)

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Gravitational23

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After watching the tournament I think Rosalina has so much potential to be S tier even if the guy didn't play great with her.
 
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Swiftie_Muggle

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Rosalina's Laughts Comparison:

One thing i loooooove about her is that she laughts and the way she does it , so i've noticed that in MK8 she does not Laught like she used to ... well she almost did but they cut her Laught and did not used it .

I love her Mario Kart Wii voice ... so here are most of her Laughts .


Mario Kart 7 (Kerri Kane) https://soundcloud.com/wiftieuggle/rosalina-laught/s-lbcJZ

Super Mario 3D World (Laura Faye Smith) https://soundcloud.com/wiftieuggle/rosalina-3d-laught/s-RyEE2
Mario Kart Wii (Mercedes Rose) https://soundcloud.com/wiftieuggle/rosalina-laught-wii/s-p9OmS
Mario Kart 8 UNUSED https://soundcloud.com/wiftieuggle/unused-laught/s-njGSh
Mario GOLFWT https://soundcloud.com/wiftieuggle/mario-golft-laught
Mario GOLFWT https://soundcloud.com/wiftieuggle/mario-golf-2/s-5aSZD

Mario Kart Wii https://soundcloud.com/wiftieuggle/laugh-wii/s-jjg2z
A last and , sadly least , there's this :

https://soundcloud.com/wiftieuggle/haha/s-poBve Thats the closest thing to a Laught she can get in MK8 D:
Hopefully this changes in this Upcoming game.
 
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Xavier :D

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GUYS. I was at SDCC yesterday and today, and I spent most of my time in the Nintendo Lounge. I played LOTS of Rosalina and I only lost two matches with her. (I counted). I also won a Smash Bros T-Shirt. Now, if you guys are planning on maining Rosalina, I guarantee that you won't be disappointed. There is also a Chrome Grey Luma with bright Blue eyes. It looks amazing!
 
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Swiftie_Muggle

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GUYS. I was at SDCC yesterday and today, and I spent most of my time in the Nintendo Lounge. I played LOTS of Rosalina and I only lost two matches with her. (I counted). I also won a Smash Bros T-Shirt. Now, if you guys are planning on maining Rosalina, I guarantee that you won't be disappointed. There is also a Chrome Grey Luma with bright Blue eyes. It looks amazing!
You totally should have taken PICTURES!!! yeah lol but seriously now , That sounds awsome. I'm hoping for a true alternate costume for Rosalina , not just a recolor.
 

SSBBDaisy

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Desyncing attacks is now confirmed.


Bill trinen unintentionally showed opportunities where Luma attacked and Rosalina did something different.

For example, if you watch Bill's first match against the guy's bowser at the beginning of the Nintendo Challenge at Comic-Con you can see in one part he dashes forward as he lands with Rosy while luma does an attack. I'm assuming Bill input an attack during the landing lag on Rosy. If you pay close attention you can see plenty of other opportunities to use different moves between the 2.

Also, I'm not sure if it is done automatically but did anyone notice when Bill would stand somewhat near the edge luma would come up from behind and get even closer to the edge? I wonder if you can somehow make the luma move like that or if its just something he does when Rosy is near the edge.

Rosalina definitely has combos in the demo.


EDIT: Here is a link to the entire live stream video http://www.youtube.com/watch?v=Idw0P5x5b14
 
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Luminario

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The thing that annoys me is that they keep trying to pass of Rosalina without Luma like she's a single Ice Climber or Olimar without his Pikmin. She seems devastating on her own and Luma simply adds to that. It's true that Luma maximises her combo and killing potential but our Rosi's a threat either way.
 

ParanoidDrone

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Strictly speaking, she is weaker without Luma. But yes, Luma's biggest advantage is spacing and positioning. Plus it's not gone for long when it dies, so Rosalina won't be alone for very long.

I did notice that if Luma gets hit, it seems to fall in a helpless state until it lands on solid ground, at which point it returns to Rosalina or proceeds to wander around depending on whether it was sent out or recalled. When the pair is at the edge, basically any strong hit was enough to make Luma fall to its death, even if Rosalina herself wasn't in any real danger. I think the general concept of swatting away Luma at opportune moments like this will be a prevalent anti-Rosalina tactic.
 

Mario & Sonic Guy

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Strictly speaking, she is weaker without Luma. But yes, Luma's biggest advantage is spacing and positioning. Plus it's not gone for long when it dies, so Rosalina won't be alone for very long.

I did notice that if Luma gets hit, it seems to fall in a helpless state until it lands on solid ground, at which point it returns to Rosalina or proceeds to wander around depending on whether it was sent out or recalled. When the pair is at the edge, basically any strong hit was enough to make Luma fall to its death, even if Rosalina herself wasn't in any real danger. I think the general concept of swatting away Luma at opportune moments like this will be a prevalent anti-Rosalina tactic.
Pretty much this. The main priority for those facing Rosalina will likely be taking the Luma out of the picture first. However, he/she will only have a limited time to take advantage of the Luma's absence before a new one appears, which is around 8 seconds. This could prove to be tough if Rosalina is fully capable of evading her adversary's assaults.
 

Shirma Akayaku

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Strictly speaking, she is weaker without Luma. But yes, Luma's biggest advantage is spacing and positioning. Plus it's not gone for long when it dies, so Rosalina won't be alone for very long.

I did notice that if Luma gets hit, it seems to fall in a helpless state until it lands on solid ground, at which point it returns to Rosalina or proceeds to wander around depending on whether it was sent out or recalled. When the pair is at the edge, basically any strong hit was enough to make Luma fall to its death, even if Rosalina herself wasn't in any real danger. I think the general concept of swatting away Luma at opportune moments like this will be a prevalent anti-Rosalina tactic.
Pretty much this. The main priority for those facing Rosalina will likely be taking the Luma out of the picture first. However, he/she will only have a limited time to take advantage of the Luma's absence before a new one appears, which is around 8 seconds. This could prove to be tough if Rosalina is fully capable of evading her adversary's assaults.
I wanna add to this is that when they're separated, it might be trickier to knock Luma off the stage. Also, when it comes to stages with walk-offs, like Coliseum on the Wii U, it's more advantageous to Luma since there are no places for it to fall and it can come back from its helpless state when reaching the ground.

 
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Mario & Sonic Guy

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Dizzy/Drunk Rosalina is adorable. :3
In case anyone missed the footage, there was a team match involving Rosalina, and near the end of one of the matches, she was affected by a Deku Nut, leaving her dizzy as a result.

Edit: I also saw the Power Star Final Smash, and it was able to deliver some KOs. Location is obviously the key to using it properly.
 
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Shirma Akayaku

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So this video was posted by Smashboards, along with a few others. By the way, this video taken from Twitch/YouTube could have been done better. There's no lag in the original video feed, but there's lag in this one (plus, there's also a computer sound popup).
Go check out Nintendo's Twitch or Youtube to see it lag-free. I'd suggest Twitch since it's a higher frame rate.
DEHF Wins Smash 3DS at SDCC - Videos Here

___________________________________________________________________________________
I like these animations, even though they're short.
 
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CatRaccoonBL

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So I watched some of the Rosalina & Luma gameplay and now I'm finally able to make a decent gif of her victory screen.
RosalinaVictory.gif


Also with watching the fights with Rosalina, she still looks really great. She doesn't seem to have a lot of KO power, so using the Luma is very important. Also, the Luma can very easily be KO'ed.


I'm still very excited for Rosalina and the gold outfit still looks just as amazing. <3
 

Krazy4Krash

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I've been itching for some solid Rosalina 1v1 gameplay, and the stream delivered (for the most part). My hype for this character is accelerating at a rapid pace and I don't want to wait any longer to experience her for myself...
 
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☆Jazz☆

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RosaLuma has to be Top Tier. I simply can't see them being Middle or Low Tier.
 

ParanoidDrone

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I think she'll turn out a bit like the Ice Climbers. She clearly has a lot of potential on paper, but I expect the barrier to entry will be very high and she'll end up with only a few high level players using her. Weren't the ICs low tier until Wobbles(?) showed off their desynchs? My smash history is rusty.
 

ChikoLad

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Rosalina is going to be the most difficult to use out of all of the characters, but I feel like her skill ceiling will be limitless. She has so many options, so you can always mix things up and find new ways to play as her. This is especially true when you consider customisation.
 

Mario & Sonic Guy

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RosaLuma has to be Top Tier. I simply can't see them being Middle or Low Tier.
It does come down to how well she'll fare against the competition in the final build. We've seen how well Bowser was in the 3DS tourney, but his glory days may end up being put to a halt, once all the other fighters enter the fray themselves.

Either way, Rosalina will likely be one of the toughest characters to use right, as managing the Luma will most likely be her main priority. If the puppeteer system works well for Rosalina, she may find herself being a high-ranking fighter.
 

☆Jazz☆

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It does come down to how well she'll fare against the competition in the final build. We've seen how well Bowser was in the 3DS tourney, but his glory days may end up being put to a halt, once all the other fighters enter the fray themselves.

Either way, Rosalina will likely be one of the toughest characters to use right, as managing the Luma will most likely be her main priority. If the puppeteer system works well for Rosalina, she may find herself being a high-ranking fighter.
I'll enjoy making trash-talkers (those comment taunters with Swearing online)...SUFFER online with her.
 

Shirma Akayaku

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I think she'll turn out a bit like the Ice Climbers. She clearly has a lot of potential on paper, but I expect the barrier to entry will be very high and she'll end up with only a few high level players using her. Weren't the ICs low tier until Wobbles(?) showed off their desynchs? My smash history is rusty.
My friend said something like this. He said to imagine how Rosalina & Luma plays, think of Ice Climbers but with more control. He managed to try her out. I think Ice Climber players might pick Rosalina & Luma as their main or secondary character.
 

Swiftie_Muggle

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Rosalina can wall jump :0


59:09

Whoever was playing as her did a very good job , for a character that is new a has a few tricks that one must learn. On a side note , i hate how you are really dependant on Luma to deal fair amount of damage , Rosalina needs to get a few more moves on her own to compliment what Luma's doing for her.
 

Mario & Sonic Guy

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At least Rosalina appears to have good endurance against the weaker fighters. Surprising how she was able to survive getting KO'd at times.
 

Shirma Akayaku

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Looking at the battles where Rosalina is used, it seems that you can make Luma attack even if you are getting hit (maybe there are special instances, IDK). Also, around 5:37:5, you can see that Rosalina's special recovery can aim completely upwards, not just diagonally.
 

Swiftie_Muggle

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Looking at the battles where Rosalina is used, it seems that you can make Luma attack even if you are getting hit (maybe there are special instances, IDK). Also, around 5:37:5, you can see that Rosalina's special recovery can aim completely upwards, not just diagonally.
Yes , i actually read somewhere , before, that you can aim the jump ; choose the direction ... much like Zelda's recovery. Her downsmash , is also , similar to Zelda's.
 
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ChikoLad

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I love Rosalina's recovery since it has the distance and speed of Sonic's, but is aimable and has a degree of swooshy weight to it. It's basically the perfect recovery move to me.

EDIT: So I just discovered a fun tidbit - Rosalina is ambidextrous (i.e. both of her hands are well co-ordinated)!

In a lot of her renders, she holds her wand in her right hand:






However, in-game, she tends to hold it in her left hand:





But then you also have renders where she holds it in her left hand:



And there are also in game sequences where she holds it in her right hand:



Then there is also this appearance of her in the Super Mario-Kun manga, where she is also holding it in her right hand:



So yeah, it's safe to say Rosalina is ambidextrous! She doesn't favour either hand, it seems, she's just as good with both.
 
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ParanoidDrone

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One thing I noticed is that the Rosalina guy at Comicon (Bill?) never used Gravitational Pull. I find that...odd, especially since one would think it would be well suited to an FFA, items-on match.

Re: Ambidextrous Rosalina, I suppose if you're a space goddess with centuries of spare time to deal with, learning how to use your off hand reliably suddenly becomes less difficult.
 

NashRiskin

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Hey all,

I just got back from SDCC and played nearly 120 matches over the 4 days and played Rosalina at least 60% of the time. Needless to say the three smash reps I cycled between (I buddied up with them and they helped me get in extra games though it was very easy to play there) said I was by far the best Rosalina they saw playing (though I'm not sure how popular she was, I rarely played against her.

I'm happy to answer any Q's you may have about my play time with her but man oh man is she gonna be on a whole nother level once we can play 1 v 1. My biggest surprise was noticing how Rosalina does not get remarkably worse when loosing Luma, she just has more difficulty killing but no real difficulty surviving until the very brief waiting time ends and another Luma spawns.

I have a million more thoughts but would rather answer Q's than write y'all up an essay.
 

Rose alumna

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i found a luma difference the silver one has a stun hit when it hits some one its like a stun well not a stun but its like a shake when u get hit watch the video close to see rosalinas down smash has the same hit stun her fsmash to but u will not notice it lolol rosalina don't wanna brake her heel using down smash she does a lil stomp-slide and zelda does a kick swing around
 
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Mario & Sonic Guy

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@ NashRiskin NashRiskin : So basically, in order for Rosalina's attacks to be strong, the Luma needs to stay by her side. I guess this means that Rosalina is more of a damage builder than a heavy hitter.

Of course, aren't there any attacks in Rosalina's arsenal, which have KO potential, regardless of the Luma's presence?
 

ChikoLad

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Down Air, Up Air, Up Smash, and Down Smash seem like good KO moves regardless of Luma's presence. Not uber-powerful, but reliable enough. Also, her Dash Attack may have situational K.O. potential (as in, certain areas that may be close to the top blast zone).

It should be noted that we really only got see Rosalina against some of the heavier characters, and Bill didn't seem great at K.O'ing people with her. I don't think it was the character's fault, just that Bill wasn't using those K.O. moves a lot.

Also, Luma's Side Smash is deceptively powerful and has deceptively long range.
 
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Mario & Sonic Guy

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I guess what really matters at the moment, is that the demo isn't the final build, so it remains to be seen how Rosalina will work out when the final build is finished.

Of course, I do wonder if some of Rosalina's throws will have KO potential too.
 
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