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You totally should have taken PICTURES!!! yeah lol but seriously now , That sounds awsome. I'm hoping for a true alternate costume for Rosalina , not just a recolor.GUYS. I was at SDCC yesterday and today, and I spent most of my time in the Nintendo Lounge. I played LOTS of Rosalina and I only lost two matches with her. (I counted). I also won a Smash Bros T-Shirt. Now, if you guys are planning on maining Rosalina, I guarantee that you won't be disappointed. There is also a Chrome Grey Luma with bright Blue eyes. It looks amazing!
But you understand me didn't you? XD@ Swiftie_Muggle : What do you mean by "laught"? That's not even in the dictionary, unless you mean "laughter".
Sorry, but I got lost when you used a word that I don't even know about.But you understand me didn't you? XD
BTW i need to mention That English is not my first language , Spanish is .
Pretty much this. The main priority for those facing Rosalina will likely be taking the Luma out of the picture first. However, he/she will only have a limited time to take advantage of the Luma's absence before a new one appears, which is around 8 seconds. This could prove to be tough if Rosalina is fully capable of evading her adversary's assaults.Strictly speaking, she is weaker without Luma. But yes, Luma's biggest advantage is spacing and positioning. Plus it's not gone for long when it dies, so Rosalina won't be alone for very long.
I did notice that if Luma gets hit, it seems to fall in a helpless state until it lands on solid ground, at which point it returns to Rosalina or proceeds to wander around depending on whether it was sent out or recalled. When the pair is at the edge, basically any strong hit was enough to make Luma fall to its death, even if Rosalina herself wasn't in any real danger. I think the general concept of swatting away Luma at opportune moments like this will be a prevalent anti-Rosalina tactic.
Strictly speaking, she is weaker without Luma. But yes, Luma's biggest advantage is spacing and positioning. Plus it's not gone for long when it dies, so Rosalina won't be alone for very long.
I did notice that if Luma gets hit, it seems to fall in a helpless state until it lands on solid ground, at which point it returns to Rosalina or proceeds to wander around depending on whether it was sent out or recalled. When the pair is at the edge, basically any strong hit was enough to make Luma fall to its death, even if Rosalina herself wasn't in any real danger. I think the general concept of swatting away Luma at opportune moments like this will be a prevalent anti-Rosalina tactic.
I wanna add to this is that when they're separated, it might be trickier to knock Luma off the stage. Also, when it comes to stages with walk-offs, like Coliseum on the Wii U, it's more advantageous to Luma since there are no places for it to fall and it can come back from its helpless state when reaching the ground.Pretty much this. The main priority for those facing Rosalina will likely be taking the Luma out of the picture first. However, he/she will only have a limited time to take advantage of the Luma's absence before a new one appears, which is around 8 seconds. This could prove to be tough if Rosalina is fully capable of evading her adversary's assaults.
In case anyone missed the footage, there was a team match involving Rosalina, and near the end of one of the matches, she was affected by a Deku Nut, leaving her dizzy as a result.Dizzy/Drunk Rosalina is adorable. :3
It does come down to how well she'll fare against the competition in the final build. We've seen how well Bowser was in the 3DS tourney, but his glory days may end up being put to a halt, once all the other fighters enter the fray themselves.RosaLuma has to be Top Tier. I simply can't see them being Middle or Low Tier.
I'll enjoy making trash-talkers (those comment taunters with Swearing online)...SUFFER online with her.It does come down to how well she'll fare against the competition in the final build. We've seen how well Bowser was in the 3DS tourney, but his glory days may end up being put to a halt, once all the other fighters enter the fray themselves.
Either way, Rosalina will likely be one of the toughest characters to use right, as managing the Luma will most likely be her main priority. If the puppeteer system works well for Rosalina, she may find herself being a high-ranking fighter.
My friend said something like this. He said to imagine how Rosalina & Luma plays, think of Ice Climbers but with more control. He managed to try her out. I think Ice Climber players might pick Rosalina & Luma as their main or secondary character.I think she'll turn out a bit like the Ice Climbers. She clearly has a lot of potential on paper, but I expect the barrier to entry will be very high and she'll end up with only a few high level players using her. Weren't the ICs low tier until Wobbles(?) showed off their desynchs? My smash history is rusty.
That was just a regular double jump.Rosalina can wall jump :0
59:09
LOLThat was just a regular double jump.
Rosalina can wall jump :0
59:09
Yes , i actually read somewhere , before, that you can aim the jump ; choose the direction ... much like Zelda's recovery. Her downsmash , is also , similar to Zelda's.Looking at the battles where Rosalina is used, it seems that you can make Luma attack even if you are getting hit (maybe there are special instances, IDK). Also, around 5:37:5, you can see that Rosalina's special recovery can aim completely upwards, not just diagonally.