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Most Technical Characters

Blad01

Smash Lord
Joined
Mar 2, 2008
Messages
1,476
Location
Paris, France
... A lot of people don't know all the characters, so it's hard to say for them (me included : I don't know Link's AT by example)
 

Steeler

Smash Hero
Joined
Jan 5, 2006
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5,930
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Wichita
NNID
Steeler
I don't think this is "technicality" per se but Pokemon Trainer takes a whole lot of SOMETHING to be able to use 3 characters efficiently AND to know when and how to switch.
 

Classic Yayo

Smash Cadet
Joined
Dec 14, 2007
Messages
71
Location
Brooklyn / Philadelphia
LINK


link is the most technical character

dropping bombs in the air to catching them with aerial attacks
or bouncing them off of shields to catch them while attacking

holding Z to perform a fsmash while keeping bomb

jump cancelled bombs

boost smashing, can control distance traveled by input

pivot sliding

bomb sliding forward, backward and upward

arrow cancelling

air dodge to Zair while holding bombs

tether recovery and tether aerial attack give him an extra move that many other characters don't have

your hands are always busy pressing a bunch of buttons. lots of little tricks.
I fully agree with Link

Here's video: http://www.youtube.com/watch?v=V0u3sUOShcI
 

Steamroll3929

Smash Cadet
Joined
Mar 15, 2008
Messages
37
Location
Texas
I would say Lucario. He has a steep learning curve and there are a lot of fun comboes that you can do at various percentages because of his increasing power. Also it's pretty dang hard to consistantly wall cling to the space below final destination from all angles and directions during the heat of the match. Also there is the force palm chain grab, and knowing when to double team. As far as advanced techniques theres always galloping or extreme hogging. Just tring to throw Lucario into the ring here.
 

KeyKid19

Smash Ace
Joined
Feb 2, 2008
Messages
822
Location
Tampa, FL
Falcon. You have to be extremely technical to be able to rip Brawl from the disc, edit it to make Falcon useable, and then sneak 1,000,000,000,000,000 copies of your new version into houses all over the world. That's how you play Falcon.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
i'm pretty sure nothing "technical" in brawl comes even close to melee tech skill
This argument is played out, stupid, can be combated by bringing other fighting games up, and I am feeding a troll.

The Link player there needs to, uh, learn the community's terminology...
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
Hmm, I really can't say for sure as I don't know every little detail about every single character but I would imagine Zamus, peach and the ice climbers would be very high in the technical list.

Edit: Lol at Keykid ideas why CF is the most.
 

1170

Smash Apprentice
Joined
Mar 4, 2008
Messages
113
Location
Willamette Valley
The Ice Climbers, by far. Their insane chaingrabs require lots of technical skill, de-syncing is hard, and there's two of them.

Second most? Tough one. In my not-worth-much opinion, I'd say TLink.

Least? Ike.
 

sFoster

Smash Journeyman
Joined
Mar 21, 2008
Messages
339
All of these combo's are great for link ..etc
I actually know of a bunch for Zelda that aren't posted anywhere, but I don't think quantity really justifies anything here.

Some of Zelda's moves demand a highly technical level of play in regards to your spacing.
For example, Zelda can teleport without ANY lag if you appear on the lip of a cliff.

For edge guarding, this can result in the instant execution of any move you want.
If you miss the edge and teleport too far.. you die.

It seems Zelda demands the greatest degree of precision, and has some of the hardest moves to pull off in the game.

This moves gets even more difficult if you're in the air...
Another extremely difficult one..

Try landing her U-Air on mario when he is standing on the ground.. especially during combat.
U-Air is her next best kill move besides the lightening kicks.
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
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Video Games
The Ice Climbers, by far. Their insane chaingrabs require lots of technical skill, de-syncing is hard, and there's two of them.

Second most? Tough one. In my not-worth-much opinion, I'd say TLink.

Least? Ike.
de syncing is as easy as jumping and using neutral b?
and thier chain grabs are hard, but just like any other technique like boost smashing with sonic and shiek, its not that difficult in comparison.

id say ike is kind of technical since you cant just fsmash and win, its near impossible to land on good opponents. marth however is the exact opposite, you can spam his sword and remain almost untouchable with his huge range. not to mention insta-counter
 

KRDsonic

Smash Master
Joined
Apr 16, 2008
Messages
3,758
Location
Charleston, West Virginia
de syncing is as easy as jumping and using neutral b?
and thier chain grabs are hard, but just like any other technique like boost smashing with sonic and shiek, its not that difficult in comparison.
Uhh... no. Jumping and using neutral B doesn't desync them at all. If it was almost everyone would use them. There are a lot of ways to start a desync though, but a lot of them are useless when you're in the middle of fighting. You can use your Up B, to desync, but then your opponent can hit you. You can really only use the quick methods which take a while to learn and pull off, and then you have to stay desynced. After learning all of that, you need to learn what to do when you're desynced, since it's pointless to be desynced if you don't know any good combos for what to do.

Next, there is chain grabbing, which is the hardest thing in this game to perfect. You can't just practice against a random character in training mode one day and have their 0% death grabs mastered. You have to learn the timing of each throw individually, and there are a lot of those that you have to use to keep one chain going. One you finally master a 0% death grab against one character, then you've done just that, learned how to do it against ONE character. The timing is different for each character, and certain chain throws don't work as well against some (like the forward throw against meta knight). So you have to spend all of your time to learn the throws against all 39 of the characters (including a solo Ice Climber, who, in the right hands, can be just as deadly as two of them).

Now that you know all of that, you need to learn to incorporate all of this into battles, and you need to learn while fighting other people (not computers) how to set yourself up to perform your combos. You need to learn how to grab your opponent with nana also by you without your opponent taking advantage of what youo're doing, since it's really hard to grab with them against someone who knows what they're doing. You also have to get used to dodging/blocking early so that Nana's shield comes out before she gets hit.

You also need to learn how to play a solo Ice Climbers, otherwise you're not going to last long without Nana. This means you need to learn how to dodge every attack that comes at you and be able to get in an attack whenever you possibly can.

Now, after you learn all of this, you still have the normal fighting with them that people that never use them do. Even with normal fighting you still have certain combos and strategies that you need to learn to fight efficiently (as with every other character). All together, learning how to play them should take about 100+ hours to master. I've been working on them for a long time (50 hours so far at least) and I'm still learning new combos and techniques with them.




Anyways, that's just my oppinion about why they are the most technical character in the game, there is a lot more to them than just chain grabbing and desyncing than people think, and there's even more to chain grabbing and desyncing than most people realize.


Some characters that I'd say aren't very technical are: Pit, Ike, Bowser, and Yoshi, all characters that I use every now and then (Pit and Yoshi are two of my mains too). Pit especially isn't technical, I hardly ever use him and yet I can beat people who are really good at this game with him. There just isn't much to him, learn all of his moves and their ranges and stuff and then you're set.
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
IC have the desync, which means more than just chain grabs, but over all more depth. Which makes them the most difficult to use to their full potential.

Sonic too. No chain grabs, no priority, barely any range, nothing impressive besides recovery. He's very difficult to play well.
 

Endless Nightmares

Smash Master
Joined
Sep 23, 2006
Messages
4,090
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MN
Pit, anyone?

Pit Specific Advance Techniques
 

Doval

Smash Lord
Joined
May 16, 2005
Messages
1,028
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Puerto Rico
Just because Pit has the most tricks, it doesn't make him the most technical...Fox had exactly one major trick up his sleeve - the waveshine - and that made him the most technical character in Melee. Most of those Pit tricks or techs pale in comparison to playing Ice Climbers to their full potential in my opinion.
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
Just because Pit has the most tricks, it doesn't make him the most technical...Fox had exactly one major trick up his sleeve - the waveshine - and that made him the most technical character in Melee. Most of those Pit tricks or techs pale in comparison to playing Ice Climbers to their full potential in my opinion.
Agreed. Full potential IC would be scary stuff. D:
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
Ganondorf.

SH auto cancel dair, bair, upair (bair can be fast falled).

Murder Kick Cancel, Murder Fist Recovery, Run off ledge non-ff's dair, drop of ledge to dair and fair onto the stage. 1 Frame aerial Murder Kick. Going straight up with his recovery (i.e. not turning around, but trying not to get gimped by FD). Jump off ledge immediate over b (diminished landing lag). Tip man spike. Drop off ledge up air over b insta re-grab. Full hop doule dair. Up smash canceling. Pivot smash, double pivot smash.

Did I make my point?
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
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27,296
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Modesto, CA
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choknater
;D fortunately melee IC players who were used to desynching find more freedom in brawl for desynchs since blizzards can be used separately, and the timing is easier overall

TOO GOOD!

though, i must say, i FEEL more technical when i'm playing sheik...

but that's probably because i'm too used to desynching to find it difficult at all.
 

matthewmilad

Smash Journeyman
Joined
Jan 3, 2006
Messages
212
IC are definitely the most technical right now, hands down.
Some other noteworthy mentions are:

Olimar (obvious)
Snake (obvious)
Fox (Drillshine Spike, JC Shine, Drillspike to footstool, Shinespike to shinespike, etc)
Falco (Spike to footstool, Chaingrab, Laser timing)
Peach (all kinds of crazy 5#17)
Diddy (some but not all the same stuff as Peach. Also banana placement and punishing after the slips)
Sheik (chain/edge-hog game, forward tilt to up Smash combo)
Sonic (duh)
Lucario (chain grabs, air combo, keeping up with percent/strength)
Squirtle (Shell and air game)
Ganondorf (Thunderstorm, Forward B game)
Dedede (Double Jump D-airs, Back air edge game, Goon Farming when Items are on lol)
Lucas (PK Fire manual B-sticking, Zap Jump, using D-air right)
Marth, Sheik, Fox, Falco, Pikachu, Squirtle, Sonic, Falcon (Sexy pivot games. There's probably some more that have sexy pivot games too)

Lol everyone else = not too technical at all. And even some of these that I listed aren't really THAT technical but oh well lol.
 

Sonic The Hedgedawg

Smash Hero
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Jul 26, 2005
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Ohio
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SonicTheHedgedog
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IC are definitely the most technical right now, hands down.
Some other noteworthy mentions are:

Olimar (obvious)
Snake (obvious)
Fox (Drillshine Spike, JC Shine, Drillspike to footstool, Shinespike to shinespike, etc)
Falco (Spike to footstool, Chaingrab, Laser timing)
Peach (all kinds of crazy 5#17)
Diddy (some but not all the same stuff as Peach. Also banana placement and punishing after the slips)
Sheik (chain/edge-hog game, forward tilt to up Smash combo)
Sonic (duh)
Lucario (chain grabs, air combo, keeping up with percent/strength)
Squirtle (Shell and air game)
Ganondorf (Thunderstorm, Forward B game)
Dedede (Double Jump D-airs, Back air edge game, Goon Farming when Items are on lol)
Lucas (PK Fire manual B-sticking, Zap Jump, using D-air right)
Marth, Sheik, Fox, Falco, Pikachu, Squirtle, Sonic, Falcon (Sexy pivot games. There's probably some more that have sexy pivot games too)

Lol everyone else = not too technical at all. And even some of these that I listed aren't really THAT technical but oh well lol.
ZSS is more technical than most of that list I'd say.
 

Ascorias

Smash Cadet
Joined
Oct 26, 2007
Messages
32
Interesting stuff. However, I seem to notice that most of these picks are based off of a somewhat vague definition of technical. For example, I personally don't find snake that technical at all. Don't get me wrong, I think in order to play him well it takes a massive amount of thinking, planning and correctly selecting from an amazing arsenal as well as a fairly strong close combat game. However whenever I think technical, I think of something more along the lines of melee's fox. Watch silentwolf's showoff video to get an idea of what I mean.

Being technical doesn't mean winning. For all of the posts that argue that a certain character has a steep learning curve or is difficult to be played well I would argue that point is somewhat irrelevant (at least to my understanding of technical). In those cases it seems familiarity and intelligence kick in, not necessarily technical play.

Simply put, when I think of a character being technical, I generally think of consecutive fast inputs, precision and to some extent AT's (the massivie inclusion of techniques under 'ATs' prevents me from acknowledging all AT's as technical). This does not mean that the character is unable to be played without technicality or that if you master the technical aspect you are guaranteed a win. Instead, this leads me to think that a technical character is a character for whom the above deficition is the most applicable or most available.

Now I am in no way the most qualified person to make a judgement on this subject, but bearing all of this in mind Ice climbers seem to be a strong pick with their extremely precisely timed chain grabs. Also, while having no real personal experience with their desync, it would seem to me that simultaneously controlling two separate characters, i.e. dealing with two sets of inputs, would be an extremely difficult technique to consistently pull off considering the speed and timing it would require.

Other than that, I am open to suggestions as to why other characters are more techinical or a better/different defintion of techinical.
 

MeloDeath

Smash Apprentice
Joined
Apr 19, 2007
Messages
77
Location
Holland
Peach is the most technical character by FAR. She's got about 4 seperate movement techniques, including b-sticking turnip movement, glidethrowing and all kind op momentumaltering stuff.

The only thing really technical with other chars is.. the jumpcancelled waveshine thing with fox.
Btw Toon link can have a very technical projectile game. I wonder what B-sticking does to his game.. someone oughtta figure that out XD
 

itsthebigfoot

Smash Lord
Joined
Feb 8, 2008
Messages
1,949
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ventura county CA
pikachu seems to be one of the more technical characters with his QAC, other than that, ganon has a lot of little tricks like dair autocancelling and wizards foot cancels
 

Melee1

Smash Journeyman
Joined
Apr 22, 2008
Messages
375
Location
Dallas,TX
Iceclimbers grabs take along time and effort to master. Just throwing it out there.
 

Ch0zen0ne

Smash Lord
Joined
Feb 20, 2008
Messages
1,457
Location
Cheerleading Practice...
How is it possible that no one has mentioned ROB...

-Gyro Trixies
-Gyro Dashing
-Lazer Trixies
-RoboCopter Spiking
-HoverCancelling
-Hovering Attacks
-Hovering Whilst Attacking
-Dair Momentum Trixies...

This isn't even really a contest. Snake can mortarslide.. so can everyone else... IC's can Desync.. big deal? >_>
 
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