Most likely Semi-Clone/Echo Fighters for Characters who Don't Have One

Blue Sun Studios

Smash Apprentice
Joined
Feb 21, 2015
Messages
179
3DS FC
4768-8305-0092
NNID
BlueSunStudios
#1
(Almost Completely Copied and Pasted from GameFAQs)

This list is not just meant for Echo Fighters but also for potential Semi-Clones. This will not include Echo Fighters of Echo Fighters. Some franchises will not be covered either due to my lack of knowledge with them or severe lack of other suitable characters to represent them. This list also only includes clones who are also strictly associated with the parent character in some sense.
* Characters divided by a "/" indicate an "Echo/Semi-Clone" relationship. A character without this is left up to imagination.

#2ε—Donkey Kong: Kiddy Kong/Funky Kong
#3ε—Link: Ravio
#5ε—Yoshi: Boshi/Birdo
#6ε—Kirby: Shadow Kirby
#7ε—Fox: James
#8ε—Pikachu: Raichu
#9ε—Luigi: Dr. Luigi
#10ε—Ness: Ninten/Paula
#11ε—Captain Falcon: Blood Falcon/Phoenix or Black Shadow
#12ε—Jigglypuff: Igglybuff/Wigglytuff
#14ε—Bowser: Dark Bowser/Dry Bowser or Midbus
#16ε—Sheik: Impa
#17ε—Zelda: Hilda/Twili Midna
#19ε—Pichu: Plusle or Minun (think alternate costumes of each other)
#23ε—Ganondorf: Demise
#26ε—Mr. Game & Watch: Ms. Game & Watch
#27ε—Meta Knight: Dark Meta Knight/Morpho Knight or Galacta Knight
#30ε—Wario: Shake King
#31ε—Solid Snake: Naked Snake/Liquid Snake
#32ε—Ike: Priam/Black Knight
#33-35ε—Pokémon Trainer: Pokémon Rival
#36ε—Diddy Kong: Dixie Kong
#37ε—Lucas: Claus/Kumatora
#38ε—Sonic: Emerl/Shadow
#39ε—King Dedede: Shadow Dedede
#40ε—Olimar: Louie/Alph
#46ε—Mega Man: Bass
#54ε—Palutena: Medusa/Viridi
#55ε—PAC-MAN: MS. PAC-MAN
#56ε—Robin: Morgan/Grima
#57ε—Shulk: Klaus/Rex
#61ε—Cloud: Zack
#62ε—Corrin: Kana
#63ε—Bayonetta: Rosa/Jeanne
#64ε—Inkling: Octoling
 
Last edited:

Mewtwo

Smash Ace
Joined
Aug 22, 2014
Messages
663
#4
Here's the thing, in a roster as big as Smash Ultimate, it's almost better to NOT have every character be completely unique, and honestly some characters just work real dandy as a clone or echo.

I'm honestly surprised we didn't get even more echoes. Jeanne would have been SUCH an easy inclusion and she fights exactly like Bayonetta anyway, as emphasized several times in the first Bayonetta game.

I'm appalled we didn't get any Hilda costume or echo to be frank. Initially I didn't like the idea of Twili Midna as an echo of Zelda, but if they did it right it could be REALLY cool (though won't ever though, not in a million years, unfortunately).
 

KIRBY MAIN

Smash Rookie
Joined
Jan 9, 2019
Messages
16
#5
Would love a Bayonetta clone with Dante from Devil May Cry, except for the smash attacks, have him use his sword like Gananondorf ^_^
 

Blue Sun Studios

Smash Apprentice
Joined
Feb 21, 2015
Messages
179
3DS FC
4768-8305-0092
NNID
BlueSunStudios
#6
Here's the thing, in a roster as big as Smash Ultimate, it's almost better to NOT have every character be completely unique, and honestly some characters just work real dandy as a clone or echo.

I'm honestly surprised we didn't get even more echoes. Jeanne would have been SUCH an easy inclusion and she fights exactly like Bayonetta anyway, as emphasized several times in the first Bayonetta game.

I'm appalled we didn't get any Hilda costume or echo to be frank. Initially I didn't like the idea of Twili Midna as an echo of Zelda, but if they did it right it could be REALLY cool (though won't ever though, not in a million years, unfortunately).
In the fighting game scene—Smash especially (or just in general really)—people simply hate clones to no end and want everyone to be an utter snowflake when it simply doesn't make sense for some characters (and just say that characters who don't make sense like this don't "deserve" to be in the game anyways based on their arbitrary fan rules). Taking this into consideration, is it any wonder why we didn't get as many clones as we could've gotten? I personally have little issue with clones unless they're exactly the same as another character with no differences whatsoever (which is why Daisy and Richter make me so sad compared to the other clones since the former only has hurtbox differences and the latter only has a single move in which he uses aura instead of fire). Even subtle differences throughout that ken with the characters' origins are okay with me, and a part of me feels like the dev team is kind of just giving up given the clones' receptions, hence the Echoes being the way they are unless its Ken. Inventing ideas of how to handle clones (Echo Fighter or Semi-Clone) is one thing I tend to do most in my Smash downtime. Also, in retrospect Twili Midna would far better suit TP Zelda as a clone in any fashion rather than ALttP/ALBW Zelda.
 
Last edited:
Joined
Feb 21, 2015
Messages
179
3DS FC
4768-8305-0092
NNID
BlueSunStudios
#7
Not sure how original some of these ideas are for the Echo Fighters (at least how I would handle Echo Fighters) and Semi-Clones, but I thought that some of the ones I came up with were somewhat worth sharing at the least. Some details will not be discussed just yet since this is meant to be an incredibly simple overview of things (WARNING, I may have gone overboard on the last few)

#2ε—Kiddy Kong v.s. Donkey Kong
  • Slightly smaller and slightly lighter, trading range for being harder to hit
  • Attacks that leave him more open possess more power, and Final Smash is Konga Beat instead of Jungle Rush
  • Falling speed and gravity are lower to compensate for weaker recovery distance
Funky Kong v.s. Donkey Kong
  • Moves faster and jumps higher but doesn't hit as hard
  • Some attacks use a surfboard, granting range while sacrificing attack speed
  • Recovery options grant more distance at the cost of damage potential
Shadow Kirby v.s. Kirby
  • Inhale does not trap opponents in mouth, instead catching them in the hand and throwing them in one of six directions
  • Due to the lack of inhale copying character special abilities, nearly every attack is represented by a copy ability
  • Final Smash uses Master instead of Ultra Sword which is shorter ranged but is stronger
#8ε—Pikachu v.s. Raichu
  • Quite bigger and heavier, having longer range and slower attack speed
  • Is generally less mobile but compensates for it with higher attack power all around
  • Tail possesses sweetspots on lightning bolt and sourspots elsewhere
#9ε—Luigi v.s. Dr. Luigi
  • Lower falling speed and gravity with higher jump strength and faster horizontal movement, at the cost of overall attack power
  • Fireball is replaced with Megavitamin—FInal Smash is Negative Zone instead of Poltergust G-00
  • Green Missile deals electric damage instead of fire damage, and Super Jump Punch deals multiple electric hits throughout the move, paralyzing opponents at the apex of the move before launching them
#11ε—Captain Falcon v.s. Blood Falcon
  • Slightly worse mobility and traction with better air acceleration
  • Slightly slower attack speed with higher attack power to compensate
  • Attacks appear wilder compared to Captain Falcon's and Blue Falcon is replaced with Blood Hawk which comes from the background instead of the foreground
#11ε—Captain Falcon v.s. Phoenix
  • Slightly better mobility and burst movement speeds with lower traction
  • Slightly faster attack speed while sacrificing attack power
  • Attacks appear more refined compared to Captain Falcon's and Blue Falcon is replaced with Rainbow Phoenix which comes from behind Phoenix instead of the foreground
Black Shadow v.s. Captain Falcon (Semi-Clone)
  • Much heavier and higher mobility with higher gravity and falling speed while sacrificing greater burst movement speeds
  • Much poorer air acceleration and traction with considerably higher attack power
  • Much taller and higher attack range in exchange for sluggish attack speed and Blue Falcon is replaced with Black Bull which comes towards Black Bull instead of from the foreground—Fire attacks are replaced by darkness attacks
#12ε—Igglybuff v.s. Jigglypuff
  • Almost twice as short and considerably lighter, being much harder to hit with much less attack range
  • Attack power is lower with faster attacking speed to compensate, and mobility is slightly better with worse air acceleration
  • Has one more air jump
#12ε—Wigglytuff v.s. Jigglypuff
  • At least twice as tall and slightly heavier, having greater attack range and being a bigger attack target
  • Attack power is higher at the cost of slower attack speed, and mobility is slightly worse with better air acceleration
  • Has one less air jump
#14ε—Dark Bowser v.s. Bowser
  • Fire Breath is replaced with Dark Fire Breath and deals darkness damage instead of fire damage
  • Replaces Flying Slam with Dark Vaccuum that sucks in an opponent and spits them out in one of seven directions
  • Final Smash is Dark Star Sky instead of Giga Bowser Punch which surrounds the field in a poisonous darkness that occasionally flinches opponents similar to the hornet's nest
#14ε—Dry Bowser v.s. Bowser
  • Fire Breath is colored blue instead of red and is thinner with longer reach
  • Considerably lighter with higher movement speed, lower gravity, lower falling speed, and lower traction
  • Physical attacks are weaker while special attacks are potentially stronger and occasionally inflicting status effects—Final Smash is Dry Bowser Klaw instead of Giga Bowser Punch where Dry Bowser grows into the background and slashes at the screen with five weaker slashes before shrinking back to normal
Midbus v.s. Bowser (Semi-Clone)
  • Replaces Fire Breath with Hammer Throw
  • Claw based attacks are replaced with hand swats or punches, and Whirling Fortress is replaced with Rolling Fortress
  • Final Smash is Blizzard Midbus Storm instead of Giga Bowser Punch which transforms Midbus into his Blizzard Midbus form and jumps off the battlefield, hanging from the top ledge of the screen to throw freezing snowballs at enemies before dashing back onto the battlefield from the foreground to punch at the last person he aimed at which may result in a star K.O. at high percentages
#17ε—Hilda v.s. Zelda
  • Attack range is shorter and mobility is slower with higher attacking power and attacking speed is faster to compensate
  • Fire and magic attacks are replaced with darkness and lightning attacks respectively, and Hyrulean Phantom is retooled as Lorulean Phantom
  • Special moves are darker colored and do not namedrop the golden goddesses (Neutral Special is stronger with a weaker projectile reflection multiplier and limit while dealing ice damage and granting no intangibility, Side Special is readied and detonates faster while being harder to move up or down, Up Special deals more damage but halts all momentum, and Down Smash places phantom in front instead of behind while being easier to destroy), and the Final Smash is black instead of golden
#19ε—Plusle & Minun v.s. Pichu
  • Two characters fight instead of one like the Ice Climbers (Plusle is in front while Minun is in the back)—Plusle has higher attack power while Minun has higher weight, falling speed, and gravity, and Agility is replaced with Volt Switch which switches between Plusle and Minun
  • Attacks do not harm themselves and do more damage when together while dealing much less damage alone
  • Slightly larger and heavier with higher falling speed, and Final Smash is Wild Charge instead of Volt Tackle
#23ε—Demise v.s. Ganondorf
  • Slightly taller and heavier with higher falling speed and gravity with higher attack power and range at the cost of slower attack speed
  • Greatsword is replaced with Ghirahim's sword form, and smash attacks utilize electric sword beams at 0% damage/full health
  • Final Smash uses the Imprisoned's third form instead of Beast Ganon
#26ε—Ms. Game & Watch v.s. Mr. Game & Watch
  • Most attacks are primarily female renditions of Mr. Game & Watch's moves with higher pitched beeping sounds used; the exceptions are her different Up Smash where the woman from Oil Panic jumps up and Chef which becomes a Game & Watch rendition of Peach
  • Forward air uses the package from Cement Factory instead of the bomb from Bombs away
  • Ms. Game & Watch is slightly lighter with lower falling speed and gravity, and her attacking speed and mobility are faster to compensate for lower attack power
#27ε—Dark Meta Knight v.s. Meta Knight
  • Sword attacks that are outright weaker are either faster, summon reflective barriers, or both for substantially weaker attacks
  • Sword attacks that are slower are either much stronger by themselves or summon an additional sword for extra reach
  • Mach Tornado is replaced by Dark Mirror which splits in two on the ground or six in the air while halting momentum, and Darkness Illusion is replaced by Dark Calibur which begins as a sweep across the ground that initiates a teleporting attack at the apex of the rise and ends with a diagonal meteor smash
#27ε—Morpho Knight v.s. Meta Knight
  • Some attacks are imbued with fire and deal more damage but are slower
  • Some sword attacks are slower but enlarge Morpho Knight's sword while dealing more damage
  • Replaces Dimensional Cape with Butterfly Scales which paralyzes opponents with shockwaves and minimal damage if the attack input is held down—Darkness Illusion is replaced with Double Sword Division which spawns two swords and enlarges them before slashing with them on both sides of Morpho Knight
Galacta Knight v.s. Meta Knight (Semi-Clone)
  • Uses a lance instead of a sword in his moveset with a sweetspot and sourspot mechanic similar to Marth's which make his attack reach longer distanced with thrusts but thinner as a result—Galacta Knight is also slightly larger
  • Attack power is more polarized with his weakest attacks having the fastest speed and his slowest attacks having the strongest power—he is slightly heavier with higher gravity and falling speed with higher mobility but worse traction and acceleration
  • Replaces Dimensional Cape with Galacta Counter which raises his shield in defense and unleashes a flurry of slashes before launching opponents away with a powerful slash if struck while near an opponent or fires a Knight Beam if struck while away from an opponent. Darkness Illusion is replaced with Dimensional Rift where Galacta Knight tears a hole in reality that vacuums in nearby fighters before firing a deadly laser at a diagonal angle
#32ε—Priam v.s. Ike
  • Switches between his tomahawk and Ragnell, initially using his stronger Ragnell that has limited uses and breaks when they are used up. Ragnell has greater length compared to the tomahawk being wider and having a sweetwpot/sourpot mechanic, with the head of the tomahawk being stronger.
  • Attacks are slightly more sluggish while his dodges have higher intangibility frames to compensate
  • Special moves function differently; Eruption does not have flames and only has a single hitbox surrounding Priam but it has a windbox that pushes opponents away if they are not hit by the move itself, Quick Draw is replaced with Luna that deals major shield damage and goes through enemies but deals less damage overall, Aether is replaced with Sol and deals less damage while covering less vertical distance but slightly heals Priam with every hit and covers more horizontal distance, and Counter does not have flames or reduce Priam's damage but reflects 1.5 times the amount of damage struck to him. Priam's Final Smash is Awakening Aether where he leaps and slashes down to heal slight damage before dashing through any opponents in his way to launch them, breaking all shields upon impact.
Black Knight v.s. Ike (Semi-Clone)
  • Considerably taller and heavier with much higher gravity and falling speed, also possessing very sluggish mobility and agility to compensate for many periods of super/hyper armor
  • Attacks cover much more range and are much more powerful at the cost of slower attacking speed
  • Blue flames are replaced with darkness and Final Smash is Eclipse where the Black Knight quickly dashes across the screen at great length with a single slash, launching any fighter in his way with one-hit k.o. power under normal circumstances and completely bypassing shields and invincibility
#38ε—Emerl v.s. Sonic
  • Considerably heavier frame and slightly extended hurtbox
  • Up throw is completely different, using the Sonic Up Draft from Sonic Battle instead
  • Final Smash is Ult. Sonic Combo where Emerl revs up a punch, and if it connects Emerl unleashes a flurry of punches and kicks on the trapped opponent(s) and then finishes it with three Sonic Waves aimed at the opponent(s)
Shadow v.s. Sonic (Semi-Clone)
  • Highly polarized mobility due to Air Shoes usage: walking speed and non-sprinting ground jump height is slower and lower respectively with higher traction, higher air acceleration, and higher falling speed and gravity; sprinting is faster with lower traction and causes ground jumps to have higher height, lower air acceleration, and lower falling speed and gravity while all midair jumps by default possess this
  • Chaos attacks are considerably more powerful with disjointed hitboxes while having higher start-up and noticeably more cooldown while non-chaos attacks are either weaker with additional effects or less extreme than chaos attacks
  • Spring Jump is replaced with Chaos Control, an omni-directional teleporting recovery move that briefly slows down anyone nearby when executed similar to a stopwatch or Bayonetta's Witch Time
#54ε—Medusa v.s. Palutena
  • Slightly taller and significantly heavier, possessing slower mobility overall
  • Replaces magic damage with darkness damage, angelic wings with elongated snakes that are more powerful without windboxes, and shield attacks with claw swipes that deal more damage and cover more range but grant no protection
  • Attack power is higher while attacking speed is slower—Final Smash is Medusa's Wrath where Medusa grows giant in the background and unleashes a single punch similar to Giga Bowser Punch, and opponents caught in the punch are next blasted by a massive eye laser from Medusa's true form, instantly killing opponents with 100%+ damage by the end of the move
Viridi v.s. Palutena (Semi-Clone)
  • Significantly shorter and lighter while also being faster overall, and attack power is overall higher while lasting a shorter amount of time
  • Replaces magic damage with water or ice damage, angelic wings with giant leaves that are weaker with stronger windboxes, and shield attacks with scythe attacks that deal more damage and cover more range but grant no protection
  • Final Smash is Reset Bomb where Viridi calls down a massive Reset Bomb to crash the spot where she stood, dealing heavy damage and launching fighters afterwards similar to the Moon trophy
#56ε—Morgan v.s. Robin
• Slightly shorter height, reducing both vertical vulnerability and vertical attacking range
• Slightly lighter weight, reducing combo vulnerability while increasing K.O. vulnerability
• Slightly lower gravity and falling speed values; this increases both jump height and airtime while decreasing the risk against meteor smashes, but this both greatly increases the risk against vertical K.O.s and lowers the freeze frames they suffer making it harder to D.I. for survival
+ Bronze sword attacks are shorter in windup, cool down, and duration, granting easier and longer combo strings
+ All expendable weapons are stronger, cover more distance, and possess higher priority
− Bronze sword attacks are weaker which hampers damage racking capabilities, and K.O. potential
− Durability on all weapons are lower, take longer to cast, and take longer to recharge
• Final Smash is Goetia where Morgan casts a vacuuming darkness spell that deals heavy trapping damage and launches at the end; this does not restore durability on used weapons but is far more potent at K.O.ing an an enemy

Grima v.s. Robin (Semi-Clone)
  • Considerably heavier with lower falling speed and gravity, higher mobility while having lower traction and air acceleration, and aesthetically floats which elevates the hurtbox—Levin Sword is absent while Grima replaces the Bronze Sword with a Venin Sword that occasionally poisons foes
  • Smash attacks and Special Moves are considerably different: smash attacks involve a shade of Grima's true form attacking from range while being both more powerful and slower, and Special Moves include neutral special Breath of Ruin (a chargeable darkness attack similar to other storable projectiles with high power but will backfire and damage the user if they are struck while charging it), side special Dark Spikes (a non-storable charging move that unleashes a traveling line of dark spikes that impales opponents similar to Dragon Lunge), up special Wings of Despair (a long distanced recovery move very similar to Draconic Ascent while dealing higher darkness damage at the expense of being slower to start and finish) and Dragonskin (a move that decreases all incoming damage and knockback and grants super armor during certain moves while severely slowing down the user in all aspects).
  • Final Smash is Expiration where Grima launches dark spikes to impale opponents before firing at them all with a great blast of darkness, launching them afterwards
Rex v.s. Shulk (Semi-Clone)
  • Either Pyra or Mythra (based on the palette) assist Rex with attacks being strong or weak based on their distance from him; they cannot be attacked
  • Shorter stature and lighter weight resulting in smaller hurtboxes and shorter attack range
  • Attacks either deal fire or energy damage based on whether Pyra or Mythra is assisting Rex respectively—Final Smash is Infinity Blade where Pyra and Mythra combine into Pneuma as she and Rex unleash a powerful slash that one-hit k.o.s any opponent caught in the attack
#62ε—Corrin: Kana
  • Significantly smaller and lighter, resulting in a much shorter hurtbox and shorter attack range, and mobility is slower with higher intangibility frames to compensate
  • Omega Yato is replaced with Yato and attacks with it are weaker but are faster
  • Dragon Fang attacks are slower and have stricter active windows (in the case of Counter Surge) but possess greater power and cover more distance (in the case of Dragon Lunge and Dragonic Ascent going further and Dragon Fang Shot traveling farther while paraliyzing for longer)
 
Last edited:
Joined
Dec 17, 2014
Messages
913
3DS FC
2105-8742-2099
NNID
Nelson340
Switch FC
SW 4265 6024 9719
#10
a part of me feels like the dev team is kind of just giving up given the clones' receptions, hence the Echoes being the way they are unless its Ken
Echoes are supposed to be fancy alt costumes. The only reason why they have gameplay differences is because:
:ultlucina::ultdarkpit:Already had them, and Sakurai wanted to see Dark Pit use his staff in some form. Oddly enough, he also wanted to see Lucina be shorter than Marth, but that is no longer the case.
:ultdarksamus:Unintended side effects of her animations and "phazon" effects
:ultchrom:Influenced by the other echo from FEA+Sakurai thinking he'd just be Marth+Ike
:ultken:He has gameplay differences as a clone in SF

It's like this so the work load for balancing fighters is reduced.
 
Last edited:
Joined
Feb 21, 2015
Messages
179
3DS FC
4768-8305-0092
NNID
BlueSunStudios
#11
Echoes are supposed to be fancy alt costumes. The only reason why they have gameplay differences is because:
:ultlucina::ultdarkpit:Already had them, and Sakurai wanted to see Dark Pit use his staff in some form. Oddly enough, he also wanted to see Lucina be shorter than Marth, but that is no longer the case.
:ultdarksamus:Unintended side effects of her animations and "phazon" effects
:ultchrom:Influenced by the other echo from FEA+Sakurai thinking he'd just be Marth+Ike
:ultken:He has gameplay differences as a clone in SF

It's like this so the work load for balancing fighters is reduced.
I'm well aware of Lucina's and Dark Pit's jump from alternate costumes to clones, though they didn't get the same sort of treatment that Dr. Mario had (which was brought about by Sakurai wanting to retain his fighting style for those who played him in melee) who goes on to further get distinguished from Mario. Wanting to shorten the workload is understandable and I do not blame them for that, though I wonder about how difficult and taxing it was to implement Echoes the way Melee handled them compared to how difficult and taxing it would be nowadays (perhaps more content being in the game has a part in that among other things). Still, I actually still use the echoes over their originals despite the negligent differences (unless it's Dark Pit simply because a part of me can't care for him much for reasons actually unrelated to gameplay).
 
Joined
Sep 3, 2018
Messages
989
Location
Houston, Texas
NNID
RetrogamerMax2
#13
Most likely semi-clone/Echo Fighters would be:


:ultbayonetta:/Jeanne
:ultbowser:/Dry Bowser
:ultbowserjr:/?
:ultfalcon:/Black Shadow/Blood Falcon
:ultcloud:/?
:ultcorrin:/?
:ultdiddy:/Dixie Kong
:ultdk:/Funky Kong
:ultdoc:/?
:ultduckhunt:/?
:ultfalco:/?
:ultfox:/James McCloud
:ultganondorf:/Demise
:ultgreninja:/?
:ulticeclimbers:/?
:ultike:/Black Knight
:ultincineroar:/?
:ultinkling:/Octolings
:ultisabelle:/?
:ultjigglypuff:/?
:ultkingdedede:/?
:ultkrool:/?
:ultkirby:/?
:ultlink:/?
:ultlittlemac:/Glass Joe
:ultlucario:/?
:ultlucas:/?
:ultluigi:/Dr. Luigi
:ultmario:/?
:ultmegaman:/Proto Man
:ultmetaknight:/Galacta Knight/Dark Meta Knight
:ultmewtwo:/?
:ultmiifighters:/?
:ultgnw:/?
:ultness:/Ninten
:ultolimar:/?
:ultpacman:/Ms. Pac-Man
:ultpalutena:/Medusa
:ultpichu:/?
:ultpikachu:/Raichu
:ultpiranha:/?
:ultsquirtle:/?
:ultivysaur:/?
:ultcharizard:/?
:ultridley:/?
:ultrob:/?
:ultrobin:/?
:ultrosalina:/?
:ultsheik:/Impa
:ultshulk:/?
:ultsnake:/Big Boss
:ultsonic:/Metal Sonic/Shadow/Tails
:ulttoonlink:/?
:ultvillager:/?
:ultwario:/?
:ultwiifittrainer:/?
:ultwolf:/?
:ultyoshi:/Birdo/Boshi
:ultyounglink:/?
:ultzelda:/Hilda
:ultzss:/?
 
Last edited:
Joined
Feb 21, 2015
Messages
179
3DS FC
4768-8305-0092
NNID
BlueSunStudios
#16
User was warned for this post; double posting(Please edit your messages instead)
Impa as a Echo to Sheik seems most likely. At least, I tricked myself into believing that.
I'd assume that they'd go with either Ocarina of Time or Skyward Sword—probably the more likely of the two considering it's similarities to the popular Hyrule Warriors depiction—rather than Hyrule Warriors itself since despite that game's popularity the dev team doesn't seem to be too keen in representing spinoff games amongst the playable cast (Daisy's debut game Super Mario Land, by the way, is now counted among the mainstream games much like Super Mario Run, thus eliminating that particular barrier against her inclusion).

Most likely semi-clone/Echo Fighters would be:


:ultbayonetta:/Jeanne
:ultbowser:/Dry Bowser
:ultbowserjr:/?
:ultfalcon:/Black Shadow/Blood Falcon
:ultcloud:/?
:ultcorrin:/?
:ultdiddy:/Dixie Kong
:ultdk:/Funky Kong
:ultdoc:/?
:ultduckhunt:/?
:ultfalco:/?
:ultfox:/James McCloud
:ultganondorf:/Demise
:ultgreninja:/?
:ulticeclimbers:/?
:ultike:/Black Knight
:ultincineroar:/?
:ultinkling:/Octolings
:ultisabelle:/?
:ultjigglypuff:/?
:ultkingdedede:/?
:ultkrool:/?
:ultkirby:/?
:ultlink:/?
:ultlittlemac:/Glass Joe
:ultlucario:/?
:ultlucas:/?
:ultluigi:/Dr. Luigi
:ultmario:/?
:ultmegaman:/Proto Man
:ultmetaknight:/Galacta Knight/Dark Meta Knight
:ultmewtwo:/?
:ultmiifighters:/?
:ultgnw:/?
:ultness:/Ninten
:ultolimar:/?
:ultpacman:/Ms. Pac-Man
:ultpalutena:/Medusa
:ultpichu:/?
:ultpikachu:/Raichu
:ultpiranha:/?
:ultsquirtle:/?
:ultivysaur:/?
:ultcharizard:/?
:ultridley:/?
:ultrob:/?
:ultrobin:/?
:ultrosalina:/?
:ultsheik:/Impa
:ultshulk:/?
:ultsnake:/Big Boss
:ultsonic:/Metal Sonic/Shadow/Tails
:ulttoonlink:/?
:ultvillager:/?
:ultwario:/?
:ultwiifittrainer:/?
:ultwolf:/?
:ultyoshi:/Birdo/Boshi
:ultyounglink:/?
:ultzelda:/Hilda
:ultzss:/?
I'm curious as to how exactly you came to this conclusion yourself and how you feel the clones would be carried out.
 
Joined
Feb 21, 2015
Messages
179
3DS FC
4768-8305-0092
NNID
BlueSunStudios
#19
Sorry, it really wasn't a list of what semi-clones/Echo Fighters are the most likely, but a list of every possible semi-clone/Echo Fighter for every fighter.
Ah, I see.
Yes, it is. Other than pistols, they fight nothing alike.
That's probably because besides their different fighting styles and settings, they are very similar in personality to the point that Bayonetta was basically conceived as a female Dante. I get what they were getting at, but yeah—Dante being an echo of Bayo doesn't ken well at all.
 
Joined
Sep 26, 2018
Messages
543
#21
Funky Kong is by far the echo I want most in the game (assuming Dixie can't be one). He's a kick-*** character who everybody loves. He's bodacious and burly and has even starred in multiple memes. He could bring a funktastic unique moveset to the table, but being the swell dude he is, he'd be just fine with echoing Donkey Kong so as not to strain the hardworking game developers. He's more relevant than ever thanks to the Switch, so someone tell Mr. Sakurai that Funky Kong is ready to join the fight.

Seriously, does anyone not love Funky Kong?
 
Joined
Sep 3, 2018
Messages
989
Location
Houston, Texas
NNID
RetrogamerMax2
#22
Funky Kong is by far the echo I want most in the game (assuming Dixie can't be one). He's a kick-*** character who everybody loves. He's bodacious and burly and has even starred in multiple memes. He could bring a funktastic unique moveset to the table, but being the swell dude he is, he'd be just fine with echoing Donkey Kong so as not to strain the hardworking game developers. He's more relevant than ever thanks to the Switch, so someone tell Mr. Sakurai that Funky Kong is ready to join the fight.

Seriously, does anyone not love Funky Kong?
Funky Kong is my 4th most wanted Echo after Boshi, Medusa, and Metal Sonic. So yeah, I would love the funkster to join the roster in Smash at some point. But only after Dixie Kong get's in. Also, all they would need to do for Funky is to give him that helicopter surfboard spin for his recovery and take everything else completely from DK, he would be such a easy Echo to make.
 
Last edited:

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
23,098
Switch FC
SW-1597-979602774
#23
I'd assume that they'd go with either Ocarina of Time or Skyward Sword—probably the more likely of the two considering it's similarities to the popular Hyrule Warriors depiction—rather than Hyrule Warriors itself since despite that game's popularity the dev team doesn't seem to be too keen in representing spinoff games amongst the playable cast (Daisy's debut game Super Mario Land, by the way, is now counted among the mainstream games much like Super Mario Run, thus eliminating that particular barrier against her inclusion).
Still as far as Daisy's "abilities" go, she takes from the spinoff games. The whole flowery stuff originated in Mario Tennis am pretty sure. Sure that one canon appearance helps, but it's not like she's fully build around that cause it would be impossible. Impa would most likely be from Skyward Sword however. Ocarina of Time Impa wouldn't play much like Sheik if we got by the Spirit Battle version of OoT Impa. There you fight a bigger Sheik (not giant but still, bigger) and after a while she gets a increase in defense, and the Spirit of Impa is a defensive (blue) Spirit as well, while Sheik would be categorised as a Offensive or Grab-based character am sure.

Anyway, Funky should indeed happen. Up B is literally all that should be changed for it to work properly.
 
Joined
Oct 29, 2007
Messages
6,846
Location
?????(It's a secret;))
#24
>Wario: Shake King

In what world does this make any sense? Besides, I hardly think they'd go with him over other Wario characters.

Funky Kong is by far the echo I want most in the game (assuming Dixie can't be one). He's a kick-*** character who everybody loves. He's bodacious and burly and has even starred in multiple memes. He could bring a funktastic unique moveset to the table, but being the swell dude he is, he'd be just fine with echoing Donkey Kong so as not to strain the hardworking game developers. He's more relevant than ever thanks to the Switch, so someone tell Mr. Sakurai that Funky Kong is ready to join the fight.

Seriously, does anyone not love Funky Kong?
I'd love to see this guy in this series (as anyone can plainly see). One of my most wanted echoes after Ms. Pac-Man.
 
Last edited:
Top