• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Montreal Thread - You better comming!!!1

what do we do now?

  • Play Brawl.

    Votes: 127 41.4%
  • Play Melee.

    Votes: 167 54.4%
  • Steal Airman from the Toronto guys, think about it later.

    Votes: 42 13.7%
  • http://www.youtube.com/watch?v=hUVdA9ABzpg

    Votes: 19 6.2%

  • Total voters
    307

swordgard

Smash Hero
Joined
Jul 27, 2005
Messages
5,503
Location
Canada
Thanks alopex, maybe see you tonight.

I usualy don't feel like talking semi-seriously, but one thing i wanted to comment.

I think some of you want Brawl +'s ROB to be weakened ? To me this seems wrong, since Holy is probably the only guy that can use ROB and then make people cry. I am quite certain the real problem is that Holy is too good ;) not rob itself.

I can't be sure 100% that rob is not "broken" in brawl + since i dont play that game, and even if i did its just my opinion, but I think i am like 0-20 against his holy's rob at regular brawl ;) he is good

thats just me, but personaly if I did good at brawl + with a character that i put time in effort in and because of that some guy from montreal got my character to be weakened by the developers. I would not be very happy

Bah just my opinion, et peut etre que j'ai vraiment pas raport ;)
Meh, ta raison, tant ka moi, rob est encore un peu trop fort mias pas broken. Juste genre lui remettre du lag sur son dsmash, pi le unbuffer a peine pi y serais c orrect.
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
The manga series is still ongoing.

So it still is =)
What? You can't count Kinnikuman Nisei. That came out like 20 years after the original ended. Also, it's on Weekly Playboy. You're not old enough to be reading that, son.

And seriously, you're playing the wrong game(s). They made JUS explicitly for people like you. Get a flashcart, get the rom, resurface in a few days.
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
Huh? I didn't even know it was published in Weekly Playboy...

=)

Beside, I'm playing through NMH again and all the FFs, so no time to play JUS.
 

Dominic

Smash Apprentice
Joined
Feb 10, 2009
Messages
159
don't forget to keep your french accent. in my modest experience american girl loves it
 

Kev!

Smash Journeyman
Joined
Jan 11, 2009
Messages
413
Location
****ing Repentigny, QC, Canada
Alopex is it possible to take out tripping footstooling?
They're going to map jump and footstool to separate ''buttons'' so you don't get random footstool bull**** anymore. You'll still have footstools in the game, but you'll have to actually do it on purpose.

I hate footstools. It's like tripping into Ike's Fsmash in the air...
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
Yes, it's possible. Do they want to do it? Doesn't seem like it. It's not really seen as a mechanic that causes issues and does have strategic uses (although barely). It's one of those things where, since it's not really broken, they don't really want to fix it. We did, however, (or should have by now... IIRC) modify the aerial footstool so that it doesn't screw with combos. That was the only thing seen as a needed change.

But detail your issues with it, Fizzi, and I'll bring it up.

EDIT: @ Kev
Wha? When did you hear that?
And I guess that means they still haven't implemented the change we were working on? Ugh, guess it's not quite ready yet.
 

ThatGuy

Smash Master
Joined
Jul 26, 2005
Messages
3,089
Location
Laval-Ouest, Quebec, Canada
OH YEAH!

Alopex, can they remove the buffered UpB landing lag glitch that Mario suffers? UpB to grab the edge, edgehop and land on stage and you suffer landing lag. I believe it's called RCO lag or something.

And can they remove the input to hold towards a wall and press jump to walljump? I found it moronic to have 2 inputs for walljumping and it completely messes up trying to stay along the wall to grab the edge/walljump later.
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
You mean in kupo's thread? The "Code Agenda"? Under his "Future Codes" part?

Yeaaaahhh... no.

kupo's list is his own personal wishlist for his own personal set (which is his only concern). He really doesn't speak for the WBR in the slightest. A lot of those things on his post ARE things we'd like, but not to the degree he wants it. FFing specials is one thing that's still quite controversial, for example.

Mapping the footstool to a different button is not going to be easy at all, if even possible. It would be like mapping teching to its own button.

So if the aerial footstooling problems still haven't been fixed, rest assured that we ARE working on it. Ideally, changing the window of the footstool would fix a lot of things.

Problem is that all these things require new codes and Phantom Wings is taking a sabbatical for no one knows how long. Which is why we're focusing on character balance instead of mechanics. Because we've got the codes needed to do that already.

EDIT:
@ Joel
The glitch you're talking about has already been removed. It was called the Triple Jump Glitch.
http://www.youtube.com/watch?v=pfpJj4Ln1Uc

If you're still experiencing it recently, it's a bug. Does this mean you're reporting a bug? You've tested it recently (like, yesterday), and it's still happening to Mario?

As for the wall jump thing... maybe. It would require a similar code to the one we used to remove fast-falling from the C stick.
But, like I said above, new codes are... mostly on hold.
 
Top Bottom