OptimistNic
Smash Journeyman
- Joined
- Oct 4, 2013
- Messages
- 216
- NNID
- OptimistNic
- 3DS FC
- 4682-8455-3463
This thread is to discuss how the switching of the various Monado Arts in the middle of battle can create some unique competitive opportunities.
Let's recall the order of Monado Arts used:
翔 (Jump): higher jumps, lower defense.
疾 (Speed): faster movement, weaker attacks.
盾(Shield): higher defense, slower movement.
斬(Buster): stronger attacks, weaker launch ability.
撃(Smash): Stronger launch ability, weaker attacks, lower defense against launching.
And perhaps you switch it back to normal after Smash mode.
For example, I can see players using Buster mode to rack up damage and juggle the opponent (due to the weak launch ability it may be possible) and then quickly switching to Smash mode to KO the opponent, perhaps mid-combo.
Let's recall the order of Monado Arts used:
翔 (Jump): higher jumps, lower defense.
疾 (Speed): faster movement, weaker attacks.
盾(Shield): higher defense, slower movement.
斬(Buster): stronger attacks, weaker launch ability.
撃(Smash): Stronger launch ability, weaker attacks, lower defense against launching.
And perhaps you switch it back to normal after Smash mode.
For example, I can see players using Buster mode to rack up damage and juggle the opponent (due to the weak launch ability it may be possible) and then quickly switching to Smash mode to KO the opponent, perhaps mid-combo.
Last edited: