Ok, so I decided to try out the Extreme Monado Arts for the heck of it and see how it feels like.
First, some numbers.
Fresh vanilla f-tilt tip: 10%
Fresh vanilla f-tilt not tip: 12%
Fresh buster f-tilt tip: 14%
Fresh buster f-tilt not tip: 16%
Fresh extreme buster f-tilt tip: 16%
Fresh extreme buster f-tilt not tip: 19%
I actually expected a little bit more out of Extreme Arts. I for sure would of thought Fresh Extreme Buster F-tilt would do 20%.
Fresh vanilla u-tilt tip: 6%
Fresh vanilla u-tilt not tip: 7%
Fresh buster u-tilt tip: 8%
Fresh buster u-tilt not tip: 9%
Fresh extreme buster u-tilt tip: 9%
Fresh extreme buster u-tilt not tip: 11%
(as has been mentioned before the way u-tilt deals damage is kinda odd)
Fresh vanilla d-tilt tip: 6%
Fresh vanilla d-tilt not tip: 8%
Fresh buster d-tilt tip: 8%
Fresh buster d-tilt not tip: 11%
Fresh extreme buster d-tilt tip: 9%
Fresh extreme buster d-tilt not tip: 12%
As for general impressions:
Extreme Jump
Wow, what happened here? It feels like you jump as high as before but you fall down on the ground
way faster, so I presume gained weight? The combo's I listed before doesn't work with this in any case.
Hmm, same height as the regular Monado Arts Jump doesn't sound right, & the weight gain sounds weird too, since one setback of Jump is decreased weight, HEY WAIT A MIN---. . .how does your weight increase if it's a setback. . .Oh nvm. I'm pretty sure that's your falling speed due to the increased Jump Height & hidden value of air speed, you probably fall faster & DI left or right faster too. I'd test that out more & let us know your feedback.
Extreme Speed
Feels faster and somehow easier to control at the same time ??? I'm feeling confused lol.
ExtremeSpeed?
Ya don't say. What about the % damage output you deal, didn't that decrease by a lot? Not to mention the nother setback to Speed is decreased Jump height, did the height get even shorter?
Extreme Defense
Probably slower? It was already so slow it's impossible to say. But Aerodrome has already calculated Shulk has heigher weight here.
Jump Height & the decreased % damage dealt are the other 2 setbacks you forgot to mention about. What's it like on those ends? Can Shulk's ShortHop even leave the ground?
Extreme Buster
Woooow haha. Like NO KNOCKBACK. Seriously. I put a ZSS on 200% and I could juggle her with u-tilt lol. This was almost scary.
Eggstreme Buster confirmed derp n slurp. Just adulting. So if the Knockback value was preactically not even there one bit, what was it like for when you got hit launched away? Die at 60 from a Bowser uncharged FSmash%?
Extreme Smash
Shulk's forward tilt KO's ZSS from the middle of Final Destination at 100%. 'nuff said.
Holy hotness. Tilts confirmed to be your friends.
. . .
. . .
Besides 'nuff said, how was the setbacks? You know, Decreased weight & decreased launch resistance. .I'm betting we die from average hitting moves around 80-ish%.