leafgreen386
Dirty camper
As I'm sure you're all aware, we're currently using momentum at 92.5%. This is largely because some chars feel too unwieldy with the higher momentum. But why are we basing a global decision on the outliers that rest on the top of the momentum bracket? We should be giving those outliers specific momentum tweaks and setting the global momentum to a value appropriate for what is actually the majority. Most characters aren't unwieldy even at 100% momentum, so why are we placing a global value so low?
Also, characters like fox and falcon do need their momentum to be slightly lower than 100%, however, I don't think all of the big momentum characters need this reduction, either. Ganon, for example, is not only not unwieldy, but plays a lot smoother with full momentum. Spacing his running fairs is remarkably natural and helps his relatively poor approach game.
Also, characters like fox and falcon do need their momentum to be slightly lower than 100%, however, I don't think all of the big momentum characters need this reduction, either. Ganon, for example, is not only not unwieldy, but plays a lot smoother with full momentum. Spacing his running fairs is remarkably natural and helps his relatively poor approach game.