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Gotem City Vigilante


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ALOT. I have around 25 controllers that are all picked apart. I've messed around with notches and other gate mods alot.MikeHaggarTHAKJB How much experience would you say you've had with putting notches controllers and using them?
I never mentioned I want less need for tech skill practice, I just stated that I don't enjoy practicing tech skill.So you would like to have less need for tech skill practice, yet you don't welcome this development which you seem to imply could help you move into that direction. I don't understand.
"Manual labour"The 1 foot cord would become the standard within give or take half a year. A game that revolves around reaction, with the opportunity to improve input lag by 60% seems like a godsend and will instantly improve said game.
Why would you give up on such an opportunity?
What I was trying to do with my argument was so shed light on other aspects that all fit on the vast majority of the criteria that "guys opposed to mods" make.
It literally fits perfectly except they are not about the shape of the controller.
It's fine that you point that out, but it seems you missed the point or just deem it nonesense, which is fine too.
K1KK0M4N
Bro if you know anything about manual labour in this day and age you would know that doing this kind of work is not profitable.
People still do such things tho, but out of love for their craft.
I talk out of personal experience btw. I have built and sold custom rubik's cube type puzzles for a while. And believe me they require work. And lots of it.
Where I come from making mechanical improvements is happening all the time.
I was part of the competitive yoyo scene in Denmark for over 7 years. New models that would grant players an advantage came out all the time. Longer spin times, less friction, more stability.
Same goes for competetive Rubik's Cube solving.
I am used to this mind set and I am encouraging it.
Melee havent really changed at all, mechanically, since it came out.
I can see why some of you find it sacred.
If you're not used to the notch, sure. I think we're all in agreement that it would take a certain amount of practice to get used to a change in the gate. And if you're predictable, you're predictable. The notches give you more options to use, given the new consistency in tech and the confidence that comes with it (altering the risk vs reward dynamic of the game). Not talking about shield drops.If you're trying to sweetspot a ledge you might miss it because you hit the notch instead of being able to aim properly. Also your opponent could notice that your "hard-to-hit-angles" are always the same making you predictable.
This is exactly what I disagree with. By adding a notch through filing you're limiting the number of angles available to you since all the angles close to the notch would default to the one set by the notch. It's like a fretless guitar vs. a normal guitar, which offers you more notes? (disregarding bends)The notches give you more options to use
I don't really see how having notches would help not with SDing when wavedashing since the angle you want depends on how far from the ledge you are, further complicated by the YS ledges. And when it comes to doing it for example when waveshining then I could see how it'd be useful but at the same time the inputs and angles need to be made so quickly that I don't think the notch will have much impact. Luigi or IC mains also quite seldomly want max length WD but rather want to be accurate with them to control their spacing which notches wouldn't help them with too much. The main profit I'd see with it is wavelands but still it's so situation-dependent that I can't see how it would have a large impact.If perfect wavedashing got much easier, wouldn't you do it more often
I said "for example" to explain the change in risk/reward dynamic. There was no intended correlation there. Use Firefox angles if you want to.I don't really see how having notches would help not with SDing when wavedashing since the angle you want depends on how far from the ledge you are, further complicated by the YS ledges. And when it comes to doing it for example when waveshining then I could see how it'd be useful but at the same time the inputs and angles need to be made so quickly that I don't think the notch will have much impact. Luigi or IC mains also quite seldomly want max length WD but rather want to be accurate with them to control their spacing which notches wouldn't help them with too much. The main profit I'd see with it is wavelands but still it's so situation-dependent that I can't see how it would have a large impact.
Do you think being able to perfect wavedash more consistently would help a luigi player?I've yet to see character specific techs that are made easier or even trivial with certain new notches but I'm probably not well-informed either.
Like I said, yes but only very marginally. Max length WD are relatively useless in yoshi's and fountain I believe since anywhere not at an edge will make you go offstage and getting offstage with "normal" WDes will have the same effect albeit a little bit slower. In other stages it's still fairly rare that max length WDes are desired since if you're fleeing you don't want to give away the whole stage and if you're approaching you want to stop at exact spots and not just mindlessly go as far as possible. Of course they do have uses but so does 95% max length as well as 60% max length etc.Do you think being able to perfect wavedash more consistently would help a luigi player?
I can attest to this, shield dropping with my controller took me less than a day to learn it 100% consistently. I actually own like 8 controllers (Most of them are broken in one aspect, I took most of my cousins old ones), and all except the sh*tty madcatz controller can do it easily. It seems a little ridiculous that some people might randomly have an advantage depending on they're controller, yet those who don't are not allowed to fix it.I hope you people realize that it's not easier to shielddrop with a Kadano controller then it is with one that is randomly good at it. In fact, if you have EXTRA notches, it will most likely be easier to do it with a nonmodded controller that is randomly good.
Ehh, I think it is almost undeniable that something like this would have a large impact, it might be more of a discussion on what the impact is and whether or not the impact is positive. Iirc luigi needs perfect wave dashes for some chaingrabs and even if I'm wrong it would definitely heavily benefit other characters like spacies.I don't really see how having notches would help not with SDing when wavedashing since the angle you want depends on how far from the ledge you are, further complicated by the YS ledges. And when it comes to doing it for example when waveshining then I could see how it'd be useful but at the same time the inputs and angles need to be made so quickly that I don't think the notch will have much impact. Luigi or IC mains also quite seldomly want max length WD but rather want to be accurate with them to control their spacing which notches wouldn't help them with too much. The main profit I'd see with it is wavelands but still it's so situation-dependent that I can't see how it would have a large impact.
Like I said, the people who center stick boxes to make controllers fully functional are awesome. Not every region has someone that's willing to do it, but it's a great "mod" imo. I agree with most of what you said.yet those who don't are not allowed to fix it.
1. You claim notches aren't unfair because "they don't add anything you can't normally do in the game". This is simply not true, as is evident from the fact that you can't normally perfect WD or shield drop every time. Mods clearly do not accomplish the same thing as practice. By reducing how strict your stick control has to be, you can achieve a much higher rate of consistency with a lot less concern about messing up or having to focus on the tech at hand.
2. Even if it was somehow determined that you could achieve the same angle consistency without having to focus harder, it would still be unfair because all players do not have easy access to the mod. If you modded the game so that your L-cancel window was larger, it would still be unfair even though it's certainly possible for your opponent to L-cancel consistently without the mod.
3. How you interface with the game is definitely part of the game... If everyone is playing with turbo functions and macros and notches, the game is significantly changed. A good comparison is PC vs. console shooters. Anyone who thinks they are the same will be sadly mistaken when they go up against a mouse+keyboard user with an Xbox controller. The N64 community is obviously unique because they rely more on online gameplay and many players have become used to playing with keyboards. That said, I doubt keyboards are even at an advantage over controllers, and honestly if they are, they should be banned. As for the FGC, they don't have a standard controller, and I think this is again a bit of an issue. If you've never heard of Hitbox fight sticks, they replace the stick entirely with 4 buttons for up, down, left, and right. Players that use these controllers have a significant advantage when it comes to doing things like half circle inputs (it's like pressing A, S, D on a keyboard to input left, down, right). This is not only unfair to players who have been playing on sticks since the arcade days, but it alters how the game works. If you can Shoryuken a split second sooner than someone else with the same reaction time because of your controller, not only do you have a significant advantage that you didn't earn, but you fundamentally change which options are safe and which are not.
The fatal flaw in your logic is you assume reducing input lag is an improvement the same way you have assumed a controller that can do perfect WD/up-B angles is somehow an improvement on the current one. In terms of a player trying to win, of course it's an improvement, but what about in terms of the game? You aren't considering for even a second that the game was DESIGNED to have .5 seconds of input lag, and that by changing that you are actually negatively impacting the game. All of the balance between moves that can or can't be be blocked on reaction gets thrown out of wack when you mod the game to gain a competitive edge. We could argue all day about whether this hypothetical version of the game benefits from reducing input lag, but ultimately it's a subjective stance. You can't impose major game modifications onto other players.The 1 foot cord would become the standard within give or take half a year. A game that revolves around reaction, with the opportunity to improve input lag by 60% seems like a godsend and will instantly improve said game.
Why would you give up on such an opportunity?
I think the argument is getting stagnant because we keep discussing this, when the real issue is whether or not those disadvantages (Imbalance outside the game) outweigh the advantages (Those listed in OP).I don't know how we circled back around to a discussion of how effective the mod is. It's totally irrelevant to the legality of a mod. There aren't many situations in Melee where a turbo function would even be that useful, but everyone agrees that they should be banned. Not because it's too good, but because it's a mod designed to gain an advantage, even if it's only a small one. Just the fact that notches allow for consistently shallow up-B angles should be enough to warrant a ban. It's hilarious how the people who are pro-mods consistently contradict themselves or each other.
"The mods make everyone more consistent so tech skill doesn't determine the winner."
Then they should be banned for fundamentally changing the game and providing players with an unfair advantage.
"The mods barely have any influence at all."
Then why are people arguing so hard to keep them legal and paying $100+ to have them done?
I'd ask which it really is, but either one is a terrible argument so it's a moot point. I'm still waiting for someone to explain how mods aren't unfair as I explained in my post on the previous page...
- All controllers are not created equal. As it stands, some controllers are just better than others. They may be worn in such a way that you can shield drop more easily or the stick just "feels right". Modded controllers let more people have access to controllers that feel good and let them play well.
- Accessibility is increased. Believe it or not, there are disabled gamers among us. Some of them have disabilities that allow them to interact well with the gamecube controllers, but others (the majority) may not be able to without some technical assistance. Banning controller mods outright reduces how accessible we as a community are to people who may desperately want to participate, but can't do it through traditional methods.
- You can improve faster. This may be a more selfish reason, but it is a valid one. Modded controllers can make a lot of tech substantially easier. As more people start, the more quickly you can get them into the meat of the game, the more interesting it is.
- It won't instantly make anyone a top player. Modding makes a some tools more accessible with less practice. A controller mod can't teach you how to use those tools. Melee doesn't have long combo strings that you can macro, you won't win more just because you have a perfect wavedash notch or you can shield drop now more easily.
- Innovation causes the meta to advance. When a lot of people suddenly have access to something that was once out of reach, new stuff gets discovered. There could be smashers out there with tremendous potential who may be stuck on some trivial skill they just can't do.
- It could make our top players viable for longer. It is no secret that smash can take a toll on your hands and wrists. As our top players become more and more able to play the game they love for a living, it's important that they can keep doing so for as long as possible. If we can make it even a bit less damaging for top players to keep going, we'll be able to ensure the continuity of the game for substantially longer.
- Melee could finally get rebindable buttons. It's been standard on every smash game after melee, and since a lot of our newer players come from smash 4 and pm, it'd be awesome to allow them to participate in a comfortable way.
- Other fighting game communities are doing it. Games like Street Fighter and Marvel clearly have to ban macros due to the way they are designed, but not unique controllers. Fightsticks and custom pads are a decent sized cottage industry for the FGC at large and offer individuality and another route to fame for up-and-coming people in the community. Building your own sticks is almost a rite-of-passage in some communities.
- The gamecube controller might not be the best way to play smash. As of now it's the only way that people have ever done well, but is the button layout optimal? Could we devise an even better controller for this game than we're using? If they were all banned anyway, why would there be any incentive?
- People are already using modded controllers. Many TOs have removed rule references to modded controller legality, and loads of people remove the springs from their triggers or carve notches into their joystick frame. Some people have aesthetic mods (LEDs) or swap sticks out. Where do you draw the line between aesthetic and functional?
What exactly is this mod?Like I said, the people who center stick boxes to make controllers fully functional are awesome. Not every region has someone that's willing to do it, but it's a great "mod" imo. I agree with most of what you said.
Tons of people, including myself, super disagree with this.The first point is the only one with some credibility behind it, but it's not like Melee controller quality is so bad that good ones are super rare. I've bought about 8 controllers my entire life, and half of them were perfect and lasted several years. If 90% of controllers were absolute trash and the good ones had short lifespans I could understand wanting to mod controllers into a working state.
It's not really a "mod" per se, you're just changing the position of the stick box until you can shield drop on both sides. This doesn't make up for lack if sensitivity in the dash backwards department, but similarly to bones, I've owned around 15+ controllers, and ones that are acceptable for tournament are simply not that rare. Actually 4 out of 6 white ones I've owned were good for shield dropping and dashing (smash turning) backwards. Actually 5 of 6 could dash backwards well. Good old amazon. The non-white were not as good. It was hard to find a black/orange/purple one that can do it all. Maybe half of those were ok in my experience. I have never used a sm4sh controller.What exactly is this mod?
The accessibility argument affects less than 1% of Smashers. TOs can easily make judgement calls on allowing handicapped players to use custom controllers without also allowing the majority of players to use them. The key issue that keeps coming up is people are using mods to gain an advantage, but that's clearly not the case with handicapped people. They are just trying to get on equal footing, and often aren't able to achieve even that no matter what kind of controller is available to them.I am 100% pro-modded controllers for the accessibility argument. If we aren't willing to allow handicapped people to use modded controllers, then we may as well get rid of wheelchair access ramps to tournaments.
I have mostly quit melee, because I have developed inflammatory arthritis as a symptom of Systemic Lupus, which I was diagnosed with earlier this year. My joints in my hands have progressively gotten worse, and it's painful for me to depress the shoulder triggers. If legal, I'd just modify the springs a bit to ease the tension, but I've had to back out of competition because using my tourney un-modded controller kills my hands.
Increasing accessibility, in my opinion, would mostly make our community stronger and even more competitive.
I do think there should be certain limitations, but within reason.
They are using them. Money is on the line and there is no rule against any notches as of right now, so they're just trying to get the same edge as everyone else. Plus they can afford it easily lol.I just don't want to feel like I have to pay a crap ton of money for a modded controller. If top players aren't using them why should we?
It's not a huge expense, you can do it yourself for next to nothing. They only way it's gonna be costly is if you're paying someone else to make a ton of adjustments for you.I just don't want to feel like I have to pay a crap ton of money for a modded controller. If top players aren't using them why should we?
It doesn't help the meta evolve, it changes the meta entirely. The fact that people realize notches can affect the balance of the game to the point that certain characters benefit should be a clear sign that they should not be allowed. It's almost like suggesting we mod Dream Land's boundaries to be closer in because floaties are too strong on that stage...It's not a huge expense, you can do it yourself for next to nothing. They only way it's gonna be costly is if you're paying someone else to make a ton of adjustments for you.
I don't think there is anything wrong with notching. As a matter of fact, I think that it could help the meta evolve. If more players were able to hit certain angles with more consistency, perhaps we could see other characters creeping into the top tiers? More Luigi mains perhaps?
Notching is not something that is unavailable to the majority of players; pretty much anyone who is willing to put in the time can do it themselves. It doesn't allow you to do anything that your controller couldn't do otherwise, it simply allows you to be more consistent in certain circumstances. I don't see why we should be so adamant in handicapping ourselves to the arbitrary standard of an "unmodded" controller, which as it has been stated before, are not all created equally anyways.
You conveniently didn't answer any questions I had about it. Trumped? Not really.Nah I think I pretty much spoke my mind on the matter.
If I can repeat myself once though, I'll remind you of that picture I posted with the two modded Playstation and XBox controllers.
I personally think I pretty much trumped it with that post.
Your question was regarding if these were constructed in someone's basement or commerically produced. Right?You conveniently didn't answer any questions I had about it. Trumped? Not really.