I want my opponent to be as scary as possible.
Hook the controller up to your brain and control your character with your thoughts
Hell he could have a computer play in his place and I still wouldn't care.
Optimal SDI everytime. 100% accuracy powershields. Multishines for days.
I certainly would not want to play this way, but I have no problems with my opponent having an advantage over me.
Everything has a counter. And it's the choises that you make during the match that determines the winner. Not brute force tech skill alone.
One of the things I hate the most is watching a set end with someone air dodging off the stage, missing the firefox angle or anything as a result of a tech flop.
What you
want isn't really relevant. The purpose of tournaments is to determine who is the best at
playing Melee, not who would be the best with perfect tech skill. Obviously decision making matters more than tech skill, but you can't possibly be implying it doesn't matter. This goes back to my second point, which is people use mods because they provide noticeable advantages in accuracy, consistency, and reliability.
Take F1 racing for an example. Yes they have regulations, but they all keep pushing the boundaries of what's physicaly possible in order to gain an advantage on the "Even playing field" called theracing track.
If you want a true even playing field we could only play ditto matches.
But there sure is an answer to ALL said enhanced, in-game techniqes they provide.
Lemme repeat what you just said. "ALL that person has to do..."
You still see the so-called Melee Gods, the most respected melee players of all, miss ledge dashes, firefox angles and other tech resulting in SD.
In my opinion aiding people in the technical aspect of the game will do nothing but improve it as a whole.
F1 racing is a great metaphor. Racing organizations establish a standard of what is allowed so that everyone is controlling their performance with an equal amount of potency. "Formula One cars race at speeds of up to 360 km/h (220 mph) with engines
currently limited in performance to a maximum of 15,000 RPM". Racers aren't told to just build the fastest car imaginable and told to race. There is a clear standard of what type of car is allowed and competitors are prevented from modifying their cars in certain ways in order to gain advantages over other racers. In the same way you can't attach a rocket to the back of your car in F1 racing, you can't add notches to your controller in Melee.
Saying we all have to play dittos is totally illogical. We are all on an even playing field because we all have an equal choice of what character we want to play. A Kirby cannot complain he had a disadvantage if he loses to a Fox because he had all the same options available to him. He CHOSE to play Kirby and in doing so, he accepts the benefits and drawbacks of such a decision.
Yes, pros mess up tech all the time, but aiding people in performance doesn't just improve performance, it fundamentally changes the game. Options that were once risky now become virtually guaranteed. Just because players are doing tech skill more consistently doesn't mean the game itself has been improved. You are simply removing depth based on your own judgement call. If you want to play a game where tech skill isn't hard, go find another game. Don't try to change Melee.
Bones0
, I believe we have found a philosophical difference in what we believe to be the spirit of the game.
To me, the true core of what makes smash so awesome is that even at a rudimentary level you have
people mentally outmaneuvering each other to win. It's a fluid, freeform interaction that pits opponents (when they are of relatively similar skill
levels) in a battle of prediction and execution. I wholeheartedly believe that while execution is important, most people win because of their ability to reason quickly and effectively, and at times it's VERY hard to train that
because of barriers in execution.
The game does not prevent you from wavedashing perfectly or shield dropping easily, our completely arbitrary selection of controllers and controller layout does. We did not follow the developers intentions in making smash a competitive game, why is the idea that our controller is the only way to play so sacred?
We are imposing an artificial limitation on how good people can get based on their input selection, and that's just silly
to me.
Innovation and a really, really great community have kept this game going as long as it has and I think deciding to restrict people trying to innovate again is counter to what our community
is.
That's just
my viewpoint though. I am not going to condemn anyone for their reasons of liking smash competitive or otherwise, I do just honestly feel like we're limiting ourselves when we decide to only allow players one method of improving.
I don't think anyone would disagree that decision making matters more than execution, but execution is something that was built into the game. L-cancelling is a perfect example. These technical barriers you are complaining about are an inherent part of the design. This idea that we should be allowed to add notches to make wavedashing easier is equivalent to saying we should play on 20xx with automatic L-cancelling. They are both modifications of the original game designed to make tech skill easier. Maybe you think the game would be better without L-cancelling, which is an opinion I can certain respect, but I doubt you would find it okay to FORCE your opponents to play on a mod where L-cancelling is automatic. Why then, is it okay to FORCE your opponents to play on a mod where you can shield drop easily or perfect wavedash easily? You are modding the game to make certain things easier, and there's no way around that.
We, as a community, aren't imposing an artificial limitation on how good people can get. That is what the game designers did when they determined how Melee works in cooperation with the GameCube controller. Again, if you feel the game designers made a mistake with input selection, such as not being able to map buttons, that's fine, but you cannot then go ahead and mod the game to suit your desires and still call it Melee. That would be like a baseball player telling the MLB he is going to use an aluminum bat because he can perform better with it. How is that fair to the fielders or even other batters who have practiced hard to get good with the standardardized wooden bats?
It's also worth pointing out that, like I said before, having consistent tech doesn't necessarily mean the game is better off. Players might mess up tech less, but the decision making regarding risk-reward is greatly diminished and becomes much more shallow when people can consistently do hard tech. In standard Melee, going for a perfect WD OoS is a risky option because of the input difficulty. If I'm playing a person without the mod, I can weigh the risk and reward of doing something that is technically unsafe but can only be punished with a perfect WD OoS. If perfect WDs are automated, my options are restricted and there is simply less decisions for me to make. I don't have the opportunity to weigh the risk-reward of a slightly unsafe attack because there is no longer any risk on the defenders end when it comes to punishing.
@GenNyan
Getting appropriate rulesets is definitely something the community would have to focus on, but ultimately we can't allow controller mods just because there may be specific instances where it is hard to tell. First of all, if there was a universal ban on mods, most people would simply not use them out of respect for the competition. I'm sure most people using notches and other mods aren't trying to cheat the system, they just view it as upgrading their equipment because TOs don't enforce the standard, even when their rulesets say no controller mods. Secondly, I don't think it will be that hard to prevent mods anyway. If someone gives me their controller, I can easily determine if they have a mod in about half a second of looking at their controller or moving around. There may be some that are somehow harder to detect with a quick playtest, but it's also important to realize that you only really have to catch someone using a modded controller once. If someone is found using a control stick that is somehow altered inside the controller, that player could face being banned from tournaments altogether (not unlike how players in other eSports are banned when caught cheating). I find it hard to believe many players will mod their controller for subtle tech skill advantages when there is such a high potential cost for getting caught.
The most important thing to do is to establish a standard, which is super easy for us because Nintendo makes the only GCN controllers worth using. So if the standard, out-of-the-box Nintendo GCN controller is the default standard, we simply have to ask what are acceptable mods. I think virtually everyone is in agreement that paint jobs and removing rumble do not alter the game, but the most common mods before stick notches even became an issue are using different stick types, removing buttons entirely, and removing springs. Personally, I don't even think those should be allowed, but they are so prevalent I'm not sure it's feasible to stop them. I even have a trigger myself that I've taken the spring out of, so hopefully that demonstrates I'm not necessarily biased against people who are currently utilizing mods. I just don't think they are good for the game or competition. But regardless, that is what I think the starting spot should be. Players can paint their controller, remove the rumble, remove buttons, remove springs, and swap sticks for other official Nintendo control sticks (GCN control stick, GCN C-stick, and Wii nunchuk stick). This should have no impact on 99% of the community.