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Mk vs DK

l3lue2ain

Smash Journeyman
Joined
Apr 24, 2007
Messages
288
Location
Maryland
ok here is my problem with this match up. It use to be ooh ooh ... get them off the stage and fair them right back into the darkness muhahaha... Fail.... that is not how it works anymore now its really really retarted.

I finnally played a pretty good DK. Its like I feel like I am being screwed.. the guy like uses his tilts aLOt which keeps me away... and I can't properly approach him even with really good spacing because I am constantly out ranged. my F-tilt and down tilt are like useless.
 

8AngeL8

Smash Lord
Joined
Oct 4, 2008
Messages
1,298
Location
Dallas, TX
Nado is a great approach, but don't be predictable because he has moves that can hit you out of it if he times it right. You have to play a bit more carefully in this matchup because he only need to hit you a couple of times for you to die. Most DK's that use tilts will use forward and up. SH dair can get inbetween these if you time it right.

Overall, your moveset destroys his, but you HAVE to be unpredictable. If a DK can predict and punish you, you'll be eaten alive.
 

Sushi-Man

Smash Ace
Joined
Jun 6, 2008
Messages
925
Location
Charlotte, NC
I had the same problem. His tilts get extremely annoying due to his superior range. Tornado and sh dair work best since they bypass his tilts.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Can't you just hit his darn hand with an aerial since that's a hurtbox?
 

HolyKnight

Smash Journeyman
Joined
Jul 29, 2008
Messages
251
DK is like marth, his hands and legs become a hitbox when he attacks, just like marth's sword.
2 things to look out for. the b-air and the f-tilt. SH d-air and nado are the two best ways to approach, unless you wanna try glide attack to down smash or ftilt, but i don't recommend it. Dk isn't a hard matchup, just a different one, since most DK's spam like ******* it becomes pretty predictable after a few minutes. Not all DK's, just most.
 

Joxer

Smash Apprentice
Joined
Oct 26, 2008
Messages
153
Location
http://www.youtube.com/watch?v=GJej6kCgxVM
For a while people thought DK had a natural advantage in this match-up because of DKs power how his tilts dominate the ground game.

However, I find that this match-up becomes much much easier if you spend the majority of it in the air. On the ground, being out-ranged is a big problem; attacking from above and provoking DK into the air into your element is the strategy to use.
 

cutter

Smash Champion
Joined
Jun 4, 2008
Messages
2,316
Location
Getting drilled by AWPers
All of Meta's ground attacks except for his dash attack have transcendental priority... meaning they will never clank with other attacks. This is pretty notable considering DK extends his hurtboxes on all of his attackes except for his Down B.
 

Rh1thmz

Smash Journeyman
Joined
Aug 22, 2008
Messages
316
Location
Kalamazoo, Michigan
Don't forget about dtilts...they can be pretty quick and further negate MK's ground game, but the fact that dtilt doesn't really hit you in the air is just another reason to use more SHDair in this matchup than usual...but overall, you have to be unpredictable, just as 8AngeL8 said. The last line of his post has tons of truth in it.
 

Master Raven

Smash Master
Joined
Mar 25, 2008
Messages
3,491
Location
SFL
DK can outrange MK's Fair/Bair in the air with Bair and if he catches MK Dair camping he can just time it so he can Uair his *** during the Dair ending lag.
 

Donkey Bong

Smash Ace
Joined
Sep 17, 2008
Messages
610
quick note, DK's forward smash will trade hits with the glide attack.
also, our up b can stage spike like a *****
 

Infinitysmash

Smash Champion
Joined
Mar 17, 2008
Messages
2,045
Location
Funky Town, Texas
All of Meta's ground attacks except for his dash attack have transcendental priority... meaning they will never clank with other attacks. This is pretty notable considering DK extends his hurtboxes on all of his attackes except for his Down B.
Priority as you just described it does not exist in Brawl. Metaknight's dash attack will clank with DK's tilt, and DK's tilt will outrange normally-spaced aerials and tilts since his hurtboxes are actually near the middle of his arm rather than out front. You have to wait for DK to finish swinging his arm and then go inward from there.
 

TKD

Smash Lord
Joined
Jul 25, 2007
Messages
1,587
Location
Tijuana, México
Yep, MK's hits don't clank with anything. So they're like the spacie's blaster shots (don't clank, can be blocked). Actual priority would be for those hits to actually clank with others, and still hit.
 
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