[ PREAMBLE ]
I have had a lot of interest in learning Falcon recently. I already play Marth, Fox, and Sheik pretty proficiently, so I want try to bring my Falcon up to par.
[ PURPOSE ]
When one starts learning a new character, there is a tendency to recycle bad habits. These bad habits may be from trying to play one character like another (my Falco plays like a Fox, for example), or from watching other players who also have bad habits. This thread serves to expose specific mistakes that Falcon players often make while playing.
[ METHODOLOGY ]
Mistakes are often matchup-specific. In fact, what is a mistake against one character is a great technique against another. I will make a list of characters that Falcon often fights against, and I ask that YOU post and point out bad habits you have as a Falcon player, or bad habits you've seen in other falcons. Detail is important here: at what percentages is it a mistake to _____ ? On which stages? Is it not a mistake against aggressive opponents?
I'm not a Falcon main (yet?), so I can't contribute much, but I'll set this up. If the idea takes flight, then we'll add more characters. Whether this is a success or a failure is up to you!
___________________________________________________________
GENERAL:
- being scared to go offstage to edgeguard space animals. Sometimes an offstage uair will get the quick kill-- it's not always safe, but it's good to make them think twice.
- attempting to extend non-guaranteed combos, instead of just finishing with a knee and going for the safe edgeguard.
FOX:
- DIing Fox's u-smash away at high % on stages with high roofs. This will often knock Falcon offstage, preparing him to be edgeguarded. Sometimes it's better to just not DI so that Fox cannot continue the combo and so you remain above the stage.
MARTH:
- attacking from the edge with nair when Marth is at low %. The first hit can be crouch-cancelled and you can be knocked off again.
- DIing away on Marth's uthrow at 50-60%. This usually lets Marth combo more easily than if there was no DI at all. Marth can tipper Falcon from uthrow at this range. Even if Marth utilts, you can DI the utilt and have a better chance of escaping the combo than just DI away, where a fair ->grab or uair -> combo can ensue.
FALCON:
SHEIK:
- teching her dthrow every time. Nasty chaingrab is nasty, but mix it up by not teching every time.
PEACH:
JIGGLYPUFF:
I have had a lot of interest in learning Falcon recently. I already play Marth, Fox, and Sheik pretty proficiently, so I want try to bring my Falcon up to par.
[ PURPOSE ]
When one starts learning a new character, there is a tendency to recycle bad habits. These bad habits may be from trying to play one character like another (my Falco plays like a Fox, for example), or from watching other players who also have bad habits. This thread serves to expose specific mistakes that Falcon players often make while playing.
[ METHODOLOGY ]
Mistakes are often matchup-specific. In fact, what is a mistake against one character is a great technique against another. I will make a list of characters that Falcon often fights against, and I ask that YOU post and point out bad habits you have as a Falcon player, or bad habits you've seen in other falcons. Detail is important here: at what percentages is it a mistake to _____ ? On which stages? Is it not a mistake against aggressive opponents?
I'm not a Falcon main (yet?), so I can't contribute much, but I'll set this up. If the idea takes flight, then we'll add more characters. Whether this is a success or a failure is up to you!
___________________________________________________________
GENERAL:
- being scared to go offstage to edgeguard space animals. Sometimes an offstage uair will get the quick kill-- it's not always safe, but it's good to make them think twice.
- attempting to extend non-guaranteed combos, instead of just finishing with a knee and going for the safe edgeguard.
FOX:
- DIing Fox's u-smash away at high % on stages with high roofs. This will often knock Falcon offstage, preparing him to be edgeguarded. Sometimes it's better to just not DI so that Fox cannot continue the combo and so you remain above the stage.
MARTH:
- attacking from the edge with nair when Marth is at low %. The first hit can be crouch-cancelled and you can be knocked off again.
- DIing away on Marth's uthrow at 50-60%. This usually lets Marth combo more easily than if there was no DI at all. Marth can tipper Falcon from uthrow at this range. Even if Marth utilts, you can DI the utilt and have a better chance of escaping the combo than just DI away, where a fair ->grab or uair -> combo can ensue.
FALCON:
SHEIK:
- teching her dthrow every time. Nasty chaingrab is nasty, but mix it up by not teching every time.
PEACH:
JIGGLYPUFF: