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Mission Briefing - The Samus Social

Kati

Smash Lord
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Do you guys find yourselves using bombs outside of Recovery? I find them fun and they look like they have some quirky setup potential up close, but as a noob I don't know if they hold any real onstage value.
Bombs can bounce off the edge of a stage to get a nice diagonal trajectory going. Even if they don't hit the opponent while they recover, they can force the opponent to move in a predictable manner. Just dropping them straight down works well enough though.
 

Serris

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Bombs can bounce off the edge of a stage to get a nice diagonal trajectory going. Even if they don't hit the opponent while they recover, they can force the opponent to move in a predictable manner. Just dropping them straight down works well enough though.

Bombs confirmed for OP.
 

Serris

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On the subject of n-air, anyone else feel like it fills ice beam f-air's niche better? It isn't as strong, but a sweet-spotted n-air is a decent enough kill move and comes out significantly faster.
 

MrMcGeePants

Smash Rookie
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On the subject of n-air, anyone else feel like it fills ice beam f-air's niche better? It isn't as strong, but a sweet-spotted n-air is a decent enough kill move and comes out significantly faster.
N-air is probably my favorite edge guarding tool. I just line myself up with a recovering opponent and stick Samus's foot out to intercept them. The one problem I sometimes have is when i miss space the n-air and end up kicking my opponent back on stage.
 

Serris

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Turns out you can actually use the boost ball immediately after the recovery frames of f-tilt if you hold down-forward during its active frames to buffer the crawl. Great spacing tool and a potential mix-up.
 
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JerkPhil

Smash Journeyman
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Jul 17, 2008
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402
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Maybe that's why I often do unintentional crawl attacks instead of down angled Ftilts...
 

Litt

Samus
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Jerk you do that because you go past this peg when doing a low angled forward tilt, you need to be right on the peg, similar to where the control stick needs to be for jab cancels. If you go past the peg, you will do a crawl attack.
 

JerkPhil

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Yes, I know that lol. English is not my main language, so I may use the wrong expressions some times.
 

Serris

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Well, 3.01 is out. I'm a little disappointed that she only got one change, but at least it was a buff.
 

JerkPhil

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"-Samus can drift properly after aerial charge shot"
I want them to fix the grapple recovery. If we're not supposed to grab the ledge, then fix the animation.
Also, what's with the CC-Dsmash bug? Anyone has an explanation? I think you know what I mean.
 

MonkUnit

Project M Back Roomer
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The grapple recovery is a bug we cannot fix at the moment. IIRC, each ledge can cause the grapple to fail on certain frames and those frames are different for each ledge and stage in the game, so it's pretty much random in an actual match. Main way to avoid that happening is to avoid tethering above the ledge or at ledge height. If you tether just below or lower than the ledge, it shouldn't fail.

What do you mean by "fix the animation"? And what CC D-Smash bug?
 

JerkPhil

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If it's not possible to grab the ledge from a certain height, the animation shouldn't trick us we can. I mean, I'd rather see I missed, than see I hit, but still miss.

I'm not the only one in my area complaining about CC-Dsmash not working some times. The Dsmash doesn't come out even if we spam the C-stick down. I've heard it happens if we do Dsmash too early, and that I don't return C to neutral. Can anyone confirm this?
 

Serris

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Lately, I've gotten the impression that Samus's grab game is lacking in relation to most of the cast. D-throw to u-smash is good, but fast fallers can DI out of it easily, and she doesn't have any kill throw options. What do you guys think?
 

JerkPhil

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We can Uthrow fast fallers to aerials or charge shot in Melee. Isn't this possible in PM?
 

WizKid911

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Feb 22, 2013
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Off topic but i have been playing around with charge shot reversing and it is EXCELLENT! It can trick the hell out of your opponent and is super fast, but I am having issues reversing it in the air. I can turn around pretty easily but there is one out of two things that couldhappen. Either I keep my momentum while turning around or shecompletely shifts to the opposite direction. Both can be used advantageously but I cant figure out why im doing one when I meant to do the other
 

JerkPhil

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There's different kinds of reverses.
The first one is like Sheik's needle turn around, done by flicking the stick in the opposite direction you're facing and then needle, or cancel the needle charge. This keeps your momentum.
The second reverse was introduced in Brawl, and is called B-reversal. It's done by smashing the control stick in the opposite direction you're facing directly after doing some B-moves. This reverses your momentum.
 

WizKid911

Smash Journeyman
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Feb 22, 2013
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207
So its a flick instead of a smash. Alright I will definately try that out and see how it works. I was doing it just fine then I tried to show my friend and it just wasnt working like I wanted too
 

WizKick

Smash Apprentice
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So its a flick instead of a smash. Alright I will definately try that out and see how it works. I was doing it just fine then I tried to show my friend and it just wasnt working like I wanted too
I find that is always the case. I try to show my friends some smooth wavedashing and I can't do it for sh*t.
 

WizKid911

Smash Journeyman
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Feb 22, 2013
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207
Lol Iknow. The first time I had seenhim I thought wasne buti was like what the hell lol. . But that worked.. I just have to implement itmore inmy fights
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471

Turns out you can actually use the boost ball immediately after the recovery frames of f-tilt if you hold down-forward during its active frames to buffer the crawl. Great spacing tool and a potential mix-up.
That's incredible!

Did anyone catch the salty Hugs-Plup set? I can't help but think of the extra PM options while watching melee Samus.
 

Serris

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That's incredible!

Did anyone catch the salty Hugs-Plup set? I can't help but think of the extra PM options while watching melee Samus.
I find it impossible to go back to Melee Samus because of the boost ball. I incorporate that thing into my neutral game so much that not having it throws me off completely.
 

Serris

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On an entirely unrelated note, would it be possible to get some animation clean-up for the ice beam stance in the next update? The up-smash looks kind of janky if you pay attention to her left arm.
 

ES Lite

The Real Slim Shady
Joined
May 23, 2008
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So, who is going to apex?
Just came back from Apex last night. Sadly didn't get to see a lot of other samuses. I exclusively played pink samus under the tag LITE
Unfortunately got knocked out of pools, but made sure to play a lot of the better project m smashers to get my name out there :smirk:
 

Darky-Sama

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Darky-Sama

Turns out you can actually use the boost ball immediately after the recovery frames of f-tilt if you hold down-forward during its active frames to buffer the crawl. Great spacing tool and a potential mix-up.
This is very good to know.

I just started playing Project M a couple of days ago, so I'm not entirely sure if it's common knowledge already, but you can cancel Samus' super wavedash into Morphball in the opposite direction and she keeps her momentum. I was messing around with it on Final Destination and was able to travel halfway across the stage and back to the ledge without slowing down. I was able to get a few random Dtilts out of it in a few matches.

Just a random piece of information.
 

MonkUnit

Project M Back Roomer
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Just came back from Apex last night. Sadly didn't get to see a lot of other samuses. I exclusively played pink samus under the tag LITE
Unfortunately got knocked out of pools, but made sure to play a lot of the better project m smashers to get my name out there :smirk:
I saw you at Apex and your samus looked pretty good. It was fun doing samus dittos with youl
 

Darky-Sama

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